MGCL V10
V10
MGCL V10
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継承メンバを含む mgSys2GL の全メンバ一覧です。
back() const | mgVBO | inline |
Begin(GLenum type, ELEMENT_TARGET target=WIRE) | mgVBO | virtual |
begin_element() | mgVBO | inline |
begin_element() const | mgVBO | inline |
BOTH 列挙値 | mgVBO | |
buildVBOHierarchy(mgVBO &parent, std::vector< mgVBO * > &vbos) | mgVBO | |
clearElements(mgVBO::ELEMENT_TARGET target=BOTH) | mgVBO | virtual |
clearStaticAttributes() | mgVBO | virtual |
clone() const | mgSysGL | virtual |
Color(const MGColor &colr) | mgVBO | |
Color3dv(const double colr[3]) | mgVBO | |
Color3fv(const float colr[3]) | mgVBO | |
Color4fv(const float colr[4]) | mgVBO | |
Color4ubv(const unsigned char rgba[4]) | mgVBO | |
const_iterator typedef | mgVBO | |
container_type typedef | mgVBO | |
deleteGel(const MGAttribedGel &gel) | mgVBO | |
disableLinePattern() | mgVBO | |
draw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE) | mgVBO | virtual |
draw3DVertex(const MGObject &obj) | mgVBO | |
draw3DVertex_in_star(const MGComplex &obj) | mgVBO | |
draw3DVertex_in_star(const MGCellBase &obj) | mgVBO | |
drawArrow(const MGPosition pos[4]) | mgVBO | |
drawBox(const MGBox &box) | mgVBO | |
drawCurvaGraph(const MGCurve &curve, double scale, int density, bool use_radius, bool getLength=false) | mgVBO | |
drawGel(const MGAttribedGel &gel) | mgVBO | |
drawObjInParameterSpace(const MGObject &obj) | mgVBO | |
drawPoint(double x, double y, double z, double size=-1.) | mgVBO | |
drawPoint(const MGPosition &pos, double size=-1.) | mgVBO | |
drawPointInverseColor(double x, double y, double z, double size=-1.) | mgVBO | |
drawPointInverseColor(const MGPosition &pos, double size=-1.) | mgVBO | |
drawPoints(const MGColor &boundary_color, const MGColor &inner_color, const std::vector< MGPosition > &ipos, double size=-1.) | mgVBO | |
drawPointSeq(const MGBPointSeq &bp, bool draw_points=true) | mgVBO | |
drawPointSeq(const MGSPointSeq &sp, bool draw_points=true) | mgVBO | |
drawPointWithColor(double x, double y, double z, double outerSize, double innerSize, const MGColor *colorInner=0, const MGColor *colorOuter=0) | mgVBO | |
drawPointWithColor(const MGPosition &pos, double outerSize, double innerSize, const MGColor *colorInner=0, const MGColor *colorOuter=0) | mgVBO | |
drawPolyline(const MGBPointSeq &line, bool closed=false) | mgVBO | |
drawPolyline(const std::vector< MGPosition > &line, bool closed=false) | mgVBO | |
drawRectangle(const MGBox &box) | mgVBO | |
drawShade(const mgTL2Triangles &tris, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL) | mgVBO | |
drawShade(const std::vector< mgTL2Triangles > &trisVector, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL) | mgVBO | |
drawSTL(const MGStl &stl, ELEMENT_TARGET target=SHADING, GLenum polygonMode=GL_FILL) | mgVBO | |
drawStraight(const MGPosition &end, const MGPosition &start) | mgVBO | |
drawSurfaceCurvature(const mgTL2Triangles &tld, MGCL::SURFACE_CURVATURE_KIND kind, double lower, double upper) | mgVBO | |
drawSurfaceCurvature(const std::vector< mgTL2Triangles > &tldvec, MGCL::SURFACE_CURVATURE_KIND kind, double lower, double upper) | mgVBO | |
drawSysGL() | mgSysGL | inlinevirtual |
drawVBOLeaf(const mgVBOLeaf &leaf, ELEMENT_TARGET target=SHADING) | mgVBO | |
drawWire_in_star(const MGComplex &obj) | mgVBO | |
drawWire_in_star(const MGCellBase &obj) | mgVBO | |
ELEMENT_TARGET 列挙名 | mgVBO | |
elementNumber() const | mgVBO | inline |
End(GLenum polygonMode=GL_FILL) | mgVBO | virtual |
end_element() | mgVBO | inline |
end_element() const | mgVBO | inline |
execModelTypeAttrib() | mgVBO | protectedvirtual |
execStaticColorAttrib() | mgVBO | inlineprotected |
execStaticGLAttrib() | mgVBO | protectedvirtual |
front() const | mgVBO | inline |
function_code() const | mgSysGL | inline |
gel() const | mgVBO | inline |
gel1() const | mgSys2GL | inline |
gel2() const | mgSys2GL | inline |
getDefaultPointSize() | mgVBOElement | inlinestatic |
getDName() const | mgVBO | inlinevirtual |
getDrawParam() | mgVBOElement | inlinestatic |
getHilightColor() | mgVBOElement | inlinestatic |
getLightMode() | mgVBO | inline |
getLineWidth() const | mgVBO | |
getNoDisplayMode() const | mgVBOElement | inlinevirtual |
getPointSize() const | mgVBO | |
getSelectionName() const | mgVBO | virtual |
highlight() | mgVBO | |
includes(const MGGel *gel) const | mgSys2GL | virtual |
initializeVBO(MGCL::VIEWMODE viewMode=MGCL::DONTCARE) | mgVBO | |
is_display() const | mgVBOElement | inline |
is_InBegin() | mgVBO | |
is_made(MGCL::VIEWMODE viewMode=MGCL::DONTCARE) | mgVBO | virtual |
is_no_display() const | mgVBOElement | inline |
iterator typedef | mgVBO | |
leafPointer() | mgVBOElement | inlinevirtual |
LineWidth(GLfloat size) | mgVBO | inline |
m_builder | mgVBO | protected |
m_colorStatic | mgVBO | protected |
m_coordinateType | mgVBO | protected |
m_dname | mgVBO | protected |
m_elements | mgVBO | protected |
m_elementsDirty | mgVBO | mutableprotected |
m_elementsShade | mgVBO | protected |
m_elementsShadeDirty | mgVBO | mutableprotected |
m_lightMode | mgVBO | protected |
m_LineStipplePattern | mgVBO | protected |
m_lineWidthStatic | mgVBO | protected |
m_no_display | mgVBOElement | protected |
m_pointSizeStatic | mgVBO | protected |
m_stippleFactor | mgVBO | protected |
m_target_elements | mgVBO | protected |
make_display_list(MGCL::VIEWMODE vmode=MGCL::DONTCARE) | mgSysGL | virtual |
makeSysGLDisplayList(MGOpenGLView &glv) | mgSysGL | virtual |
mgSys2GL(int function_code, const MGGel *gel1, const MGGel *gel2) | mgSys2GL | |
mgSysGL() | mgSysGL | |
mgSysGL(int fucntion_code, const MGGel *object_id) | mgSysGL | |
mgSysGL(const mgSysGL &sp) | mgSysGL | |
mgSysGL(mgSysGL &glold, const MGGel *gel_old, const MGGel *gel_new) | mgSysGL | |
mgVBO() | mgVBO | |
mgVBO(const MGAttribedGel &gel) | mgVBO | |
mgVBO(const mgVBO &vbo) | mgVBO | |
mgVBOElement() | mgVBOElement | inline |
Normal(const MGVector &norml) | mgVBO | |
Normal(float x, float y, float z) | mgVBO | |
Normal3d(double x, double y, double z) | mgVBO | |
Normal3dv(const double norml[3]) | mgVBO | |
Normal3fv(const float norml[3]) | mgVBO | |
object_id() const | mgSysGL | inlineprotected |
operator=(const mgSysGL &sgl) | mgSysGL | |
mgVBO::operator=(const mgVBO &vbo) | mgVBO | |
out(std::ostream &ostrm) const | mgSys2GL | virtual |
pop_back_element() | mgVBO | inline |
push_back_element(mgVBOElement *elm) | mgVBO | inline |
redraw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE) | mgVBO | virtual |
replace(const MGGel *gel_old, const MGGel *gel_new) | mgSys2GL | virtual |
selectionDraw(MGCL::VIEWMODE viewMode=MGCL::DONTCARE) | mgVBO | virtual |
set_display() | mgVBOElement | inlinevirtual |
set_function_code(int fc) | mgSysGL | inline |
set_no_display() | mgVBOElement | inlinevirtual |
set_object_id(MGGel *oi) | mgSysGL | inlineprotected |
setDefaultPointSize(GLfloat psize) | mgVBOElement | inlinestatic |
setDirty(bool is_dirty=true, mgVBO::ELEMENT_TARGET target=BOTH) const | mgVBO | |
setDlName(unsigned name) | mgVBO | inlineprotected |
setDrawParam(const MGDrawParam &dpara) | mgVBO | inline |
setDrawType(mgGLSL::DrawType drawType) | mgVBO | |
setElementTarget(ELEMENT_TARGET target) | mgVBO | protected |
setGel(const MGAttribedGel *gel) | mgVBO | protected |
setHilightColor(const MGColor &hcolor) | mgVBOElement | inlinestatic |
setLightMode(int mode) | mgVBO | inline |
setLineStipple(short int factor, GLushort pattern=0) | mgVBO | |
setStaticAttribColor(const MGColor &color) | mgVBO | |
setStaticAttribColor(const float color[4]) | mgVBO | |
setStaticAttribColor(float r, float g, float b) | mgVBO | |
setStaticAttribLineWidth(GLfloat size) | mgVBO | |
setStaticAttribPointSize(GLfloat size) | mgVBO | |
setTexture(mgTexture *texture) | mgVBO | |
SHADING 列挙値 | mgVBO | |
staticColor() const | mgVBO | inline |
staticColor() | mgVBO | inline |
TexCoord(const MGPosition &v) | mgVBO | |
TexCoord(float x, float y) | mgVBO | |
TexCoord2d(double x, double y) | mgVBO | |
TexCoord2dv(const double v[2]) | mgVBO | |
TexCoord2fv(const float v[2]) | mgVBO | |
vboPointer() | mgVBOElement | inlinevirtual |
Vertex(const MGPosition &v) | mgVBO | virtual |
Vertex(float x, float y, float z=0.0f) | mgVBO | virtual |
Vertex2dv(const double v[2]) | mgVBO | virtual |
Vertex2fv(const float v[2]) | mgVBO | virtual |
Vertex3d(double x, double y, double z=0.0) | mgVBO | virtual |
Vertex3dv(const double v[3]) | mgVBO | virtual |
Vertex3fv(const float v[3]) | mgVBO | virtual |
WIRE 列挙値 | mgVBO | |
~mgSysGL() | mgSysGL | virtual |
~mgVBO() | mgVBO | virtual |
~mgVBOElement() | mgVBOElement | inlinevirtual |