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raycollider.cpp

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00001 /* -*- mode: c++ -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2003 Koblenz University
00006    $Id: raycollider.cpp,v 1.2 2004/02/12 14:07:23 fruit Exp $
00007 
00008    This program is free software; you can redistribute it and/or modify
00009    it under the terms of the GNU General Public License as published by
00010    the Free Software Foundation; version 2 of the License.
00011 
00012    This program is distributed in the hope that it will be useful,
00013    but WITHOUT ANY WARRANTY; without even the implied warranty of
00014    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015    GNU General Public License for more details.
00016 
00017    You should have received a copy of the GNU General Public License
00018    along with this program; if not, write to the Free Software
00019    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 
00022 #include "raycollider.h"
00023 
00024 using namespace oxygen;
00025 
00026 RayCollider::RayCollider() : Collider()
00027 {
00028 }
00029 
00030 void
00031 RayCollider::SetParams(salt::Vector3f pos,
00032                             salt::Vector3f dir, float length)
00033 {
00034     dGeomRaySet(mODEGeom, pos[0], pos[1], pos[2], dir[0], dir[1], dir[2]);
00035     dGeomRaySetLength(mODEGeom, length);
00036 }
00037 
00038 bool
00039 RayCollider::ConstructInternal()
00040 {
00041     if (! Collider::ConstructInternal())
00042     {
00043         return false;
00044     }
00045 
00046     // create a unit ray
00047     mODEGeom = dCreateRay(0, 1.0f);
00048 
00049     return (mODEGeom != 0);
00050 }

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