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material2dtexture.cpp

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: material2dtexture.cpp,v 1.2 2004/04/18 16:32:36 rollmark Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #include "material2dtexture.h"
00023 #include <kerosin/textureserver/textureserver.h>
00024 #include <kerosin/textureserver/texture.h>
00025 #include <kerosin/openglserver/openglserver.h>
00026 #include <zeitgeist/logserver/logserver.h>
00027 #include <zeitgeist/scriptserver/scriptserver.h>
00028 
00029 using namespace zeitgeist;
00030 using namespace kerosin;
00031 using namespace boost;
00032 using namespace std;
00033 
00034 Material2DTexture::Material2DTexture() : MaterialSolid()
00035 {
00036 }
00037 
00038 Material2DTexture::~Material2DTexture()
00039 {
00040 }
00041 
00042 bool Material2DTexture::LoadTexture(const std::string& texName, shared_ptr<Texture>& store)
00043 {
00044     shared_ptr<ScriptServer> scriptServer = GetCore()->GetScriptServer();
00045     shared_ptr<TextureServer> textureServer = shared_dynamic_cast<TextureServer>
00046         (GetCore()->Get("/sys/server/texture"));
00047 
00048     store.reset();
00049 
00050     if (textureServer.get() == 0)
00051         {
00052             GetLog()->Error()
00053                 << "(Material2DTexture) ERROR: cannot find TextureServer\n";
00054             return false;
00055         }
00056 
00057     store = textureServer->GetTexture(texName);
00058     return (store.get() != 0);
00059 }
00060 
00061 bool Material2DTexture::SetDiffuseTexture(const std::string& texName)
00062 {
00063     return LoadTexture(texName,mTexDiffuse);
00064 }
00065 
00066 bool Material2DTexture::SetNormalTexture(const std::string& texName)
00067 {
00068     return LoadTexture(texName,mTexNormal);
00069 }
00070 
00071 bool Material2DTexture::SetSpecularTexture(const std::string& texName)
00072 {
00073     return LoadTexture(texName,mTexSpecular);
00074 }
00075 
00076 void Material2DTexture::Bind()
00077 {
00078     SetupMaterial();
00079 
00080     if (mTexDiffuse.get() != 0)
00081         {
00082             glActiveTextureARB(GL_TEXTURE0_ARB);
00083             glEnable(GL_TEXTURE_2D);
00084             mTexDiffuse->Bind();
00085         }
00086 
00087     if (mTexNormal.get() != 0)
00088         {
00089             glActiveTextureARB(GL_TEXTURE1_ARB);
00090             glEnable(GL_TEXTURE_2D);
00091             mTexNormal->Bind();
00092         }
00093 
00094     if (mTexSpecular.get() != 0)
00095         {
00096             glActiveTextureARB(GL_TEXTURE2_ARB);
00097             glEnable(GL_TEXTURE_2D);
00098             mTexSpecular->Bind();
00099         }
00100 }

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