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gamestateaspect.h

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: gamestateaspect.h,v 1.7 2006/02/28 17:00:49 jamu Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #ifndef GAMESTATEASPECT_H
00023 #define GAMESTATEASPECT_H
00024 
00025 #include <soccer/soccercontrolaspect/soccercontrolaspect.h>
00026 #include <set>
00027 
00028 class AgentState;
00029 
00030 class GameStateAspect : public SoccerControlAspect
00031 {
00032 protected:
00033     typedef std::set<int> TUnumSet;
00034 
00035 public:
00036     GameStateAspect();
00037     virtual ~GameStateAspect();
00038 
00042     virtual void Update(float deltaTime);
00043 
00047     bool IsFinished() const { return mFinished; }
00048 
00050     void Finish() { mFinished = true; }
00051 
00053     TPlayMode GetPlayMode() const;
00054 
00056     void SetPlayMode(TPlayMode mode);
00057 
00061     void KickOff(TTeamIndex ti = TI_NONE);
00062 
00064     TTime GetTime() const;
00065 
00067     TTime GetModeTime() const;
00068 
00070     TTime GetLastModeChange() const;
00071 
00073     void SetGameHalf(TGameHalf half);
00074 
00076     TGameHalf GetGameHalf() const;
00077 
00079     void SetTeamName(TTeamIndex idx, const std::string& name);
00080 
00082     std::string GetTeamName(TTeamIndex idx) const;
00083 
00086     bool RequestUniform(boost::shared_ptr<AgentState> agentState,
00087                         std::string teamName, unsigned int unum);
00088 
00090     int RequestUniformNumber(TTeamIndex ti) const;
00091 
00094     salt::Vector3f RequestInitPosition(const TTeamIndex ti);
00095 
00097     void ScoreTeam(TTeamIndex idx);
00098 
00100     int GetScore(TTeamIndex idx) const;
00101 
00102 protected:
00104     virtual void OnLink();
00105 
00107     void UpdateTime(float deltaTime);
00108 
00111     bool GameStateAspect::InsertUnum(TTeamIndex idx, int unum);
00112 
00117     TTeamIndex GetTeamIndex(const std::string& teamName);
00118 
00119 protected:
00121     TPlayMode mPlayMode;
00122 
00124     TTime mLastModeChange;
00125 
00127     TTime mTime;
00128 
00130     TTime mLeadTime;
00131 
00133     TTime mFupTime;
00134 
00136     TGameHalf mGameHalf;
00137 
00139     TTeamIndex mLastKickOff;
00140 
00141 //     /** the team that has to start the second half */
00142 //     TTeamIndex mSecondHalfKickOff;
00143 
00145     std::string mTeamName[2];
00146 
00148     TUnumSet mUnumSet[2];
00149 
00151     int mMaxUnum[2];
00152 
00154     int mScore[2];
00155 
00157     salt::Vector3f mLeftInit;
00158 
00160     salt::Vector3f mRightInit;
00161 
00163     float mAgentRadius;
00165     bool mFinished;
00166 };
00167 
00168 DECLARE_CLASS(GameStateAspect);
00169 
00170 #endif // GAMESTATEASPECT_H

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