00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- 00002 00003 this file is part of rcssserver3D 00004 Fri May 9 2003 00005 Copyright (C) 2002,2003 Koblenz University 00006 Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group 00007 $Id: soundeffectfmod.cpp,v 1.4 2004/04/10 11:59:02 fruit Exp $ 00008 00009 This program is free software; you can redistribute it and/or modify 00010 it under the terms of the GNU General Public License as published by 00011 the Free Software Foundation; version 2 of the License. 00012 00013 This program is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with this program; if not, write to the Free Software 00020 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00021 */ 00022 #include "soundeffectfmod.h" 00023 00024 SoundEffectFMOD::SoundEffectFMOD(kerosin::SoundServer& inServer) : SoundEffect(inServer) 00025 { 00026 mHandle = NULL; 00027 } 00028 00029 SoundEffectFMOD::~SoundEffectFMOD() 00030 { 00031 if (mHandle != NULL) 00032 { 00033 FSOUND_Sample_Free(mHandle); 00034 } 00035 } 00036 00037 void 00038 SoundEffectFMOD::Load(const std::string& inName) 00039 { 00040 // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample 00041 mHandle = FSOUND_Sample_Load(FSOUND_FREE, inName.c_str(), 00042 FSOUND_NORMAL, 0, 0); 00043 SetFileName(inName); 00044 } 00045 00046 void 00047 SoundEffectFMOD::Load(void *inBuffer, int inSize) 00048 { 00049 // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample 00050 00051 mHandle = FSOUND_Sample_Load(FSOUND_FREE, (const char*)inBuffer, 00052 (FSOUND_NORMAL | FSOUND_LOADMEMORY), inSize, 0); 00053 } 00054 00055 void 00056 SoundEffectFMOD::Play() 00057 { 00058 if (mHandle != NULL) 00059 { 00060 FSOUND_PlaySound(FSOUND_FREE, mHandle); 00061 } 00062 }