Classes | |
class | Font |
Font allows the use of a 'texture'-based font. More... | |
class | FontServer |
class | Glyph |
class | Image |
class | ImageServer |
class | InputControl |
SimControlNode that processes any pending input events from the InputServer at the begin of each simulation cycle. More... | |
class | InputDevice |
class | InputItem |
InputItem is the base class for all nodes installed below the Spark InputControl node. More... | |
class | InputServer |
class | InputSystem |
class | ScanCodeMap |
class | Kerosin |
This is the main class, which initializes the Kerosin framework. More... | |
class | Material |
class | Material2DTexture |
class | MaterialServer |
class | MaterialSolid |
class | RGBA |
class | MapHolder |
class | OpenGLServer |
class | CustomRender |
CustomRender is the base class for all nodes installed below the Spark RenderControl node. More... | |
class | RenderControl |
SimControlNode that renders the current scene and pumps the SDL event loop at the end of each simulation cycle, counting the total number of frames rendered. More... | |
class | RenderNode |
RenderNode is the base class for all nodes which are part of the scene hierarchy and are able to render itself. More... | |
class | RenderServer |
class | Axis |
class | Box |
Box is a SingleMatNode that automatically loads and renders a box mesh that is scaled to the given extents. More... | |
class | CCylinder |
CCylinder is a SingleMatNode that creates and renders a capped cylinder mesh with the given length and radius. More... | |
class | Light |
class | SingleMatNode |
BaseNode that renders itself using a single material. More... | |
class | Sphere |
SingleMatNode that automatically loads and renders a sphere mesh. More... | |
class | StaticMesh |
Render that renders a TriMesh. More... | |
class | SoundEffect |
class | SoundModule |
class | SoundObject |
class | SoundServer |
class | SoundStream |
class | SoundSystem |
class | Texture |
class | Texture2D |
class | TextureServer |
Functions | |
DECLARE_CLASS (FontServer) | |
DECLARE_CLASS (ImageServer) | |
DECLARE_CLASS (InputControl) | |
DECLARE_CLASS (InputDevice) | |
DECLARE_ABSTRACTCLASS (InputItem) | |
DECLARE_CLASS (InputServer) | |
DECLARE_ABSTRACTCLASS (InputSystem) | |
DECLARE_ABSTRACTCLASS (Material) | |
DECLARE_CLASS (Material2DTexture) | |
DECLARE_CLASS (MaterialServer) | |
DECLARE_CLASS (MaterialSolid) | |
DECLARE_CLASS (OpenGLServer) | |
DECLARE_ABSTRACTCLASS (CustomRender) | |
DECLARE_CLASS (RenderControl) | |
DECLARE_ABSTRACTCLASS (RenderNode) | |
DECLARE_CLASS (RenderServer) | |
DECLARE_CLASS (Axis) | |
DECLARE_CLASS (Box) | |
DECLARE_CLASS (CCylinder) | |
DECLARE_CLASS (Light) | |
DECLARE_CLASS (SingleMatNode) | |
DECLARE_CLASS (Sphere) | |
DECLARE_CLASS (StaticMesh) | |
DECLARE_CLASS (SoundServer) | |
DECLARE_CLASS (TextureServer) |
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