/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_mat4x2.hpp /// @date 2006-10-01 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_mat4x2 #define glm_core_type_mat4x2 #include "type_mat.hpp" namespace glm{ namespace detail { template <typename T> struct tvec1; template <typename T> struct tvec2; template <typename T> struct tvec3; template <typename T> struct tvec4; template <typename T> struct tmat2x2; template <typename T> struct tmat2x3; template <typename T> struct tmat2x4; template <typename T> struct tmat3x2; template <typename T> struct tmat3x3; template <typename T> struct tmat3x4; template <typename T> struct tmat4x2; template <typename T> struct tmat4x3; template <typename T> struct tmat4x4; template <typename T> struct tmat4x2 { enum ctor{null}; typedef T value_type; typedef std::size_t size_type; typedef tvec2<T> col_type; typedef tvec4<T> row_type; typedef tmat4x2<T> type; typedef tmat2x4<T> transpose_type; static GLM_FUNC_DECL size_type col_size(); static GLM_FUNC_DECL size_type row_size(); GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const; private: // Data col_type value[4]; public: // Constructors GLM_FUNC_DECL tmat4x2(); GLM_FUNC_DECL tmat4x2(tmat4x2 const & m); GLM_FUNC_DECL explicit tmat4x2( ctor Null); GLM_FUNC_DECL explicit tmat4x2( value_type const & x); GLM_FUNC_DECL explicit tmat4x2( value_type const & x0, value_type const & y0, value_type const & x1, value_type const & y1, value_type const & x2, value_type const & y2, value_type const & x3, value_type const & y3); GLM_FUNC_DECL explicit tmat4x2( col_type const & v0, col_type const & v1, col_type const & v2, col_type const & v3); ////////////////////////////////////// // Conversions template <typename U> GLM_FUNC_DECL explicit tmat4x2( U const & x); template < typename X1, typename Y1, typename X2, typename Y2, typename X3, typename Y3, typename X4, typename Y4 > GLM_FUNC_DECL explicit tmat4x2( X1 const & x1, Y1 const & y1, X2 const & x2, Y2 const & y2, X3 const & x3, Y3 const & y3, X4 const & x4, Y4 const & y4); template <typename V1, typename V2, typename V3, typename V4> GLM_FUNC_DECL explicit tmat4x2( tvec2<V1> const & v1, tvec2<V2> const & v2, tvec2<V3> const & v3, tvec2<V4> const & v4); // Matrix conversions template <typename U> GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U> const & m); GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T> const & x); GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T> const & x); // Accesses GLM_FUNC_DECL col_type & operator[](size_type i); GLM_FUNC_DECL col_type const & operator[](size_type i) const; // Unary updatable operators GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<T> const & m); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<U> const & m); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator+= (U const & s); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator+= (tmat4x2<U> const & m); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator-= (U const & s); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator-= (tmat4x2<U> const & m); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator*= (U const & s); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator*= (tmat4x2<U> const & m); template <typename U> GLM_FUNC_DECL tmat4x2<T>& operator/= (U const & s); GLM_FUNC_DECL tmat4x2<T>& operator++ (); GLM_FUNC_DECL tmat4x2<T>& operator-- (); }; // Binary operators template <typename T> GLM_FUNC_DECL tmat4x2<T> operator+ ( tmat4x2<T> const & m, typename tmat4x2<T>::value_type const & s); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator+ ( tmat4x2<T> const & m1, tmat4x2<T> const & m2); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator- ( tmat4x2<T> const & m, typename tmat4x2<T>::value_type const & s); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator- ( tmat4x2<T> const & m1, tmat4x2<T> const & m2); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator* ( tmat4x2<T> const & m, typename tmat4x2<T>::value_type const & s); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator* ( typename tmat4x2<T>::value_type const & s, tmat4x2<T> const & m); template <typename T> GLM_FUNC_DECL typename tmat4x2<T>::col_type operator* ( tmat4x2<T> const & m, typename tmat4x2<T>::row_type const & v); template <typename T> GLM_FUNC_DECL typename tmat4x2<T>::row_type operator* ( typename tmat4x2<T>::col_type const & v, tmat4x2<T> const & m); template <typename T> GLM_FUNC_DECL tmat3x2<T> operator* ( tmat4x2<T> const & m1, tmat3x4<T> const & m2); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator* ( tmat4x2<T> const & m1, tmat4x4<T> const & m2); template <typename T> GLM_FUNC_DECL tmat2x3<T> operator* ( tmat4x3<T> const & m1, tmat2x4<T> const & m2); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator/ ( tmat4x2<T> const & m, typename tmat4x2<T>::value_type const & s); template <typename T> GLM_FUNC_DECL tmat4x2<T> operator/ ( typename tmat4x2<T>::value_type const & s, tmat4x2<T> const & m); // Unary constant operators template <typename T> GLM_FUNC_DECL tmat4x2<T> const operator- ( tmat4x2<T> const & m); template <typename T> GLM_FUNC_DECL tmat4x2<T> const operator-- ( tmat4x2<T> const & m, int); template <typename T> GLM_FUNC_DECL tmat4x2<T> const operator++ ( tmat4x2<T> const & m, int); } //namespace detail /// @addtogroup core_precision /// @{ /// 4 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef detail::tmat4x2<lowp_float> lowp_mat4x2; /// 4 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef detail::tmat4x2<mediump_float> mediump_mat4x2; /// 4 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef detail::tmat4x2<highp_float> highp_mat4x2; /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_mat4x2.inl" #endif #endif //glm_core_type_mat4x2