2 #if !defined(_VBOBYANCHORPT__INCLUDED_)
3 #define _VBOBYANCHORPT__INCLUDED_
7 #endif // _MSC_VER > 1000
10 #include "mgGL/Color.h"
12 #include "mgGL/VBOElement.h"
46 void setStaticAttribAnchorPoint(
const MGPosition& pos);
64 #endif //_VBOBYANCHORPT__INCLUDED_
virtual mgVBO * vboPointer()
When this mgVBOPointer, return the vbo pointer referenced.
Definition: VBObyAnchorPt.h:42
virtual const mgVBOLeaf * leafPointer()
When this is a mgVBOLeaf, return the mgVBOLeaf pointer.
Definition: VBObyAnchorPt.h:44
virtual void execModelTypeAttrib()
Represent a positional data.
Definition: Position.h:28
MGPosition m_anchorPointStatic
Definition: VBObyAnchorPt.h:51
MGPosition m_anchorPoint
The anchorPosition of mgVBOLeaf generated is set to this postion.
Definition: VBObyAnchorPt.h:54
文字列描画のためのVBOクラス.
Definition: VBObyAnchorPt.h:26
mgVBO & operator=(const mgVBO &vbo)
Assignment.
mgVBOに対して描画データ作成後の情報を保持するためのクラス.
Definition: VBOLeaf.h:38
CoordinateType
Definition: glslprogram.h:46
OpenGL 4 用描画のためのクラス, in other words, display list.
Definition: VBO.h:76