# HG changeset patch # User Adam Kaminski # Date 1626745422 14400 # Mon Jul 19 21:43:42 2021 -0400 # Node ID f074f139c5d9b3a9b4516e2ae816561db16a72e4 # Parent de411793dfb9cd695855b41c99a995652f4ff910 Fixed the indentation of the function prototypes in st_hud.h. diff -r de411793dfb9 -r f074f139c5d9 src/g_shared/st_hud.h --- a/src/g_shared/st_hud.h Mon Jul 19 21:34:40 2021 -0400 +++ b/src/g_shared/st_hud.h Mon Jul 19 21:43:42 2021 -0400 @@ -56,34 +56,34 @@ //***************************************************************************** // PROTOTYPES -int HUD_GetWidth( void ); -int HUD_GetHeight( void ); -void HUD_DrawTexture( FTexture *Img, int X, int Y, const bool Scale ); -void HUD_DrawTexture( FTexture *Img, int X, int Y ); -void HUD_DrawText( FFont* Font, int Normalcolor, int X, int Y, const char *String, const bool Scale ); -void HUD_DrawText( FFont* Font, int Normalcolor, int X, int Y, const char *String ); -void HUD_DrawTextAligned( int Normalcolor, int Y, const char *String, bool AlignLeft, const bool Scale ); -void HUD_DrawTextCentered( FFont* Font, int Normalcolor, int Y, const char *String, const bool Scale ); -void HUD_DrawTextClean( FFont* Font, int Normalcolor, int X, int Y, const char *String ); -void HUD_DrawTextCleanCentered( FFont *Font, int Normalcolor, int Y, const char *String ); -bool HUD_IsUsingNewHud( void ); -bool HUD_IsVisible( void ); -bool HUD_IsFullscreen( void ); +int HUD_GetWidth( void ); +int HUD_GetHeight( void ); +void HUD_DrawTexture( FTexture *Img, int X, int Y, const bool Scale ); +void HUD_DrawTexture( FTexture *Img, int X, int Y ); +void HUD_DrawText( FFont* Font, int Normalcolor, int X, int Y, const char *String, const bool Scale ); +void HUD_DrawText( FFont* Font, int Normalcolor, int X, int Y, const char *String ); +void HUD_DrawTextAligned( int Normalcolor, int Y, const char *String, bool AlignLeft, const bool Scale ); +void HUD_DrawTextCentered( FFont* Font, int Normalcolor, int Y, const char *String, const bool Scale ); +void HUD_DrawTextClean( FFont* Font, int Normalcolor, int X, int Y, const char *String ); +void HUD_DrawTextCleanCentered( FFont *Font, int Normalcolor, int Y, const char *String ); +bool HUD_IsUsingNewHud( void ); +bool HUD_IsVisible( void ); +bool HUD_IsFullscreen( void ); -void HUD_Render( ULONG ulDisplayPlayer ); -void HUD_Refresh( void ); -void HUD_DrawCoopInfo( void ); -void HUD_DrawFragMessage( player_t *pFraggedPlayer, bool bFraggedBy ); -bool HUD_ShouldDrawRank( ULONG ulPlayer ); -LONG HUD_CalcSpread( ULONG ulPlayerNum ); -ULONG HUD_CalcRank( ULONG ulPlayerNum ); -bool HUD_IsTied( ULONG ulPlayerNum ); -bool HUD_IsTied( void ); -ULONG HUD_GetViewPlayer( void ); -ULONG HUD_GetNumPlayers( void ); -ULONG HUD_GetNumSpectators( void ); -ULONG HUD_GetRank( void ); -LONG HUD_GetSpread( void ); +void HUD_Render( ULONG ulDisplayPlayer ); +void HUD_Refresh( void ); +void HUD_DrawCoopInfo( void ); +void HUD_DrawFragMessage( player_t *pFraggedPlayer, bool bFraggedBy ); +bool HUD_ShouldDrawRank( ULONG ulPlayer ); +LONG HUD_CalcSpread( ULONG ulPlayerNum ); +ULONG HUD_CalcRank( ULONG ulPlayerNum ); +bool HUD_IsTied( ULONG ulPlayerNum ); +bool HUD_IsTied( void ); +ULONG HUD_GetViewPlayer( void ); +ULONG HUD_GetNumPlayers( void ); +ULONG HUD_GetNumSpectators( void ); +ULONG HUD_GetRank( void ); +LONG HUD_GetSpread( void ); FString HUD_SpellOrdinal( int ranknum, bool bColored = false ); FString HUD_BuildPointString( void ); FString HUD_BuildPlaceString( ULONG ulPlayer );