# HG changeset patch # User Adam Kaminski # Date 1626741685 14400 # Mon Jul 19 20:41:25 2021 -0400 # Node ID 66d552f9c914713b9412cf3f6586d1094c98d18b # Parent 99e9bbf85c88125129a78533ce81dbce3098aeb4 Made a small change to HUD_Refresh. diff -r 99e9bbf85c88 -r 66d552f9c914 src/g_shared/st_hud.cpp --- a/src/g_shared/st_hud.cpp Mon Jul 19 20:06:54 2021 -0400 +++ b/src/g_shared/st_hud.cpp Mon Jul 19 20:41:25 2021 -0400 @@ -292,10 +292,11 @@ g_pArtifactCarrier = GAMEMODE_GetArtifactCarrier( ); player_t *player = &players[HUD_GetViewPlayer( )]; + ULONG ulPlayer = player - players; - g_ulRank = HUD_CalcRank( player - players ); - g_lSpread = HUD_CalcSpread( player - players ); - g_bIsTied = HUD_IsTied( player - players ); + g_ulRank = HUD_CalcRank( ulPlayer ); + g_lSpread = HUD_CalcSpread( ulPlayer ); + g_bIsTied = HUD_IsTied( ulPlayer ); // [AK] Count how many players are in the game. g_ulNumPlayers = SERVER_CalcNumNonSpectatingPlayers( MAXPLAYERS );