# HG changeset patch # User Adam Kaminski # Date 1625522427 14400 # Mon Jul 05 18:00:27 2021 -0400 # Node ID 03a4eff36210dd6203b5888926a6e340bb352c37 # Parent 97e4e06c70948ba6f6cd076535d127e35abe4285 Got rid of a few magic numbers. diff -r 97e4e06c7094 -r 03a4eff36210 src/gamemode.cpp --- a/src/gamemode.cpp Mon Jul 05 17:50:49 2021 -0400 +++ b/src/gamemode.cpp Mon Jul 05 18:00:27 2021 -0400 @@ -149,17 +149,17 @@ // [AK] Make sure the flag belongs to a valid gameplay or compatibility flagset. if ( flagset == &dmflags ) - *GameModeFlagset = &g_GameModes[GameMode].lDMFlags[0]; + *GameModeFlagset = &g_GameModes[GameMode].lDMFlags[FLAGSET_VALUE]; else if ( flagset == &dmflags2 ) - *GameModeFlagset = &g_GameModes[GameMode].lDMFlags2[0]; + *GameModeFlagset = &g_GameModes[GameMode].lDMFlags2[FLAGSET_VALUE]; else if ( flagset == &compatflags ) - *GameModeFlagset = &g_GameModes[GameMode].lCompatFlags[0]; + *GameModeFlagset = &g_GameModes[GameMode].lCompatFlags[FLAGSET_VALUE]; else if ( flagset == &compatflags2 ) - *GameModeFlagset = &g_GameModes[GameMode].lCompatFlags2[0]; + *GameModeFlagset = &g_GameModes[GameMode].lCompatFlags2[FLAGSET_VALUE]; else if ( flagset == &zadmflags ) - *GameModeFlagset = &g_GameModes[GameMode].lZaDMFlags[0]; + *GameModeFlagset = &g_GameModes[GameMode].lZaDMFlags[FLAGSET_VALUE]; else if ( flagset == &zacompatflags ) - *GameModeFlagset = &g_GameModes[GameMode].lZaCompatFlags[0]; + *GameModeFlagset = &g_GameModes[GameMode].lZaCompatFlags[FLAGSET_VALUE]; else sc.ScriptError ( "Invalid gameplay or compatibility flag '%s'.", sc.String, sc.Line );