# HG changeset patch # User Adam Kaminski # Date 1626015748 14400 # Sun Jul 11 11:02:28 2021 -0400 # Node ID 50b70624e5ee1c41e305d1a9752f3e977f7baf3e # Parent 822590d5c44f910e157e73ee4e0afcaaf688ac78 Added a check to S_StopAllSoundsFromActor. diff -r 822590d5c44f -r 50b70624e5ee src/s_sound.cpp --- a/src/s_sound.cpp Fri Jul 09 14:56:07 2021 -0400 +++ b/src/s_sound.cpp Sun Jul 11 11:02:28 2021 -0400 @@ -1664,6 +1664,10 @@ void S_StopAllSoundsFromActor (AActor *ent) { + // [AK] The server doesn't play sounds. + if ( NETWORK_GetState( ) == NETSTATE_SERVER ) + return; + for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan) { if ( chan->Actor == ent )