From e0304c0d71a9537237b176b092938a71f1f7c8bb Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Sun, 20 Oct 2019 10:13:00 -0700 Subject: [PATCH] Changed the multipliers listed for slays and brands to match what's in melee1.c. --- lib/help/tang.txt | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/lib/help/tang.txt b/lib/help/tang.txt index 7def0ca3..72c60680 100644 --- a/lib/help/tang.txt +++ b/lib/help/tang.txt @@ -449,19 +449,23 @@ melee weapons.) Many weapons you find in the dungeon are considered to be particularly deadly against a type of creature. These qualities are collectively -known as slays. They double, triple, or multiply by five *the damage -done by the damage dice*. They DO NOT affect bonuses to damage. Thus, -while slays may play an important part in the early game (especially if -you find a weapon of Slay Orc), in the later part of the game, where -magical bonuses to damage all but take over combat, slays play a very -minor role. The rundown on slays: - - Slay (or *Slay*) Evil: x2 damage dice against evil monsters - Slay (or *Slay*) Animal, Undead, Demon, Giant, Dragon: x2 damage - dice against the relevant monster type +known as slays. They multiply *the damage done by the damage dice* by +a value between two and five, depending on the specific quality. They +DO NOT affect bonuses to damage. Thus, while slays may play an +important part in the early game (especially if you find a weapon +of Slay Orc), in the later part of the game, where magical bonuses +to damage all but take over combat, slays play a very minor role. The +rundown on slays: + + Slay (or *Slay*) Evil: x2 (x3.5 for *Slay*) damage dice against + evil monsters + Slay (or *Slay*) Animal, Human: x2.5 (x4.0 for *Slay*) against + the relevant monster type + Slay (or *Slay*) Undead, Demon, Orc, Troll, Giant, Dragon: x3 + (x5 for *Slay*) damage dice against the relevant monster type The brands ("of Melting", "of Burning", "of Freezing", "of Shocking", -and "of Poisoning") all do x2 damage dice to those monsters not +and "of Poisoning") all do x2.5 damage dice to those monsters not resistant to the relevant element. There is also a "(Vampiric)" brand which will suck life from your foes and heal you at the same time and a "(Chaotic)" brand which can cause some unexpected results when using -- 2.21.0 (Apple Git-122)