From 5e12ca54ce02d17be58ad6006fb4ef2190c79826 Mon Sep 17 00:00:00 2001 From: Marko Lindqvist Date: Wed, 26 Jan 2022 03:56:05 +0200 Subject: [PATCH 30/30] Rulesets: Rename "Capture Fortress" action as "Conquer Fortress" See osdn #43382 Signed-off-by: Marko Lindqvist --- data/classic/game.ruleset | 8 ++++---- data/goldkeep/game.ruleset | 8 ++++---- data/multiplayer/game.ruleset | 8 ++++---- data/webperimental/game.ruleset | 4 ++-- 4 files changed, 14 insertions(+), 14 deletions(-) diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset index fcd924f24e..faff99a68e 100644 --- a/data/classic/game.ruleset +++ b/data/classic/game.ruleset @@ -591,11 +591,11 @@ ui_name_conquer_city = _("%sConquer City%s") ; /* TRANS: _Conquer City from non native (100% chance of success). */ ui_name_conquer_city_2 = _("%sConquer City from non native%s") -; /* TRANS: _Capture Fortress (100% chance of success). */ -ui_name_conquer_extras = _("%sCapture Fortress%s") +; /* TRANS: _Conquer Fortress (100% chance of success). */ +ui_name_conquer_extras = _("%sConquer Fortress%s") -; /* TRANS: _Capture Fortress from non native (100% chance of success). */ -ui_name_conquer_extras_2 = _("%sCapture Fortress from non native%s") +; /* TRANS: _Conquer Fortress from non native (100% chance of success). */ +ui_name_conquer_extras_2 = _("%sConquer Fortress from non native%s") ; /* TRANS: _Transform Terrain (3% chance of success). */ ui_name_transform_terrain = _("%sTransform Terrain%s") diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset index fe880eee1e..10571b5d73 100644 --- a/data/goldkeep/game.ruleset +++ b/data/goldkeep/game.ruleset @@ -591,11 +591,11 @@ ui_name_conquer_city = _("%sConquer City%s") ; /* TRANS: _Conquer City from non native (100% chance of success). */ ui_name_conquer_city_2 = _("%sConquer City from non native%s") -; /* TRANS: _Capture Fortress (100% chance of success). */ -ui_name_conquer_extras = _("%sCapture Fortress%s") +; /* TRANS: _Conquer Fortress (100% chance of success). */ +ui_name_conquer_extras = _("%sConquer Fortress%s") -; /* TRANS: _Capture Fortress from non native (100% chance of success). */ -ui_name_conquer_extras_2 = _("%sCapture Fortress from non native%s") +; /* TRANS: _Conquer Fortress from non native (100% chance of success). */ +ui_name_conquer_extras_2 = _("%sConquer Fortress from non native%s") ; /* TRANS: _Transform Terrain (3% chance of success). */ ui_name_transform_terrain = _("%sTransform Terrain%s") diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset index e77139196a..2acf1fe18e 100644 --- a/data/multiplayer/game.ruleset +++ b/data/multiplayer/game.ruleset @@ -585,11 +585,11 @@ ui_name_conquer_city = _("%sConquer City%s") ; /* TRANS: _Conquer City from non native (100% chance of success). */ ui_name_conquer_city_2 = _("%sConquer City from non native%s") -; /* TRANS: _Capture Fortress (100% chance of success). */ -ui_name_conquer_extras = _("%sCapture Fortress%s") +; /* TRANS: _Conquer Fortress (100% chance of success). */ +ui_name_conquer_extras = _("%sConquer Fortress%s") -; /* TRANS: _Capture Fortress from non native (100% chance of success). */ -ui_name_conquer_extras_2 = _("%sCapture Fortress from non native%s") +; /* TRANS: _Conquer Fortress from non native (100% chance of success). */ +ui_name_conquer_extras_2 = _("%sConquer Fortress from non native%s") ; /* TRANS: _Transform Terrain (3% chance of success). */ ui_name_transform_terrain = _("%sTransform Terrain%s") diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset index fe8e22857f..c116088277 100644 --- a/data/webperimental/game.ruleset +++ b/data/webperimental/game.ruleset @@ -576,8 +576,8 @@ ui_name_suicide_attack = _("%sExplode Missile%s") ; /* TRANS: _Conquer City (100% chance of success). */ ui_name_conquer_city = _("%sConquer City%s") -; /* TRANS: _Capture Fortress (100% chance of success). */ -ui_name_conquer_extras = _("%sCapture Fortress%s") +; /* TRANS: _Conquer Fortress (100% chance of success). */ +ui_name_conquer_extras = _("%sConquer Fortress%s") ; /* TRANS: _Transform Terrain (3% chance of success). */ ui_name_transform_terrain = _("%sTransform Terrain%s") -- 2.34.1