From c1647699cad5374b977e09c5e15e430d53e96430 Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Fri, 3 Dec 2021 06:08:24 +0200
Subject: [PATCH 41/41] Update maybe_become_veteran_real() function header

See osdn #43008

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 server/unittools.c | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/server/unittools.c b/server/unittools.c
index 0dba6b00f2..a0bc846e2a 100644
--- a/server/unittools.c
+++ b/server/unittools.c
@@ -215,12 +215,14 @@ bool maybe_make_veteran(struct unit *punit, int base_chance)
 }
 
 /**********************************************************************//**
-  After a battle, after diplomatic aggression and after surviving trireme
-  loss chance, this routine is called to decide whether or not the unit
-  should become more experienced.
-
-  There is a specified chance for it to happen, (+50% if player got SUNTZU)
-  the chances are specified in the units.ruleset file.
+  After a battle and after diplomatic aggression this routine is called
+  to decide whether or not the unit should become more experienced.
+
+  There is a specified chance for it to happen. The base chances are
+  specified in the units.ruleset file. Before the chance is passed to
+  this function, it might get modified by the factor related to how
+  challenging the battle was. This function applies modifiers
+  from effects.
 
   If 'settler' is TRUE the veteran level is increased due to work done by
   the unit.
-- 
2.33.0