From c92b3e5b69b03eb5ad140a6ac71ec627ae1d6292 Mon Sep 17 00:00:00 2001
From: Sveinung Kvilhaugsvik <sveinung84@users.sourceforge.net>
Date: Wed, 10 Feb 2021 21:23:26 +0100
Subject: [PATCH] Document more "Paradrop Unit" side effects.

README.actions already documents that "Paradrop Unit" can end up conquering
a city. Document that it can conquer an extra or pop a hut too.

See osdn #41553
---
 doc/README.actions | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/doc/README.actions b/doc/README.actions
index 02d65a4a64..f776b64104 100644
--- a/doc/README.actions
+++ b/doc/README.actions
@@ -523,6 +523,18 @@ Actions done by a unit against a tile
    - the actor don't have the "NonMil" unit type flag
    - the actor's relationship to the target is War
    - the target city contains 0 units
+ * can result in the conquest of the extras at the target tile if
+   - one of the extras at the target tile claims territory and is native to
+     the actor unit.
+   - the actor's relationship to the target is War or the target is unowned
+ * can result in hut entry if
+   - the actor unit has a hut_behavior of "Normal"
+   - the target tile has an extra with "Enter" in its rmcauses (a Hut)
+   - the target tile's Hut's rmreqs are fulfilled
+ * can result in hut frightening if
+   - the actor unit has a hut_behavior of "Frighten"
+   - the target tile has an extra with "Enter" in its rmcauses (a Hut)
+   - the target tile's Hut's rmreqs are fulfilled
  * the distance between actor and target is from 1 to paratroopers_range
  * the actor unit hasn't paradropped this turn
  * the actor unit has paratroopers_mr_req moves left
-- 
2.20.1