#include <Factory.h>
Public 型 | |
enum | ReturnCode { FACTORY_OK, FACTORY_ERROR, ALREADY_EXISTS, NOT_FOUND, INVALID_ARG, UNKNOWN_ERROR } |
typedef std::map< Identifier, FactoryEntry > | FactoryMap |
typedef FactoryMap::iterator | FactoryMapIt |
Public メソッド | |
bool | hasFactory (const Identifier &id) |
std::vector< Identifier > | getIdentifiers () |
ReturnCode | addFactory (const Identifier &id, Creator creator, Destructor destructor) |
ReturnCode | removeFactory (const Identifier &id) |
AbstractClass * | createObject (const Identifier &id) |
void | deleteObject (const Identifier &id, AbstractClass *&obj) |
void | deleteObject (AbstractClass *&obj) |
構成 | |
class | FactoryEntry |
typedef std::map<Identifier, FactoryEntry> coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::FactoryMap |
typedef FactoryMap::iterator coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::FactoryMapIt |
enum coil::Factory::ReturnCode |
bool coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::hasFactory | ( | const Identifier & | id | ) | [inline] |
std::vector<Identifier> coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::getIdentifiers | ( | ) | [inline] |
ReturnCode coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::addFactory | ( | const Identifier & | id, | |
Creator | creator, | |||
Destructor | destructor | |||
) | [inline] |
ReturnCode coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::removeFactory | ( | const Identifier & | id | ) | [inline] |
AbstractClass* coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::createObject | ( | const Identifier & | id | ) | [inline] |
void coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::deleteObject | ( | const Identifier & | id, | |
AbstractClass *& | obj | |||
) | [inline] |
void coil::Factory< AbstractClass, Identifier, Compare, Creator, Destructor >::deleteObject | ( | AbstractClass *& | obj | ) | [inline] |