00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- 00002 00003 this file is part of rcssserver3D 00004 Fri May 9 2003 00005 Copyright (C) 2002,2003 Koblenz University 00006 Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group 00007 $Id: soundsystem.h,v 1.3 2003/11/14 14:05:52 fruit Exp $ 00008 00009 This program is free software; you can redistribute it and/or modify 00010 it under the terms of the GNU General Public License as published by 00011 the Free Software Foundation; version 2 of the License. 00012 00013 This program is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with this program; if not, write to the Free Software 00020 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00021 */ 00022 #ifndef KEROSIN_SOUNDSYSTEM_H 00023 #define KEROSIN_SOUNDSYSTEM_H 00024 00025 #include <zeitgeist/leaf.h> 00026 00027 namespace kerosin 00028 { 00029 00030 class SoundEffect; 00031 class SoundStream; 00032 class SoundModule; 00033 class SoundServer; 00034 00035 /* SoundSystem 00036 00037 Here we define the interface which an actual SoundSystem will need to 00038 implement. Actual SoundSystems would be derived from this interface as 00039 ClassServer plugins. You would (in general) associate a SoundSystem with 00040 a SoundLibrary, such as FMOD or BASS. 00041 00042 NOTE: 00043 00044 HISTORY: 00045 18.09.01 - MK 00046 - Initial version 00047 00048 TODO: 00049 - much more functionality (volume control, 3D sounds) 00050 00051 TOFIX: 00052 */ 00053 class SoundSystem : public zeitgeist::Leaf 00054 { 00055 public: 00056 SoundSystem() : zeitgeist::Leaf() {} 00057 virtual ~SoundSystem() {} 00058 virtual bool Init(int inFreq) = 0; 00059 virtual void Shutdown() = 0; 00060 00061 virtual float GetCPU() = 0; 00062 00063 virtual SoundEffect* CreateEffect(SoundServer &soundServer) = 0; 00064 virtual SoundStream* CreateStream(SoundServer &soundServer) = 0; 00065 virtual SoundModule* CreateModule(SoundServer &soundServer) = 0; 00066 }; 00067 00068 } //namespace kerosin 00069 00070 #endif //KEROSIN_SOUNDSYSTEM_H