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beameffector.h

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: beameffector.h,v 1.2 2004/02/12 14:07:25 fruit Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #ifndef BEAMEFFECTOR_H
00023 #define BEAMEFFECTOR_H
00024 
00025 #include <oxygen/agentaspect/effector.h>
00026 #include <oxygen/physicsserver/body.h>
00027 #include <soccer/gamestateaspect/gamestateaspect.h>
00028 
00029 class BeamEffector : public oxygen::Effector
00030 {
00031 public:
00032     BeamEffector();
00033     virtual ~BeamEffector();
00034 
00036     virtual bool Realize(boost::shared_ptr<oxygen::ActionObject> action);
00037 
00039     virtual std::string GetPredicate() { return "beam"; }
00040 
00042     virtual boost::shared_ptr<oxygen::ActionObject>
00043     GetActionObject(const oxygen::Predicate& predicate);
00044 
00045 protected:
00047     virtual void OnLink();
00048 
00050     virtual void OnUnlink();
00051 
00052 protected:
00054     boost::shared_ptr<oxygen::Body> mBody;
00055 
00057     boost::shared_ptr<GameStateAspect> mGameState;
00058 
00060     boost::shared_ptr<AgentState> mAgentState;
00061 
00063     float mFieldLength;
00064 
00066     float mFieldWidth;
00067 
00069     float mAgentRadius;
00070 };
00071 
00072 DECLARE_CLASS(BeamEffector);
00073 
00074 #endif // BEAMEFFECTOR_H

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