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GameStateAspect Member List

This is the complete list of members for GameStateAspect, including all inherited members.

AddChildReference(const boost::shared_ptr< Leaf > &base)zeitgeist::Node [virtual]
BaseNode()oxygen::BaseNode
begin()zeitgeist::Node [virtual]
begin() const zeitgeist::Node [virtual]
ClearCachedData() const zeitgeist::Leaf
ComputeBoundingBox()oxygen::BaseNode [virtual]
Construct(const boost::shared_ptr< Object > &self, const boost::shared_ptr< Class > &creator)zeitgeist::Object
ConstructInternal()zeitgeist::Object [protected, virtual]
ControlAspect()oxygen::ControlAspect [inline]
DisableDebugMode()oxygen::BaseNode
Dump() const zeitgeist::Node [virtual]
EnableDebugMode()oxygen::BaseNode
end()zeitgeist::Node [virtual]
end() const zeitgeist::Node [virtual]
FindChildSupportingClass(bool recursive=false)zeitgeist::Leaf [inline]
FindParentSupportingClass() const zeitgeist::Leaf
Finish()GameStateAspect [inline]
GameStateAspect()GameStateAspect
GetActiveScene()oxygen::ControlAspect
GetBallRecorder()SoccerControlAspect
GetChild(const std::string &name, bool recursive=false)zeitgeist::Node [virtual]
GetChildOfClass(const std::string &name, bool recursive=false)zeitgeist::Node [virtual]
GetChildren(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Node [virtual]
zeitgeist::Leaf::GetChildren(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Leaf [virtual]
GetChildrenOfClass(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Node [virtual]
zeitgeist::Leaf::GetChildrenOfClass(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Leaf [virtual]
GetChildrenSupportingClass(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Node [virtual]
zeitgeist::Leaf::GetChildrenSupportingClass(const std::string &name, TLeafList &baseList, bool recursive=false)zeitgeist::Leaf [virtual]
GetChildSupportingClass(const std::string &name, bool recursive=false)zeitgeist::Node [virtual]
GetClass() const zeitgeist::Object
GetControlAspect(const std::string &name)oxygen::ControlAspect
GetCore() const zeitgeist::Object
GetFieldRecorder()SoccerControlAspect
GetFile() const zeitgeist::Object
GetFullPath() const zeitgeist::Leaf
GetGameHalf() const GameStateAspect
GetLastModeChange() const GameStateAspect
GetLeftGoalRecorder()SoccerControlAspect
GetLocalPos(const salt::Vector3f &worldPos)oxygen::BaseNode [protected]
GetLocalTransform() const oxygen::BaseNode [virtual]
GetLog() const zeitgeist::Object
GetModeTime() const GameStateAspect
GetName()zeitgeist::Leaf [inline]
GetName() const zeitgeist::Leaf [inline]
GetParent()zeitgeist::Leaf
GetParent() const zeitgeist::Leaf
GetParentSupportingClass(const std::string &name) const zeitgeist::Leaf [virtual]
GetPlayMode() const GameStateAspect
GetRightGoalRecorder()SoccerControlAspect
GetScene()oxygen::BaseNode
GetScore(TTeamIndex idx) const GameStateAspect
GetScript() const zeitgeist::Object
GetSelf()zeitgeist::Object
GetSelf() const zeitgeist::Object
GetTeamIndex(const std::string &teamName)GameStateAspect [protected]
GetTeamName(TTeamIndex idx) const GameStateAspect
GetTime() const GameStateAspect
GetWorldBoundingBox() const oxygen::BaseNode
GetWorldTransform() const oxygen::BaseNode [virtual]
ImportScene(const std::string &fileName, boost::shared_ptr< zeitgeist::ParameterList > parameter)oxygen::BaseNode
InsertUnum(TTeamIndex idx, int unum)GameStateAspect [protected]
Invoke(const std::string &functionName, const ParameterList &parameter)zeitgeist::Object
IsFinished() const GameStateAspect [inline]
IsLeaf() const zeitgeist::Node [virtual]
KickOff(TTeamIndex ti=TI_NONE)GameStateAspect
Leaf(const std::string &name="<unnamed>")zeitgeist::Leaf
ListChildrenSupportingClass(TLeafList &list, bool recursive=false)zeitgeist::Leaf [inline]
mAgentRadiusGameStateAspect [protected]
mChildrenzeitgeist::Node [protected]
mDebugModeoxygen::BaseNode [protected]
mFinishedGameStateAspect [protected]
mFupTimeGameStateAspect [protected]
mGameHalfGameStateAspect [protected]
mIdentityMatrixoxygen::BaseNode [protected, static]
mLastKickOffGameStateAspect [protected]
mLastModeChangeGameStateAspect [protected]
mLeadTimeGameStateAspect [protected]
mLeftInitGameStateAspect [protected]
mLocalBoundingBoxoxygen::BaseNode [protected]
mMaxUnumGameStateAspect [protected]
mParentzeitgeist::Leaf [protected]
mPlayModeGameStateAspect [protected]
mRightInitGameStateAspect [protected]
mScenePathSoccerControlAspect [protected]
mScoreGameStateAspect [protected]
mTeamNameGameStateAspect [protected]
mTimeGameStateAspect [protected]
mUnumSetGameStateAspect [protected]
mWorldBoundingBoxoxygen::BaseNode [protected]
Node(const std::string &name="<Unnamed>")zeitgeist::Node
Object()zeitgeist::Object
OnLink()GameStateAspect [protected, virtual]
OnUnlink()zeitgeist::Leaf [protected, virtual]
PostPhysicsUpdate()oxygen::BaseNode
PostPhysicsUpdateInternal()oxygen::BaseNode [protected, virtual]
PrePhysicsUpdate(float deltaTime)oxygen::BaseNode
PrePhysicsUpdateInternal(float deltaTime)oxygen::BaseNode [protected, virtual]
RemoveChildReference(const boost::shared_ptr< Leaf > &base)zeitgeist::Node [virtual]
RequestInitPosition(const TTeamIndex ti)GameStateAspect
RequestUniform(boost::shared_ptr< AgentState > agentState, std::string teamName, unsigned int unum)GameStateAspect
RequestUniformNumber(TTeamIndex ti) const GameStateAspect
ScoreTeam(TTeamIndex idx)GameStateAspect
SetGameHalf(TGameHalf half)GameStateAspect
SetLocalTransform(const salt::Matrix &transform)oxygen::BaseNode [virtual]
SetName(const std::string &name)zeitgeist::Leaf [inline]
SetParent(const boost::shared_ptr< Node > &parent)zeitgeist::Leaf [protected]
SetPlayMode(TPlayMode mode)GameStateAspect
SetTeamName(TTeamIndex idx, const std::string &name)GameStateAspect
SetWorldTransform(const salt::Matrix &transform)oxygen::BaseNode [virtual]
SoccerControlAspect()SoccerControlAspect
TLeafList typedefzeitgeist::Leaf
TUnumSet typedefGameStateAspect [protected]
Unlink()zeitgeist::Leaf
UnlinkChildren()zeitgeist::Node [virtual]
Update(float deltaTime)GameStateAspect [virtual]
UpdateCached()zeitgeist::Node [virtual]
UpdateCachedInternal()zeitgeist::Leaf [inline, protected, virtual]
UpdateHierarchy()oxygen::BaseNode
UpdateHierarchyInternal()oxygen::BaseNode [protected, virtual]
UpdateTime(float deltaTime)GameStateAspect [protected]
~BaseNode()oxygen::BaseNode [virtual]
~ControlAspect()oxygen::ControlAspect [inline, virtual]
~GameStateAspect()GameStateAspect [virtual]
~Leaf()zeitgeist::Leaf [virtual]
~Node()zeitgeist::Node [virtual]
~Object()zeitgeist::Object [virtual]
~SoccerControlAspect()SoccerControlAspect [virtual]


Generated on Thu Apr 6 15:38:23 2006 for rcssserver3d by  doxygen 1.4.4