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gamecontrolserver.h

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: gamecontrolserver.h,v 1.9 2004/06/11 07:55:16 fruit Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #ifndef OXYGEN_GAMECONTROLSERVER_H
00023 #define OXYGEN_GAMECONTROLSERVER_H
00024 
00025 #include "actionobject.h"
00026 #include "baseparser.h"
00027 #include <zeitgeist/class.h>
00028 #include <zeitgeist/node.h>
00029 
00030 namespace oxygen
00031 {
00032 class AgentAspect;
00033 class Effector;
00034 class Scene;
00035 
00036 class GameControlServer : public zeitgeist::Node
00037 {
00038 public:
00039     GameControlServer();
00040     ~GameControlServer();
00041 
00045     bool InitParser(const std::string& parserName);
00046 
00051     void InitEffector(const std::string& effectorName);
00052 
00057     bool InitControlAspect(const std::string& aspectName);
00058 
00062     boost::shared_ptr<BaseParser> GetParser();
00063 
00070     boost::shared_ptr<ActionObject::TList> Parse
00071     (int id, const std::string& str) const;
00072 
00078     bool AgentConnect(int id);
00079 
00086     bool AgentDisappear(int id);
00087 
00091     float GetSenseInterval(int id);
00092 
00096     float GetSenseLatency(int id);
00097 
00101     float GetActionLatency(int id);
00102 
00104     boost::shared_ptr<AgentAspect> GetAgentAspect(int id);
00105 
00109     void Update(float deltaTime);
00110 
00117     bool IsFinished() const;
00118 
00120     void Quit();
00121 
00122 protected:
00126     boost::shared_ptr<Scene> GetActiveScene();
00127 
00128 protected:
00129     typedef std::map<int, boost::shared_ptr<AgentAspect> > TAgentMap;
00130 
00132     TAgentMap mAgentMap;
00133 
00135     boost::shared_ptr<BaseParser> mParser;
00136 
00139     std::string mCreateEffector;
00140 
00142     bool mExit;
00143 };
00144 
00145 DECLARE_CLASS(GameControlServer);
00146 
00147 } // namespace oxygen
00148 
00149 #endif // OXYGEN_GAMECONTROLSERVER_H

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