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gamestateperceptor.h

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00001 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
00002 
00003    this file is part of rcssserver3D
00004    Fri May 9 2003
00005    Copyright (C) 2002,2003 Koblenz University
00006    Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group
00007    $Id: gamestateperceptor.h,v 1.3 2004/04/05 14:51:36 rollmark Exp $
00008 
00009    This program is free software; you can redistribute it and/or modify
00010    it under the terms of the GNU General Public License as published by
00011    the Free Software Foundation; version 2 of the License.
00012 
00013    This program is distributed in the hope that it will be useful,
00014    but WITHOUT ANY WARRANTY; without even the implied warranty of
00015    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016    GNU General Public License for more details.
00017 
00018    You should have received a copy of the GNU General Public License
00019    along with this program; if not, write to the Free Software
00020    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00021 */
00022 #ifndef GAMESTATEPERCEPTOR_H
00023 #define GAMESTATEPERCEPTOR_H
00024 
00025 #include <oxygen/agentaspect/perceptor.h>
00026 #include <soccer/soccertypes.h>
00027 
00028 class GameStateAspect;
00029 class AgentState;
00030 
00031 namespace oxygen
00032 {
00033     class Predicate;
00034 }
00035 
00036 class GameStatePerceptor : public oxygen::Perceptor
00037 {
00038 public:
00039     GameStatePerceptor();
00040     virtual ~GameStatePerceptor();
00041 
00043     virtual bool Percept(boost::shared_ptr<oxygen::PredicateList> predList);
00044 
00045 protected:
00047     virtual void OnLink();
00048 
00050     virtual void OnUnlink();
00051 
00057     void InsertInitialPercept(oxygen::Predicate& predicate);
00058 
00062     void InsertSoccerParam(oxygen::Predicate& predicate,
00063                            const std::string& name);
00064 
00065 protected:
00067     boost::shared_ptr<GameStateAspect> mGameState;
00068 
00070     boost::shared_ptr<AgentState> mAgentState;
00071 
00075     bool mFirstPercept;
00076 };
00077 
00078 DECLARE_CLASS(GameStatePerceptor);
00079 
00080 #endif // GAMESTATEPERCEPTOR_H

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