# Multiple Models

To allow easy interaction with other 2D elements, Cubism model parts are by default sorted using z offsetting.
This makes it necessary to sort multiple models either by Unity's sorting layers and/or sorting orders.
Both can easily be achieved via the ``CubismRenderController.SortingLayer`` and ``CubismRenderController.SortingOrder`` settings.

By clearly separating the sorting of models, you not only get the expected visible results,
but also make it possible for Unity's dynamic batching to work (of course, only if enabled).
