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SpriteState.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトステート実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics2D/SpriteState/SpriteState.h"
00027 #include "Graphics2D/Renderer/SpriteRenderState.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // 生成、破棄
00033 //------------------------------------------------------------------------------
00034 // コンストラクタ
00035 SpriteState::SpriteState(){
00036 }
00037 //------------------------------------------------------------------------------
00038 // デストラクタ
00039 SpriteState::~SpriteState(){
00040 }
00041 //------------------------------------------------------------------------------
00042 // レンダリング
00043 //------------------------------------------------------------------------------
00044 // レンダリング
00045 void SpriteState::render(SpriteRenderState* renderState){
00046     // ステート適用前にバッファを書き出す
00047     renderState->render();
00048     apply(renderState);
00049 }
00050 //------------------------------------------------------------------------------
00051 } // End of namespace Lamp
00052 //------------------------------------------------------------------------------

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