#include "System/stdafx.h"
#include "Translator/Model/TranslationCharacterModel.h"
#include "Translator/Model/TranslationBone.h"
#include "Translator/Mesh/TranslationMeshManager.h"
#include "Graphics/Scene/Scene.h"
#include "Graphics/Model/ModelManager.h"
#include "Graphics/Mesh/MeshManager.h"
#include "Animation/System/AnimationManager.h"
#include "Animation/System/AnimationSet.h"
#include "Animation/Model/CharacterModelAnimation.h"
#include "Animation/VectorInterpolator/VectorArrayInterpolator.h"
#include "Animation/RotationInterpolator/EulerArrayInterpolator.h"
Go to the source code of this file.
Namespaces | |
namespace | LampForMaya |
Definition in file TranslationCharacterModel.cpp.