checkLeafName(const String &name) | Lamp::CollisionScene | [protected] |
clear() | Lamp::CollisionScene | [virtual] |
CollisionScene() | Lamp::CollisionScene | |
createCollisionNode(const String &name) | Lamp::CollisionScene | |
createStaticDeformedMeshCollision(const String &name) | Lamp::CollisionScene | |
createStaticSphereCollision(const String &name) | Lamp::CollisionScene | |
destroyLeaf(CollisionLeaf *leaf) | Lamp::CollisionScene | [virtual] |
destroyNode(CollisionNode *node) | Lamp::CollisionScene | [virtual] |
existLeafName(const String &name) | Lamp::CollisionScene | [inline, virtual] |
existNodeName(const String &name) | Lamp::CollisionScene | [inline, virtual] |
getLeaf(int index) | Lamp::CollisionScene | [inline, virtual] |
getLeafCount() | Lamp::CollisionScene | [inline, virtual] |
getNode(int index) | Lamp::CollisionScene | [inline, virtual] |
getNodeCount() | Lamp::CollisionScene | [inline, virtual] |
getRootNode() | Lamp::CollisionScene | [inline, virtual] |
getTick() const | Lamp::CollisionScene | [inline, virtual] |
intersection(IntersectionResult *result, const Sphere &sphere, u_int collisionMask=0xffffffff) | Lamp::CollisionScene | [virtual] |
intersection(IntersectionResult *result, StaticSphereCollision *sphere, u_int collisionMask=0xffffffff) | Lamp::CollisionScene | [virtual] |
renameLeaf(const String &name) | Lamp::CollisionScene | [inline, virtual] |
renameNode(const String &name) | Lamp::CollisionScene | [inline, virtual] |
searchLeaf(const String &name) | Lamp::CollisionScene | [inline, virtual] |
searchNode(const String &name) | Lamp::CollisionScene | [inline, virtual] |
setLeafRenamer(Renamer *renamer) | Lamp::CollisionScene | [inline, virtual] |
setNodeRenamer(Renamer *renamer) | Lamp::CollisionScene | [inline, virtual] |
setTick(int tick) | Lamp::CollisionScene | [inline, virtual] |
traverse() | Lamp::CollisionScene | [virtual] |
~CollisionScene() | Lamp::CollisionScene | [virtual] |