00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 剛体メッシュ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Mesh/RigidMesh.h" 00027 #include "Graphics/Scene/Scene.h" 00028 #include "Graphics/Mesh/MeshManager.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // コンストラクタ 00034 RigidMesh::RigidMesh(const String& name, Scene* scene) : Mesh(name, scene){ 00035 } 00036 //------------------------------------------------------------------------------ 00037 // デストラクタ 00038 RigidMesh::~RigidMesh(){ 00039 } 00040 //------------------------------------------------------------------------------ 00041 // 剛体メッシュのコピー 00042 RigidMesh* RigidMesh::copyRigidMesh(u_int copyMask) const{ 00043 MeshManager* manager = scene_->getMeshManager(); 00044 RigidMesh* copyMesh = 00045 manager->createRigidMesh(manager->rename(name_)); 00046 // メッシュの値コピー 00047 copyMeshValue(copyMesh, copyMask); 00048 return copyMesh; 00049 } 00050 //------------------------------------------------------------------------------ 00051 } // End of namespace Lamp 00052 //------------------------------------------------------------------------------