applyCommentOption() | Lamp::Sound | [virtual] |
byteToTime(u_int byte) const | Lamp::Sound | [inline, virtual] |
castSound3D() const | Lamp::Sound | [inline, virtual] |
castSoundBuffer() const | Lamp::Sound | [inline, virtual] |
castStaticSound() const | Lamp::Sound | [inline, virtual] |
castStaticSound3D() const | Lamp::Sound | [inline, virtual] |
castStereoSound() const | Lamp::Sound | [inline, virtual] |
castStreamSound() const | Lamp::Sound | [inline, virtual] |
castStreamSound3D() const | Lamp::Sound | [inline, virtual] |
clone() | Lamp::Sound | [inline, virtual] |
copySoundBufferData(SoundBuffer *destination) | Lamp::SoundBuffer | [protected, virtual] |
decibelToVolume(int decibel) | Lamp::Sound | [static] |
fade(float millisecond, float startVolume, float endVolume) | Lamp::SoundBuffer | [virtual] |
fadeIn(float millisecond) | Lamp::SoundBuffer | [inline, virtual] |
fadeOut(float millisecond) | Lamp::SoundBuffer | [inline, virtual] |
Focus enum name | Lamp::Sound | |
focusGlobal enum value | Lamp::Sound | |
focusNormal enum value | Lamp::Sound | |
focusSticky enum value | Lamp::Sound | |
getBit() const | Lamp::SoundBuffer | [inline, virtual] |
getBufferFrequency() const | Lamp::SoundBuffer | [protected, virtual] |
getBufferSize() const | Lamp::SoundBuffer | [inline, virtual] |
getChannel() const | Lamp::SoundBuffer | [inline, virtual] |
getComment() const | Lamp::SoundBuffer | [inline, virtual] |
getCurrentTime() const | Lamp::Sound | [inline, virtual] |
getCursor() const | Lamp::SoundBuffer | [virtual] |
getFocus() const | Lamp::SoundBuffer | [inline, virtual] |
getFrequency() const | Lamp::SoundBuffer | [inline, virtual] |
getLoopCursor() const | Lamp::Sound | [inline, virtual] |
getLoopTime() const | Lamp::Sound | [inline, virtual] |
getName() const | Lamp::SoundBuffer | [inline, virtual] |
getOneSampleBytes() const | Lamp::Sound | [inline, virtual] |
getOneSecondBytes() const | Lamp::Sound | [inline, virtual] |
getPlayFlag()=0 | Lamp::SoundBuffer | [protected, pure virtual] |
getPriority() const | Lamp::SoundBuffer | [inline, virtual] |
getSample() const | Lamp::SoundBuffer | [inline, virtual] |
getSize() const | Lamp::SoundBuffer | [inline, virtual] |
getSoundBuffer() | Lamp::SoundBuffer | [inline, protected] |
getState() const | Lamp::SoundBuffer | [virtual] |
getTimeLength() const | Lamp::Sound | [inline, virtual] |
getVolume() const | Lamp::SoundBuffer | [inline, virtual] |
hasOwnership() const | Lamp::SoundBuffer | [inline, virtual] |
initialize(u_int size, int sample, int channel, int bit, Focus focus) | Lamp::SoundBuffer | [protected, virtual] |
isFading() const | Lamp::SoundBuffer | [inline, virtual] |
isLoop() const | Lamp::SoundBuffer | [inline, virtual] |
isSound3D() const | Lamp::Sound | [inline, virtual] |
isSoundBuffer() const | Lamp::SoundBuffer | [inline, virtual] |
isStaticSound() const | Lamp::Sound | [inline, virtual] |
isStaticSound3D() const | Lamp::Sound | [inline, virtual] |
isStereoSound() const | Lamp::Sound | [inline, virtual] |
isStreamSound() const | Lamp::Sound | [inline, virtual] |
isStreamSound3D() const | Lamp::Sound | [inline, virtual] |
lock() | Lamp::SoundBuffer | [virtual] |
lock(u_int offset, u_int bytes) | Lamp::SoundBuffer | [virtual] |
play() | Lamp::SoundBuffer | [virtual] |
playBuffer() | Lamp::SoundBuffer | [protected, virtual] |
priorityDefault | Lamp::Sound | [static] |
priorityMax | Lamp::Sound | [static] |
priorityMin | Lamp::Sound | [static] |
Reset enum name | Lamp::Sound | |
reset(Reset flags) | Lamp::Sound | [virtual] |
reset3DEnabled enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetAll enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetConeAngle enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetConeDirection enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetConeOutsideVolume enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetCursor enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetDistance enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetFade enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetFrequency enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetLoop enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetLoopCursor enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetName enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetNone enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetPan enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetPosition enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetPriority enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetRuntime enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetVelocity enum value (defined in Lamp::Sound) | Lamp::Sound | |
resetVolume enum value (defined in Lamp::Sound) | Lamp::Sound | |
resume() | Lamp::SoundBuffer | [virtual] |
setComment(const String &comment) | Lamp::SoundBuffer | [inline, virtual] |
setCurrentTime(float timeCursor) | Lamp::Sound | [inline, virtual] |
setCursor(u_int cursor) | Lamp::SoundBuffer | [virtual] |
setFrequency(int frequency) | Lamp::SoundBuffer | [virtual] |
setLoop(bool loop) | Lamp::SoundBuffer | [inline, virtual] |
setLoopCursor(u_int loopCursor) | Lamp::Sound | [inline, virtual] |
setLoopTime(float loopTimeCursor) | Lamp::Sound | [inline, virtual] |
setName(const String &name) | Lamp::SoundBuffer | [inline, virtual] |
setOriginalFrequency() | Lamp::SoundBuffer | [virtual] |
setOwnership(bool ownership) | Lamp::SoundBuffer | [inline, protected, virtual] |
setPriority(int priority) | Lamp::SoundBuffer | [inline, virtual] |
setVolume(float volume) | Lamp::SoundBuffer | [virtual] |
Sound() | Lamp::Sound | [protected] |
SoundBuffer(DirectSoundBuffer *soundBuffer) | Lamp::SoundBuffer | [protected] |
State enum name | Lamp::Sound | |
stateLost enum value | Lamp::Sound | |
statePlay enum value | Lamp::Sound | |
stateStop enum value | Lamp::Sound | |
stateSuspend enum value | Lamp::Sound | |
stop() | Lamp::SoundBuffer | [virtual] |
stopBuffer() | Lamp::SoundBuffer | [protected, virtual] |
stopFade() | Lamp::Sound | [inline, virtual] |
StreamPlayer (defined in Lamp::SoundBuffer) | Lamp::SoundBuffer | [friend] |
suspend() | Lamp::SoundBuffer | [virtual] |
timeToByte(float time) const | Lamp::Sound | [inline, virtual] |
toString() const | Lamp::Sound | [virtual] |
unlock() | Lamp::SoundBuffer | [virtual] |
update() | Lamp::SoundBuffer | [protected, virtual] |
useStream() const | Lamp::Sound | [inline, virtual] |
volumeToDecibel(float volume) | Lamp::Sound | [static] |
~Sound() | Lamp::Sound | [protected, virtual] |
~SoundBuffer() | Lamp::SoundBuffer | [protected, virtual] |