addDatabase(const String &name, MeshData *object) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |
array_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
checkName(String name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected] |
clear() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |
createMeshData(const String &meshDataName) | Lamp::MeshDataManager | [virtual] |
database_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
deleteGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
destroy(MeshData *object) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
existName(const String &name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
get(int index) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
getCount() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
getScene() const | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
initializeGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
invalidateGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
MeshDataManager(Scene *scene) | Lamp::MeshDataManager | [protected] |
rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
restoreGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
Scene (defined in Lamp::MeshDataManager) | Lamp::MeshDataManager | [friend] |
scene_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected] |
search(const String &name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |