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SphereDistance.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ‹…‹——£ŽÀ‘•
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Distance/SphereDistance.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // “_
00032 //------------------------------------------------------------------------------
00033 // “_‹——£‚Ì“ñæ
00034 float SphereDistance::squaredDistance(
00035     const Sphere& sphere, const Vector3& point){
00036     Assert(false);
00037     return 0.f;
00038 }
00039 //------------------------------------------------------------------------------
00040 // ‹…
00041 //------------------------------------------------------------------------------
00042 // ‹…‹——£‚Ì“ñæ
00043 float SphereDistance::squaredDistance(
00044     const Sphere& sphere0, const Sphere& sphere1){
00045     Assert(false);
00046     return 0.f;
00047 }
00048 //------------------------------------------------------------------------------
00049 // ŽOŠp
00050 //------------------------------------------------------------------------------
00051 // ŽOŠp‹——£‚Ì“ñæ
00052 float SphereDistance::squaredDistance(
00053     const Sphere& sphere, const Triangle& triangle){
00054     Assert(false);
00055     return 0.f;
00056 }
00057 //------------------------------------------------------------------------------
00058 } // End of namespace Lamp
00059 //------------------------------------------------------------------------------

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