FirstPersonCameraController() | Lamp::FirstPersonCameraController | |
getCameraPosition() const | Lamp::FirstPersonCameraController | [inline, virtual] |
getCameraRotation() const | Lamp::FirstPersonCameraController | [inline, virtual] |
getInformationString() const | Lamp::FirstPersonCameraController | [inline] |
getOperationString() const | Lamp::FirstPersonCameraController | [inline, virtual] |
setCamera(Camera *camera) | Lamp::FirstPersonCameraController | [inline, virtual] |
setCameraPosition(const Vector3 &position) | Lamp::FirstPersonCameraController | [inline, virtual] |
setCameraRotation(const Vector3 &rotation) | Lamp::FirstPersonCameraController | [inline, virtual] |
setup(float nearClip, float farClip, float aspect) | Lamp::FirstPersonCameraController | [virtual] |
windowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::FirstPersonCameraController | [virtual] |
~FirstPersonCameraController() | Lamp::FirstPersonCameraController | [virtual] |