00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ランダムリネーマヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef RANDOM_RENAMER_H_ 00026 #define RANDOM_RENAMER_H_ 00027 00028 #include <Core/Renamer/Renamer.h> 00029 #include <Core/Utility/Random.h> 00030 00031 namespace Lamp{ 00032 00033 //------------------------------------------------------------------------------ 00034 /** 00035 * ランダムリネーマ 00036 */ 00037 class RandomRenamer : public Renamer{ 00038 public: 00039 /** 00040 * コンストラクタ 00041 */ 00042 RandomRenamer(); 00043 00044 /** 00045 * コンストラクタ 00046 * @param seed ランダムの種 00047 */ 00048 RandomRenamer(u_int seed); 00049 00050 /** 00051 * デストラクタ 00052 */ 00053 virtual ~RandomRenamer(); 00054 00055 /** 00056 * リネーム 00057 * @param database データベース 00058 * @param sourceName 元となる名前 00059 * @return 重複していない名前 00060 */ 00061 virtual String rename(Database* database, const String& sourceName); 00062 00063 /** 00064 * ランダムの種設定 00065 * @param seed ランダムの種 00066 */ 00067 virtual void setSeed(u_int seed){ random_.setSeed(seed); } 00068 00069 protected: 00070 /// ランダム 00071 Random random_; 00072 00073 }; 00074 00075 //------------------------------------------------------------------------------ 00076 } // End of namespace Lamp 00077 #endif // End of RANDOM_RENAMER_H_ 00078 //------------------------------------------------------------------------------ 00079