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CameraManager.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * カメラマネージャヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef CAMERA_MANAGER_H_
00026 #define CAMERA_MANAGER_H_
00027 
00028 #include <Graphics/Scene/SceneObjectManagerTemplate.h>
00029 #include <Graphics/Camera/Camera.h>
00030 
00031 namespace Lamp{
00032 //------------------------------------------------------------------------------
00033 /**
00034  * カメラマネージャ
00035  */
00036 class CameraManager : public SceneObjectManagerTemplate<Camera>{
00037 friend class Scene;
00038 public:
00039     /**
00040      * カメラの作成
00041      *
00042      * すでに同じカメラ名のカメラが存在するとエラーになります。
00043      * 空文字列を名前に指定するとエラーになります。
00044      * @param cameraName カメラ名
00045      * @return 作成されたカメラ
00046      */
00047     virtual Camera* createCamera(const String& cameraName);
00048 
00049 protected:
00050     /**
00051      * コンストラクタ
00052      * @param scene シーン
00053      */
00054     CameraManager(Scene* scene);
00055 
00056 };
00057 
00058 //------------------------------------------------------------------------------
00059 } // End of namespace Lamp
00060 #endif // End of CAMERA_MANAGER_H_
00061 //------------------------------------------------------------------------------

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