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Lamp::Line Member List

This is the complete list of members for Lamp::Line, including all inherited members.
epsilonEquals(const Line &target, float epsilon) constLamp::Line [inline]
getDirection() constLamp::Line [inline]
getDistance(const Vector3 &point) constLamp::Line [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Line [inline]
getDistance(const Capsule &capsule) constLamp::Line [inline]
getDistance(const Cone &cone) constLamp::Line [inline]
getDistance(const Line &line) constLamp::Line [inline]
getDistance(const OrientedBox &orientedBox) constLamp::Line [inline]
getDistance(const Plane &plane) constLamp::Line
getDistance(const Ray &ray) constLamp::Line [inline]
getDistance(const Segment &segment) constLamp::Line [inline]
getDistance(const Sphere &sphere) constLamp::Line [inline]
getDistance(const Triangle &triangle) constLamp::Line [inline]
getOrigin() constLamp::Line [inline]
getSquaredDistance(const Vector3 &point) constLamp::Line
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Line
getSquaredDistance(const Capsule &capsule) constLamp::Line
getSquaredDistance(const Cone &cone) constLamp::Line
getSquaredDistance(const Line &line) constLamp::Line
getSquaredDistance(const OrientedBox &orientedBox) constLamp::Line
getSquaredDistance(const Plane &plane) constLamp::Line [inline]
getSquaredDistance(const Ray &ray) constLamp::Line
getSquaredDistance(const Segment &segment) constLamp::Line
getSquaredDistance(const Sphere &sphere) constLamp::Line
getSquaredDistance(const Triangle &triangle) constLamp::Line
intersect(const Vector3 &point, float range=Math::epsilon) constLamp::Line
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::Line
intersect(const Capsule &capsule) constLamp::Line
intersect(const Cone &cone) constLamp::Line
intersect(const Line &line, float range=Math::epsilon) constLamp::Line
intersect(const OrientedBox &orientedBox) constLamp::Line
intersect(const Plane &plane) constLamp::Line
intersect(const Ray &ray, float range=Math::epsilon) constLamp::Line
intersect(const Segment &segment, float range=Math::epsilon) constLamp::Line
intersect(const Sphere &sphere) constLamp::Line
intersect(const Triangle &triangle) constLamp::Line
isZero() constLamp::Line [inline]
Line()Lamp::Line [inline]
Line(const Vector3 &origin, const Vector3 &direction)Lamp::Line [inline]
Line(float originX, float originY, float originZ, float directionX, float directionY, float directionZ)Lamp::Line [inline]
Line(const float *const source)Lamp::Line [inline, explicit]
notEpsilonEquals(const Line &target, float epsilon) constLamp::Line [inline]
operator!=(const Line &target) constLamp::Line [inline]
operator==(const Line &target) constLamp::Line [inline]
set(const Vector3 &origin, const Vector3 &direction)Lamp::Line [inline]
set(float originX, float originY, float originZ, float directionX, float directionY, float directionZ)Lamp::Line [inline]
set(const float *const source)Lamp::Line [inline]
setDirection(const Vector3 &direction)Lamp::Line [inline]
setOrigin(const Vector3 &origin)Lamp::Line [inline]
toString() constLamp::Line [inline]
transform(const Matrix33 &matrix) constLamp::Line [inline]
transform(const Matrix34 &matrix) constLamp::Line [inline]
transform(const Matrix44 &matrix) constLamp::Line [inline]
zeroLamp::Line [static]

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