intersect(const Plane &plane, const Vector3 &point, float range=Math::epsilon) | Lamp::PlaneIntersection | [static] |
intersect(const Plane &plane0, const Plane &plane1) | Lamp::PlaneIntersection | [static] |
intersect(const Plane &plane, const Ray &ray) | Lamp::PlaneIntersection | [static] |
intersect(const Plane &plane, const Segment &segment) | Lamp::PlaneIntersection | [static] |
intersect(const Plane &plane, const Sphere &sphere) | Lamp::PlaneIntersection | [static] |
intersect(const Plane &plane, const Triangle &triangle) | Lamp::PlaneIntersection | [static] |