apply(SpriteRenderState *renderState) | Lamp::ViewportSpriteState | [virtual] |
castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
defaultState | Lamp::ViewportSpriteState | [static] |
disableState | Lamp::ViewportSpriteState | [static] |
getDefaultState() const | Lamp::ViewportSpriteState | [inline, virtual] |
getPosition() const | Lamp::ViewportSpriteState | [inline, virtual] |
getRectangle() const | Lamp::ViewportSpriteState | [inline, virtual] |
getSize() const | Lamp::ViewportSpriteState | [inline, virtual] |
isEnabled() const | Lamp::ViewportSpriteState | [inline, virtual] |
isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
isSpriteState() const | Lamp::SpriteState | [inline, virtual] |
render(SpriteRenderState *renderState) | Lamp::SpriteState | [virtual] |
setPosition(const Point2i &position) | Lamp::ViewportSpriteState | [inline, virtual] |
setPosition(int x, int y) | Lamp::ViewportSpriteState | [inline, virtual] |
setRectangle(const RectangleI &rectangle) | Lamp::ViewportSpriteState | [inline, virtual] |
setRectangle(const Point2i &position, const DimensionI &size) | Lamp::ViewportSpriteState | [inline, virtual] |
setRectangle(int x, int y, int width, int height) | Lamp::ViewportSpriteState | [inline, virtual] |
setSize(const DimensionI &size) | Lamp::ViewportSpriteState | [inline, virtual] |
setSize(int width, int height) | Lamp::ViewportSpriteState | [inline, virtual] |
SpriteRequest() | Lamp::SpriteRequest | [inline] |
SpriteState() | Lamp::SpriteState | |
ViewportSpriteState() | Lamp::ViewportSpriteState | |
ViewportSpriteState(const RectangleI &rectangle) | Lamp::ViewportSpriteState | |
~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |
~SpriteState() | Lamp::SpriteState | [virtual] |
~ViewportSpriteState() | Lamp::ViewportSpriteState | [virtual] |