00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * サウンド定義実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Sound/System/SoundDefinition.h" 00027 #include "Sound/System/Sound.h" 00028 00029 namespace Lamp{ 00030 00031 //------------------------------------------------------------------------------ 00032 // デフォルトフォーカス 00033 const int SoundDefinition::defaultFocus = Sound::focusGlobal; 00034 00035 // ストリームバッファの秒数 00036 const float SoundDefinition::streamBufferLength = 1.f;// 1秒 00037 00038 // 距離係数 00039 const float SoundDefinition::distanceFactor = 0.1f;// 1が0.1m(10cm) 00040 00041 //------------------------------------------------------------------------------ 00042 } // End of namespace Lamp 00043 //------------------------------------------------------------------------------