#include "LampBasic.h"
#include "Graphics/Shader/FixedShader.h"
#include "Graphics/Renderer/RenderingDevice.h"
#include "Graphics/Renderer/DrawRequest.h"
#include "Graphics/Fog/Fog.h"
#include "Graphics/SceneNode/SceneNode.h"
#include "Graphics/Light/DirectionalLight.h"
#include "Graphics/Light/PointLight.h"
#include "Graphics/MeshData/MeshData.h"
#include "Graphics/Material/Material.h"
#include "Graphics/Texture/SurfaceTexture.h"
#include "Graphics/Model/Model.h"
Go to the source code of this file.
Namespaces | |
namespace | Lamp |
Definition in file FixedShader.cpp.