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Lamp::Sound Member List

This is the complete list of members for Lamp::Sound, including all inherited members.
applyCommentOption()Lamp::Sound [virtual]
byteToTime(u_int byte) constLamp::Sound [inline, virtual]
castSound3D() constLamp::Sound [inline, virtual]
castSoundBuffer() constLamp::Sound [inline, virtual]
castStaticSound() constLamp::Sound [inline, virtual]
castStaticSound3D() constLamp::Sound [inline, virtual]
castStereoSound() constLamp::Sound [inline, virtual]
castStreamSound() constLamp::Sound [inline, virtual]
castStreamSound3D() constLamp::Sound [inline, virtual]
clone()Lamp::Sound [inline, virtual]
decibelToVolume(int decibel)Lamp::Sound [static]
fade(float millisecond, float startVolume, float endVolume)=0Lamp::Sound [pure virtual]
fadeIn(float millisecond)=0Lamp::Sound [pure virtual]
fadeOut(float millisecond)=0Lamp::Sound [pure virtual]
Focus enum nameLamp::Sound
focusGlobal enum valueLamp::Sound
focusNormal enum valueLamp::Sound
focusSticky enum valueLamp::Sound
getBit() const=0Lamp::Sound [pure virtual]
getChannel() const=0Lamp::Sound [pure virtual]
getComment() const=0Lamp::Sound [pure virtual]
getCurrentTime() constLamp::Sound [inline, virtual]
getCursor() const=0Lamp::Sound [pure virtual]
getFocus() const=0Lamp::Sound [pure virtual]
getFrequency() const=0Lamp::Sound [pure virtual]
getLoopCursor() constLamp::Sound [inline, virtual]
getLoopTime() constLamp::Sound [inline, virtual]
getName() const=0Lamp::Sound [pure virtual]
getOneSampleBytes() constLamp::Sound [inline, virtual]
getOneSecondBytes() constLamp::Sound [inline, virtual]
getPriority() const=0Lamp::Sound [pure virtual]
getSample() const=0Lamp::Sound [pure virtual]
getSize() const=0Lamp::Sound [pure virtual]
getState() const=0Lamp::Sound [pure virtual]
getTimeLength() constLamp::Sound [inline, virtual]
getVolume() const=0Lamp::Sound [pure virtual]
hasOwnership() const=0Lamp::Sound [pure virtual]
isFading() const=0Lamp::Sound [pure virtual]
isLoop() const=0Lamp::Sound [pure virtual]
isSound3D() constLamp::Sound [inline, virtual]
isSoundBuffer() constLamp::Sound [inline, virtual]
isStaticSound() constLamp::Sound [inline, virtual]
isStaticSound3D() constLamp::Sound [inline, virtual]
isStereoSound() constLamp::Sound [inline, virtual]
isStreamSound() constLamp::Sound [inline, virtual]
isStreamSound3D() constLamp::Sound [inline, virtual]
play()=0Lamp::Sound [pure virtual]
priorityDefaultLamp::Sound [static]
priorityMaxLamp::Sound [static]
priorityMinLamp::Sound [static]
reset(Reset flags)Lamp::Sound [virtual]
Reset enum nameLamp::Sound
reset3DEnabled enum value (defined in Lamp::Sound)Lamp::Sound
resetAll enum value (defined in Lamp::Sound)Lamp::Sound
resetConeAngle enum value (defined in Lamp::Sound)Lamp::Sound
resetConeDirection enum value (defined in Lamp::Sound)Lamp::Sound
resetConeOutsideVolume enum value (defined in Lamp::Sound)Lamp::Sound
resetCursor enum value (defined in Lamp::Sound)Lamp::Sound
resetDistance enum value (defined in Lamp::Sound)Lamp::Sound
resetFade enum value (defined in Lamp::Sound)Lamp::Sound
resetFrequency enum value (defined in Lamp::Sound)Lamp::Sound
resetLoop enum value (defined in Lamp::Sound)Lamp::Sound
resetLoopCursor enum value (defined in Lamp::Sound)Lamp::Sound
resetName enum value (defined in Lamp::Sound)Lamp::Sound
resetNone enum value (defined in Lamp::Sound)Lamp::Sound
resetPan enum value (defined in Lamp::Sound)Lamp::Sound
resetPosition enum value (defined in Lamp::Sound)Lamp::Sound
resetPriority enum value (defined in Lamp::Sound)Lamp::Sound
resetRuntime enum value (defined in Lamp::Sound)Lamp::Sound
resetVelocity enum value (defined in Lamp::Sound)Lamp::Sound
resetVolume enum value (defined in Lamp::Sound)Lamp::Sound
resume()=0Lamp::Sound [pure virtual]
setComment(const String &comment)=0Lamp::Sound [pure virtual]
setCurrentTime(float timeCursor)Lamp::Sound [inline, virtual]
setCursor(u_int cursor)=0Lamp::Sound [pure virtual]
setFrequency(int frequency)=0Lamp::Sound [pure virtual]
setLoop(bool loop)=0Lamp::Sound [pure virtual]
setLoopCursor(u_int loopCursor)Lamp::Sound [inline, virtual]
setLoopTime(float loopTimeCursor)Lamp::Sound [inline, virtual]
setName(const String &name)=0Lamp::Sound [pure virtual]
setOriginalFrequency()=0Lamp::Sound [pure virtual]
setOwnership(bool ownership)=0Lamp::Sound [protected, pure virtual]
setPriority(int priority)=0Lamp::Sound [pure virtual]
setVolume(float volume)=0Lamp::Sound [pure virtual]
Sound()Lamp::Sound [protected]
SoundCache (defined in Lamp::Sound)Lamp::Sound [friend]
SoundManager (defined in Lamp::Sound)Lamp::Sound [friend]
State enum nameLamp::Sound
stateLost enum valueLamp::Sound
statePlay enum valueLamp::Sound
stateStop enum valueLamp::Sound
stateSuspend enum valueLamp::Sound
stop()=0Lamp::Sound [pure virtual]
stopFade()Lamp::Sound [inline, virtual]
suspend()=0Lamp::Sound [pure virtual]
timeToByte(float time) constLamp::Sound [inline, virtual]
toString() constLamp::Sound [virtual]
update()=0Lamp::Sound [protected, pure virtual]
useStream() constLamp::Sound [inline, virtual]
volumeToDecibel(float volume)Lamp::Sound [static]
~Sound()Lamp::Sound [protected, virtual]

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