00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * アンビエントライト実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Light/AmbientLight.h" 00027 #include "Graphics/Scene/Scene.h" 00028 #include "Graphics/Light/LightManager.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // コンストラクタ 00034 AmbientLight::AmbientLight(const String& name, Scene* scene) : 00035 GlobalLight(name, scene), color_(Color3f(0.1f, 0.1f, 0.1f)){ 00036 } 00037 //------------------------------------------------------------------------------ 00038 // デストラクタ 00039 AmbientLight::~AmbientLight(){ 00040 } 00041 //------------------------------------------------------------------------------ 00042 // アンビエントライトのコピー 00043 AmbientLight* AmbientLight::copyAmbientLight() const{ 00044 LightManager* manager = scene_->getLightManager(); 00045 AmbientLight* copyLight = 00046 manager->createAmbientLight(manager->rename(name_)); 00047 // ライトの値コピー 00048 copyLightValue(copyLight); 00049 // メンバのコピー 00050 copyLight->setColor(color_); 00051 return copyLight; 00052 } 00053 //------------------------------------------------------------------------------ 00054 } // End of namespace Lamp 00055 //------------------------------------------------------------------------------