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KeyboardDevice.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * キーボードデバイスヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef KEYBOARD_DEVICE_H_
00026 #define KEYBOARD_DEVICE_H_
00027 
00028 #include <Input/System/InputDevice.h>
00029 #include <Input/Keyboard/KeyboardKey.h>
00030 #include <Input/Keyboard/KeyboardState.h>
00031 
00032 namespace Lamp{
00033 
00034 //------------------------------------------------------------------------------
00035 /**
00036  * キーボードデバイス
00037  */
00038 class KeyboardDevice : public InputDevice, public KeyboardKey{
00039 friend class LampInput;
00040 friend class BufferedInput;
00041 public:
00042     /**
00043      * キーボードステートの取得
00044      * @return キーボードステート
00045      */
00046     virtual const KeyboardState& getKeyboardState() const{
00047         return keyboardState_;
00048     }
00049 
00050     /**
00051      * 協調レベルの設定
00052      * @param exclusive 排他モードならtrue
00053      * @param foreground フォアグラウンドモードならtrue
00054      * @return 成功すればtrue
00055      */
00056     virtual bool setCooperativeLevel(bool exclusive, bool foreground){
00057         // 不正な組み合わせチェック
00058         Assert(!(exclusive && (!foreground)));
00059         return InputDevice::setCooperativeLevel(exclusive, foreground);
00060     }
00061 
00062     /**
00063      * 文字列への変換
00064      * @return 文字列
00065      */
00066     virtual String toString() const{
00067         return getInputDeviceString() + keyboardState_.toString();
00068     }
00069 
00070 protected:
00071     //--------------------------------------------------------------------------
00072     /**
00073      * コンストラクタ
00074      */
00075     KeyboardDevice();
00076 
00077     /**
00078      * デストラクタ
00079      */
00080     virtual ~KeyboardDevice();
00081 
00082     /**
00083      * 初期化
00084      * @param inputDevice 入力デバイス
00085      * @param windowHandle ウィンドウハンドル
00086      * @return 成功すればtrue
00087      */
00088     virtual bool initialize(DirectInputDevice* inputDevice, HWND windowHandle);
00089 
00090     /**
00091      * ポーリング
00092      * @return ポーリングが正常であればtrue
00093      */
00094     virtual bool polling();
00095 
00096     //--------------------------------------------------------------------------
00097 private:
00098     // キーボードステート
00099     KeyboardState keyboardState_;
00100 
00101 };
00102 
00103 //------------------------------------------------------------------------------
00104 } // End of namespace Lamp
00105 #endif // End of KEYBOARD_DEVICE_H_
00106 //------------------------------------------------------------------------------

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