analyze(TranslationMeshManager *meshManager)=0 | LampForMaya::TranslationModel | [pure virtual] |
analyzeAnimation() | LampForMaya::TranslationModel | [inline, virtual] |
analyzeModel() | LampForMaya::TranslationModel | [protected, virtual] |
castCharacterModel() const | LampForMaya::TranslationModel | [inline, virtual] |
castStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
compilePivot(const Vector3 &pivot) | LampForMaya::TranslationModel | [virtual] |
convertAnimation(AnimationManager *animationManager, AnimationSet *animationSet) | LampForMaya::TranslationModel | [inline, virtual] |
convertToLamp(Scene *scene)=0 | LampForMaya::TranslationModel | [pure virtual] |
getName() const | LampForMaya::TranslationModel | [inline, virtual] |
getObject() const | LampForMaya::TranslationModel | [inline, virtual] |
getShaderName(const MObject &shadingEngine) | LampForMaya::TranslationModel | [protected, virtual] |
isCharacterModel() const | LampForMaya::TranslationModel | [inline, virtual] |
isStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
meshes_ | LampForMaya::TranslationModel | [protected] |
name_ | LampForMaya::TranslationModel | [protected] |
object_ | LampForMaya::TranslationModel | [protected] |
TranslationModel(const MObject &initializeObject, const String &initializeName) | LampForMaya::TranslationModel | [protected] |
TranslationModelManager (defined in LampForMaya::TranslationModel) | LampForMaya::TranslationModel | [friend] |
visibility_ | LampForMaya::TranslationModel | [protected] |
~TranslationModel() | LampForMaya::TranslationModel | [virtual] |