dotProduct(const Vector3 &vector) const | Lamp::Plane | [inline] |
epsilonEquals(const Plane &target, float epsilon) const | Lamp::Plane | [inline] |
getConstant() const | Lamp::Plane | [inline] |
getDistance(const Vector3 &point) const | Lamp::Plane | |
getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | |
getDistance(const Capsule &capsule) const | Lamp::Plane | |
getDistance(const Cone &cone) const | Lamp::Plane | |
getDistance(const Line &line) const | Lamp::Plane | |
getDistance(const OrientedBox &orientedBox) const | Lamp::Plane | |
getDistance(const Plane &plane) const | Lamp::Plane | |
getDistance(const Ray &ray) const | Lamp::Plane | |
getDistance(const Segment &segment) const | Lamp::Plane | |
getDistance(const Sphere &sphere) const | Lamp::Plane | |
getDistance(const Triangle &triangle) const | Lamp::Plane | |
getLength() const | Lamp::Plane | [inline] |
getNormal() const | Lamp::Plane | [inline] |
getSquaredDistance(const Vector3 &point) const | Lamp::Plane | [inline] |
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | [inline] |
getSquaredDistance(const Capsule &capsule) const | Lamp::Plane | [inline] |
getSquaredDistance(const Cone &cone) const | Lamp::Plane | [inline] |
getSquaredDistance(const Line &line) const | Lamp::Plane | [inline] |
getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Plane | [inline] |
getSquaredDistance(const Plane &plane) const | Lamp::Plane | [inline] |
getSquaredDistance(const Ray &ray) const | Lamp::Plane | [inline] |
getSquaredDistance(const Segment &segment) const | Lamp::Plane | [inline] |
getSquaredDistance(const Sphere &sphere) const | Lamp::Plane | [inline] |
getSquaredDistance(const Triangle &triangle) const | Lamp::Plane | [inline] |
getSquaredLength() const | Lamp::Plane | [inline] |
intersect(const Vector3 &point, float range=Math::epsilon) const | Lamp::Plane | |
intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | |
intersect(const Capsule &capsule) const | Lamp::Plane | |
intersect(const Cone &cone) const | Lamp::Plane | |
intersect(const Line &line) const | Lamp::Plane | |
intersect(const OrientedBox &orientedBox) const | Lamp::Plane | |
intersect(const Plane &plane) const | Lamp::Plane | |
intersect(const Ray &ray) const | Lamp::Plane | |
intersect(const Segment &segment) const | Lamp::Plane | |
intersect(const Sphere &sphere) const | Lamp::Plane | |
intersect(const Triangle &triangle) const | Lamp::Plane | |
isUnit() const | Lamp::Plane | [inline] |
isZero() const | Lamp::Plane | [inline] |
normalize() | Lamp::Plane | [inline] |
notEpsilonEquals(const Plane &target, float epsilon) const | Lamp::Plane | [inline] |
operator!=(const Plane &target) const | Lamp::Plane | [inline] |
operator==(const Plane &target) const | Lamp::Plane | [inline] |
Plane() | Lamp::Plane | [inline] |
Plane(const Vector3 &normal, float constant) | Lamp::Plane | [inline] |
Plane(float normalX, float normalY, float normalZ, float constant) | Lamp::Plane | [inline] |
Plane(const float *const source) | Lamp::Plane | [inline, explicit] |
Plane(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Plane | [inline] |
Plane(const Vector3 &normal, const Vector3 &vertex) | Lamp::Plane | [inline] |
scaledTransform(const Matrix33 &matrix) const | Lamp::Plane | [inline] |
scaledTransform(const Matrix34 &matrix) const | Lamp::Plane | [inline] |
scaledTransform(const Matrix44 &matrix) const | Lamp::Plane | [inline] |
set(const Vector3 &normal, float constant) | Lamp::Plane | [inline] |
set(float normalX, float normalY, float normalZ, float constant) | Lamp::Plane | [inline] |
set(const float *const source) | Lamp::Plane | [inline] |
set(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Plane | [inline] |
set(const Vector3 &normal, const Vector3 &vertex) | Lamp::Plane | [inline] |
setConstant(float constant) | Lamp::Plane | [inline] |
setLength(float length) | Lamp::Plane | [inline] |
setNormal(float normalX, float normalY, float normalZ) | Lamp::Plane | [inline] |
setNormal(const Vector3 &normal) | Lamp::Plane | [inline] |
toString() const | Lamp::Plane | [inline] |
transform(const Matrix33 &matrix) const | Lamp::Plane | [inline] |
transform(const Matrix34 &matrix) const | Lamp::Plane | [inline] |
transform(const Matrix44 &matrix) const | Lamp::Plane | [inline] |
unitX | Lamp::Plane | [static] |
unitY | Lamp::Plane | [static] |
unitZ | Lamp::Plane | [static] |
zero | Lamp::Plane | [static] |