<script type="text/javascript" src="js/jgame.js"></script>
<script type="text/javascript">
jg.globalize();
window.onload = function() {
	var game = new Game(320, 320);
	game.preload({chara: "chara.png"});
	game.loaded.handle(function() {
		var chara = new Character(game.r("chara"), 32, 32);
		game.scene.append(chara);
		chara.frame = [0, 1];
		chara.tl().moveBy(288, 0, 1800)
			.scaleTo(-1, 1, 300)
			.moveBy(-288, 0, 1800)
			.scaleTo(1, 1, 300)
			.loop();
	});
}
</script>