Imageスプライト.
[詳細]
#include <SpriteDerived.h>
SDX::Spriteを継承しています。
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bool | isTurn = false |
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bool | isVisible = true |
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bool | isActive = false |
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bool | isAllway = true |
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double | zoomX = 1 |
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double | zoomY = 1 |
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double | gapX = 0 |
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double | gapY = 0 |
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double | axisX = 0 |
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double | axisY = 0 |
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Color | color = {255,255,255,255} |
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double | angle = 0 |
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Imageスプライト.
bool SampleModel()
{
using namespace SDX;
camera.SetActive();
Image image(
"image.bmp");
model2.SetIsCamera(false);
{
model.Draw();
model2.Draw();
camera.Update();
if (Input::key.Return.on) break;
}
return true;
}
void SDX::SpImage::Draw |
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double |
X座標, |
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double |
Y座標, |
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bool |
カメラフラグ |
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) |
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virtual |
void SDX::Sprite::MoveGap |
( |
double |
X移動量, |
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double |
Y移動量 |
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) |
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inherited |
void SDX::Sprite::SetGap |
( |
double |
X座標, |
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double |
Y座標 |
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) |
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inherited |
void SDX::Sprite::SetZoom |
( |
double |
X拡大率, |
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double |
Y拡大率 |
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) |
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inherited |
void SDX::Sprite::MultiZoom |
( |
double |
倍率 | ) |
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inherited |
void SDX::Sprite::MultiZoom |
( |
double |
X倍率, |
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double |
Y倍率 |
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) |
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inherited |
double SDX::Sprite::GetZoomX |
( |
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inherited |
double SDX::Sprite::GetZoomY |
( |
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inherited |
void SDX::Sprite::SetTurn |
( |
bool |
反転フラグ | ) |
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inherited |
bool SDX::Sprite::GetTurn |
( |
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inherited |
double SDX::Sprite::GetAngle |
( |
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inherited |
void SDX::Sprite::SetAngle |
( |
double |
角度 | ) |
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inherited |
void SDX::Sprite::Rotate |
( |
double |
回転する角度 | ) |
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inherited |
Color SDX::Sprite::GetColor |
( |
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inherited |
void SDX::Sprite::SetColor |
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Color |
描画色 | ) |
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inherited |
virtual void SDX::Sprite::AnimeUpdate |
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virtualinherited |