マップチップスプライト.
[詳細]
#include <SpriteDerived.h>
SDX::Spriteを継承しています。
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| SpMap (ImagePack &マップチップ, const char *ファイル名, int 幅, int 高さ, int 角度) |
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void | Draw (double X座標, double Y座標, bool カメラ有りフラグ) |
| Spriteを描画する. [詳細]
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void | MoveGap (double X移動量, double Y移動量) |
| Shapeとの相対座標を移動. [詳細]
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void | SetGap (double X座標, double Y座標) |
| Shapeとの相対座標を指定. [詳細]
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void | SetZoom (double X拡大率, double Y拡大率) |
| 表示倍率を設定. [詳細]
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void | MultiZoom (double 倍率) |
| 拡大率を掛け算する. [詳細]
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void | MultiZoom (double X倍率, double Y倍率) |
| 縦横別で拡大率を掛け算する. [詳細]
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double | GetZoomX () |
| 横方向の表示倍率を取得. [詳細]
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double | GetZoomY () |
| 縦方向の表示倍率を取得. [詳細]
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void | SetTurn (bool 反転フラグ) |
| 左右反転フラグを設定. [詳細]
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bool | GetTurn () |
| 左右反転フラグを取得. [詳細]
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double | GetAngle () |
| 表示角度を取得. [詳細]
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void | SetAngle (double 角度) |
| 表示角度を設定. [詳細]
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void | Rotate (double 回転する角度) |
| 回転させる. [詳細]
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Color | GetColor () |
| 描画色を取得. [詳細]
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void | SetColor (Color 描画色) |
| 透明度を0~255で設定. [詳細]
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virtual void | AnimeUpdate () |
| 説明. [詳細]
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bool | isTurn = false |
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bool | isVisible = true |
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bool | isActive = false |
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bool | isAllway = true |
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double | zoomX = 1 |
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double | zoomY = 1 |
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double | gapX = 0 |
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double | gapY = 0 |
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double | axisX = 0 |
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double | axisY = 0 |
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Color | color = {255,255,255,255} |
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double | angle = 0 |
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void SDX::SpMap::Draw |
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double |
X座標, |
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double |
Y座標, |
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bool |
カメラフラグ |
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) |
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virtual |
void SDX::Sprite::MoveGap |
( |
double |
X移動量, |
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double |
Y移動量 |
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) |
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inherited |
void SDX::Sprite::SetGap |
( |
double |
X座標, |
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double |
Y座標 |
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) |
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inherited |
void SDX::Sprite::SetZoom |
( |
double |
X拡大率, |
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double |
Y拡大率 |
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) |
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inherited |
void SDX::Sprite::MultiZoom |
( |
double |
倍率 | ) |
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inherited |
void SDX::Sprite::MultiZoom |
( |
double |
X倍率, |
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double |
Y倍率 |
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) |
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inherited |
double SDX::Sprite::GetZoomX |
( |
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inherited |
double SDX::Sprite::GetZoomY |
( |
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inherited |
void SDX::Sprite::SetTurn |
( |
bool |
反転フラグ | ) |
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inherited |
bool SDX::Sprite::GetTurn |
( |
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inherited |
double SDX::Sprite::GetAngle |
( |
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inherited |
void SDX::Sprite::SetAngle |
( |
double |
角度 | ) |
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inherited |
void SDX::Sprite::Rotate |
( |
double |
回転する角度 | ) |
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inherited |
Color SDX::Sprite::GetColor |
( |
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inherited |
void SDX::Sprite::SetColor |
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Color |
描画色 | ) |
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inherited |
virtual void SDX::Sprite::AnimeUpdate |
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virtualinherited |