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_GaimConversationUiOps Struct Reference

Conversation operations and events. More...

#include <conversation.h>


Data Fields

void(* destroy_conversation )(GaimConversation *conv)
void(* write_chat )(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime)
void(* write_im )(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime)
void(* write_conv )(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime)
void(* chat_add_user )(GaimConversation *conv, const char *user)
void(* chat_add_users )(GaimConversation *conv, GList *users)
void(* chat_rename_user )(GaimConversation *conv, const char *old_name, const char *new_name)
void(* chat_remove_user )(GaimConversation *conv, const char *user)
void(* chat_remove_users )(GaimConversation *conv, GList *users)
void(* update_progress )(GaimConversation *conv, float percent)
void(* updated )(GaimConversation *conv, GaimConvUpdateType type)


Detailed Description

Conversation operations and events.

Any UI representing a conversation must assign a filled-out GaimConversationUiOps structure to the GaimConversation.


The documentation for this struct was generated from the following file:
Generated on Tue Aug 3 17:36:45 2004 for gaim by doxygen 1.3.4