[ Module Hierarchy
| Class Hierarchy ]
Class Hierarchy
- object:
The most base type
- pymunk.Arbiter:
Arbiters are collision pairs between shapes that are used with the
collision callbacks.
- pymunk.BB:
Simple bounding box class.
- pymunk.Body:
A rigid body
- pymunk.constraint.Constraint:
Base class of all constraints.
- pymunk.Contact:
Contact information
- pymunk.SegmentQueryInfo:
Segment queries return more information than just a simple yes or no,
they also return where a shape was hit and it's surface normal at the hit
point.
- pymunk.Shape:
Base class for all the shapes.
- pymunk.Space:
Spaces are the basic unit of simulation.
- unreachable._CData:
XXX to be provided
- _ctypes.Structure:
Structure base class
- pymunk.vec2d.Vec2d:
2d vector class, supports vector and scalar operators,
and also provides some high level functions