/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #ifdef HAVE_DMX_CONFIG_H #include #endif #include "glxserver.h" #include "glxvisuals.h" int glxVisualsMatch(__GLXvisualConfig * v1, __GLXvisualConfig * v2) { if ((v1->class == v2->class) && (v1->rgba == v2->rgba) && (v1->redSize == v2->redSize) && (v1->greenSize == v2->greenSize) && (v1->blueSize == v2->blueSize) && (v1->alphaSize == v2->alphaSize) && (v1->redMask == v2->redMask) && (v1->greenMask == v2->greenMask) && (v1->blueMask == v2->blueMask) && (v1->alphaMask == v2->alphaMask) && (v1->accumRedSize == v2->accumRedSize) && (v1->accumGreenSize == v2->accumGreenSize) && (v1->accumBlueSize == v2->accumBlueSize) && (v1->accumAlphaSize == v2->accumAlphaSize) && (v1->doubleBuffer == v2->doubleBuffer) && (v1->stereo == v2->stereo) && (v1->bufferSize == v2->bufferSize) && (v1->depthSize == v2->depthSize) && (v1->stencilSize == v2->stencilSize) && (v1->auxBuffers == v2->auxBuffers) && (v1->level == v2->level) && (v1->visualRating == v2->visualRating) && (v1->transparentPixel == v2->transparentPixel) && (v1->transparentRed == v2->transparentRed) && (v1->transparentGreen == v2->transparentGreen) && (v1->transparentBlue == v2->transparentBlue) && (v1->transparentAlpha == v2->transparentAlpha) && (v1->transparentIndex == v2->transparentIndex) && (v1->multiSampleSize == v2->multiSampleSize) && (v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) && (v1->visualSelectGroup == v2->visualSelectGroup)) { return 1; } return 0; } VisualID glxMatchGLXVisualInConfigList(__GLXvisualConfig * pGlxVisual, __GLXvisualConfig * configs, int nconfigs) { int i; for (i = 0; i < nconfigs; i++) { if (glxVisualsMatch(pGlxVisual, &configs[i])) { return configs[i].vid; } } return 0; } VisualID glxMatchVisualInConfigList(ScreenPtr pScreen, VisualPtr pVisual, __GLXvisualConfig * configs, int nconfigs) { __GLXscreenInfo *pGlxScreen; __GLXvisualConfig *pGlxVisual; int i; /* check that the glx extension has been initialized */ if (!__glXActiveScreens) return 0; pGlxScreen = &__glXActiveScreens[pScreen->myNum]; pGlxVisual = pGlxScreen->pGlxVisual; /* find the glx visual info for pVisual */ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { if (pGlxVisual->vid == pVisual->vid) { break; } } if (i == pGlxScreen->numVisuals) { /* * the visual is not supported by glx */ return 0; } return (glxMatchGLXVisualInConfigList(pGlxVisual, configs, nconfigs)); } VisualPtr glxMatchVisual(ScreenPtr pScreen, VisualPtr pVisual, ScreenPtr pMatchScreen) { __GLXscreenInfo *pGlxScreen2; int j; VisualID vid; /* check that the glx extension has been initialized */ if (!__glXActiveScreens) return NULL; pGlxScreen2 = &__glXActiveScreens[pMatchScreen->myNum]; vid = glxMatchVisualInConfigList(pScreen, pVisual, pGlxScreen2->pGlxVisual, pGlxScreen2->numVisuals); if (vid) { /* * find the X visual of the matching glx visual */ for (j = 0; j < pMatchScreen->numVisuals; j++) { if (vid == pMatchScreen->visuals[j].vid) { return &pMatchScreen->visuals[j]; } } } return 0; }