#ifndef __NV50_ACCEL_H__ #define __NV50_ACCEL_H__ #include "hwdefs/nv50_2d.xml.h" #include "hwdefs/nv50_3d.xml.h" #include "hwdefs/nv50_defs.xml.h" #include "hwdefs/nv50_texture.h" #include "hwdefs/nv_3ddefs.xml.h" #include "hwdefs/nv_m2mf.xml.h" #include "hwdefs/nv_object.xml.h" /* subchannel assignments - graphics channel */ #define SUBC_M2MF(mthd) 0, (mthd) #define NV03_M2MF(mthd) SUBC_M2MF(NV03_M2MF_##mthd) #define NV50_M2MF(mthd) SUBC_M2MF(NV50_M2MF_##mthd) #define SUBC_NVSW(mthd) 1, (mthd) #define SUBC_2D(mthd) 2, (mthd) #define NV50_2D(mthd) SUBC_2D(NV50_2D_##mthd) #define NVC0_2D(mthd) SUBC_2D(NVC0_2D_##mthd) #define SUBC_3D(mthd) 7, (mthd) #define NV50_3D(mthd) SUBC_3D(NV50_3D_##mthd) /* subchannel assignments - copy engine channel */ #define SUBC_COPY(mthd) 2, (mthd) /* scratch buffer offsets */ #define PVP_OFFSET 0x00000000 /* Vertex program */ #define PFP_OFFSET 0x00001000 /* Fragment program */ #define TIC_OFFSET 0x00002000 /* Texture Image Control */ #define TSC_OFFSET 0x00003000 /* Texture Sampler Control */ #define PVP_DATA 0x00004000 /* VP constbuf */ #define PFP_DATA 0x00004100 /* FP constbuf */ #define SOLID(i) (0x00006000 + (i) * 0x100) /* Fragment programs */ #define PFP_S 0x0000 /* (src) */ #define PFP_C 0x0100 /* (src IN mask) */ #define PFP_CCA 0x0200 /* (src IN mask) component-alpha */ #define PFP_CCASA 0x0300 /* (src IN mask) component-alpha src-alpha */ #define PFP_S_A8 0x0400 /* (src) a8 rt */ #define PFP_C_A8 0x0500 /* (src IN mask) a8 rt - same for CA and CA_SA */ #define PFP_NV12 0x0600 /* NV12 YUV->RGB */ /* Constant buffer assignments */ #define CB_PSH 0 #define CB_PVP 1 #define CB_PFP 2 static __inline__ void PUSH_VTX1s(struct nouveau_pushbuf *push, float sx, float sy, int dx, int dy) { BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(8)), 2); PUSH_DATAf(push, sx); PUSH_DATAf(push, sy); BEGIN_NV04(push, NV50_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, ((dy & 0xffff) << 16) | (dx & 0xffff)); } static __inline__ void PUSH_VTX2s(struct nouveau_pushbuf *push, int x1, int y1, int x2, int y2, int dx, int dy) { BEGIN_NV04(push, NV50_3D(VTX_ATTR_2I(8)), 2); PUSH_DATA (push, ((y1 & 0xffff) << 16) | (x1 & 0xffff)); PUSH_DATA (push, ((y2 & 0xffff) << 16) | (x2 & 0xffff)); BEGIN_NV04(push, NV50_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, ((dy & 0xffff) << 16) | (dx & 0xffff)); } static __inline__ void PUSH_DATAu(struct nouveau_pushbuf *push, struct nouveau_bo *bo, unsigned delta, unsigned dwords) { const unsigned idx = (delta & 0x000000fc) >> 2; const unsigned off = (delta & 0xffffff00); BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); PUSH_DATA (push, (bo->offset + off) >> 32); PUSH_DATA (push, (bo->offset + off)); PUSH_DATA (push, (CB_PSH << NV50_3D_CB_DEF_SET_BUFFER__SHIFT) | 0x2000); BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, CB_PSH | (idx << NV50_3D_CB_ADDR_ID__SHIFT)); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), dwords); } #endif