/* * Copyright 1997 through 2004 by Marc Aurele La France (TSI @ UQV), tsi@xfree86.org * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of Marc Aurele La France not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. Marc Aurele La France makes no representations * about the suitability of this software for any purpose. It is provided * "as-is" without express or implied warranty. * * MARC AURELE LA FRANCE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO * EVENT SHALL MARC AURELE LA FRANCE BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "atiutil.h" /* * ATIReduceRatio -- * * Reduce a fraction by factoring out the largest common divider of the * fraction's numerator and denominator. */ void ATIReduceRatio ( int *Numerator, int *Denominator ) { int Multiplier, Divider, Remainder; Multiplier = *Numerator; Divider = *Denominator; while ((Remainder = Multiplier % Divider)) { Multiplier = Divider; Divider = Remainder; } *Numerator /= Divider; *Denominator /= Divider; } /* * ATIDivide -- * * Using integer arithmetic and avoiding overflows, this function finds the * rounded integer that best approximates * * Numerator Shift * ----------- * 2 * Denominator * * using the specified rounding (floor (<0), nearest (=0) or ceiling (>0)). */ int ATIDivide ( int Numerator, int Denominator, int Shift, const int RoundingKind ) { int Rounding = 0; /* Default to floor */ #define MaxInt ((int)((unsigned int)(-1) >> 2)) ATIReduceRatio(&Numerator, &Denominator); /* Deal with left shifts but try to keep the denominator even */ if (Denominator & 1) { if (Denominator <= MaxInt) { Denominator <<= 1; Shift++; } } else while ((Shift > 0) && !(Denominator & 3)) { Denominator >>= 1; Shift--; } /* Deal with right shifts */ while (Shift < 0) { if ((Numerator & 1) && (Denominator <= MaxInt)) Denominator <<= 1; else Numerator >>= 1; Shift++; } if (!RoundingKind) /* Nearest */ Rounding = Denominator >> 1; else if (RoundingKind > 0) /* Ceiling */ Rounding = Denominator - 1; return ((Numerator / Denominator) << Shift) + ((((Numerator % Denominator) << Shift) + Rounding) / Denominator); }