/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* */ #include "gluos.h" #include <stdlib.h> #include <stdio.h> #include <assert.h> #include <GL/gl.h> #include "primitiveStream.h" Int primStream::num_triangles() { Int i; Int ret=0; for(i=0; i<index_lengths; i++) { ret += lengths[i]-2; } return ret; } /*the begining of inserting a new primitive. *reset counter to be 0. */ void primStream::begin() { counter = 0; } void primStream::insert(Real u, Real v) { /*if the space cannot hold u and v, *we have to expand the array */ if(index_vertices+1 >= size_vertices) { Real* temp = (Real*) malloc (sizeof(Real) * (2*size_vertices + 2)); assert(temp); /*copy*/ for(Int i=0; i<index_vertices; i++) temp[i] = vertices[i]; free(vertices); vertices = temp; size_vertices = 2*size_vertices + 2; } vertices[index_vertices++] = u; vertices[index_vertices++] = v; counter++; } /*the end of a primitive. *increase index_lengths */ void primStream::end(Int type) { Int i; /*if there is no vertex in this primitive, *nothing needs to be done */ if(counter == 0) return ; if(index_lengths >= size_lengths){ Int* temp = (Int*) malloc(sizeof(Int) * (2*size_lengths + 2)); assert(temp); Int* tempTypes = (Int*) malloc(sizeof(Int) * (2*size_lengths + 2)); assert(tempTypes); /*copy*/ for(i=0; i<index_lengths; i++){ temp[i] = lengths[i]; tempTypes[i] = types[i]; } free(lengths); free(types); lengths = temp; types = tempTypes; size_lengths = 2*size_lengths + 2; } lengths[index_lengths] = counter; types[index_lengths] = type; index_lengths++; } void primStream::print() { Int i,j,k; printf("index_lengths=%i,size_lengths=%i\n", index_lengths, size_lengths); printf("index_vertices=%i,size_vertices=%i\n", index_vertices, size_vertices); k=0; for(i=0; i<index_lengths; i++) { if(types[i] == PRIMITIVE_STREAM_FAN) printf("primitive-FAN:\n"); else printf("primitive-STRIP:\n"); for(j=0; j<lengths[i]; j++) { printf("(%f,%f) ", vertices[k], vertices[k+1]); k += 2; } printf("\n"); } } primStream::primStream(Int sizeLengths, Int sizeVertices) { lengths = (Int*)malloc (sizeof(Int) * sizeLengths); assert(lengths); types = (Int*)malloc (sizeof(Int) * sizeLengths); assert(types); vertices = (Real*) malloc(sizeof(Real) * sizeVertices); assert(vertices); index_lengths = 0; index_vertices = 0; size_lengths = sizeLengths; size_vertices = sizeVertices; counter = 0; } primStream::~primStream() { free(lengths); free(types); free(vertices); } void primStream::draw() { Int i,j,k; k=0; for(i=0; i<index_lengths; i++) { switch(types[i]){ case PRIMITIVE_STREAM_FAN: glBegin(GL_TRIANGLE_FAN); break; case PRIMITIVE_STREAM_STRIP: glBegin(GL_TRIANGLE_STRIP); break; } for(j=0; j<lengths[i]; j++){ glVertex2fv(vertices+k); k += 2; } glEnd(); } }