/* glcpp is generating a division-by-zero error for this case. It's * easy to argue that it should be short-circuiting the evaluation and * not generating the diagnostic (which happens to be what gcc does). * But it doesn't seem like we should force this behavior on our * pre-processor, (and, as always, the GLSL specification of the * pre-processor is too vague on this point). * * If a short-circuit evaluation optimization does get added to the * pre-processor then it would legitimate to update the expected file * for this test. */ #if 1 || (1 / 0) #endif