/* $NetBSD: p9100reg.h,v 1.6 2012/09/21 01:07:44 macallan Exp $ */ /*- * Copyright (c) 1998 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Matt Thomas. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef P9100_REG_H #define P9100_REG_H /* The Tadpole 3GX Technical Reference Manual lies. The ramdac registers * are map in 4 byte increments, not 8. */ #define SCRN_RPNT_CTL_1 0x0138 /* Screen Respaint Timing Control 1 */ #define VIDEO_ENABLED 0x00000020 #define PWRUP_CNFG 0x0194 /* Power Up Configuration */ #define DAC_CMAP_WRIDX 0x0200 /* IBM RGB528 Palette Address (Write) */ #define DAC_CMAP_DATA 0x0204 /* IBM RGB528 Palette Data */ #define DAC_PXL_MASK 0x0208 /* IBM RGB528 Pixel Mask */ #define DAC_CMAP_RDIDX 0x020c /* IBM RGB528 Palette Address (Read) */ #define DAC_INDX_LO 0x0210 /* IBM RGB528 Index Low */ #define DAC_INDX_HI 0x0214 /* IBM RGB528 Index High */ #define DAC_INDX_DATA 0x0218 /* IBM RGB528 Index Data (Indexed Registers) */ #define DAC_INDX_CTL 0x021c /* IBM RGB528 Index Control */ #define DAC_INDX_AUTOINCR 0x01 #define DAC_VERSION 0x01 #define DAC_MISC_CLK 0x02 #define DAC_POWER_MGT 0x05 #define DAC_POWER_SCLK_DISABLE 0x10 #define DAC_POWER_DDOT_DISABLE 0x08 #define DAC_POWER_SYNC_DISABLE 0x04 /* Disable internal DAC clock */ #define DAC_POWER_ICLK_DISABLE 0x02 /* Disable internal DAC power */ #define DAC_POWER_IPWR_DISABLE 0x01 #define DAC_OPERATION 0x06 #define DAC_SYNC_ON_GREEN 0x08 #define DAC_PALETTE_CTRL 0x07 #define DAC_PIXEL_FMT 0x0a #define DAC_8BIT_CTRL 0x0b #define DAC8_DIRECT_COLOR 0x01 #define DAC_16BIT_CTRL 0x0c #define DAC16_INDIRECT_COLOR 0x00 #define DAC16_DYNAMIC_COLOR 0x40 #define DAC16_DIRECT_COLOR 0xc0 #define DAC16_BYPASS_POLARITY 0x20 #define DAC16_BIT_FILL_LINEAR 0x04 #define DAC16_555 0x00 #define DAC16_565 0x02 #define DAC16_CONTIGUOUS 0x01 #define DAC_24BIT_CTRL 0x0d #define DAC24_DIRECT_COLOR 0x01 #define DAC_32BIT_CTRL 0x0e #define DAC32_BYPASS_POLARITY 0x04 #define DAC32_INDIRECT_COLOR 0x00 #define DAC32_DYNAMIC_COLOR 0x01 #define DAC32_DIRECT_COLOR 0x03 #define DAC_VCO_DIV 0x16 #define DAC_PLL0 0x20 #define DAC_MISC_1 0x70 #define DAC_MISC_2 0x71 #define DAC_MISC_3 0x72 #define DAC_CURSOR_CTL 0x30 #define DAC_CURSOR_OFF 0x00 #define DAC_CURSOR_WIN 0x02 #define DAC_CURSOR_X11 0x03 #define DAC_CURSOR_64 0x04 /* clear for 32x32 cursor */ #define DAC_CURSOR_X 0x31 /* 8-low, 8-high */ #define DAC_CURSOR_Y 0x33 /* 8-low, 8-high */ #define DAC_CURSOR_HOT_X 0x35 /* hotspot */ #define DAC_CURSOR_HOT_Y 0x36 #define DAC_CURSOR_COL_1 0x40 /* red. green and blue */ #define DAC_CURSOR_COL_2 0x43 #define DAC_CURSOR_COL_3 0x46 #define DAC_PIX_PLL 0x8e #define DAC_CURSOR_DATA 0x100 /* main registers */ #define SYS_CONF 0x0004 /* System Configuration Register */ #define BUFFER_WRITE_1 0x0200 /* writes got o buffer 1 */ #define BUFFER_WRITE_0 0x0000 /* writes go to buffer 0 */ #define BUFFER_READ_1 0x0400 /* read from buffer 1 */ #define BUFFER_READ_0 0x0000 #define MEM_SWAP_BITS 0x0800 /* swap bits when accessing VRAM */ #define MEM_SWAP_BYTES 0x1000 /* swap bytes when accessing VRAM */ #define MEM_SWAP_HWORDS 0x2000 /* swap halfwords when accessing VRAM */ #define SHIFT_0 14 #define SHIFT_1 17 #define SHIFT_2 20 #define SHIFT_3 29 #define PIXEL_SHIFT 26 #define SWAP_SHIFT 11 /* this is what the 3GX manual says */ #define SC_8BIT 2 #define SC_16BIT 3 #define SC_24BIT 7 #define SC_32BIT 5 /* video controller registers */ #define VID_HCOUNTER 0x104 #define VID_HTOTAL 0x108 #define VID_HSRE 0x10c /* hsync raising edge */ #define VID_HBRE 0x110 /* hblank raising edge */ #define VID_HBFE 0x114 /* hblank falling edge */ #define VID_HCNTPRLD 0x118 /* hcounter preload */ #define VID_VCOUNTER 0x11c /* vcounter */ #define VID_VLENGTH 0x120 /* lines, including blanks */ #define VID_VSRE 0x124 /* vsync raising edge */ #define VID_VBRE 0x128 /* vblank raising edge */ #define VID_VBFE 0x12c /* vblank falling edge */ #define VID_VCNTPRLD 0x130 /* vcounter preload */ #define VID_SRADDR 0x134 /* screen repaint address */ #define VID_SRTC 0x138 /* screen repaint timing control */ #define VID_QSFCNTR 0x13c /* QSF counter */ #define VID_MEM_CONFIG 0x184 /* memory config */ #define VID_RFPERIOD 0x188 /* refresh period */ #define VID_RFCOUNT 0x18c /* refresh counter */ #define VID_RLMAX 0x190 /* RAS low max */ #define VID_RLCUR 0x194 /* RAS low current */ #define VID_DACSYNC 0x198 /* read after last DAC access */ #define ENGINE_STATUS 0x2000 /* drawing engine status register */ #define BLITTER_BUSY 0x80000000 #define ENGINE_BUSY 0x40000000 #define COMMAND_BLIT 0x2004 #define COMMAND_QUAD 0x2008 #define COMMAND_PIXEL8 0x200c /* pixel data for monochrome colour expansion */ #define PIXEL_1 0x2080 /* apparently bits 2-6 control how many pixels we write - n+1 */ /* drawing engine registers */ #define COORD_INDEX 0x218c #define WINDOW_OFFSET 0x2190 #define FOREGROUND_COLOR 0x2200 #define BACKGROUND_COLOR 0x2204 #define PLANE_MASK 0x2208 #define DRAW_MODE 0x220c #define PATTERN_ORIGIN_X 0x2210 #define PATTERN_ORIGIN_Y 0x2214 #define RASTER_OP 0x2218 #define ROP_NO_SOLID 0x02000 /* if set use pattern instead of color for quad operations */ #define ROP_2BIT_PATTERN 0x04000 /* 4-colour pattern instead of mono */ #define ROP_PIX1_TRANS 0x08000 /* transparent background in mono */ #define ROP_OVERSIZE 0x10000 #define ROP_PATTERN 0x20000 /* the manual says pattern enable */ #define ROP_TRANS 0x20000 /* but XFree86 says trans */ #define ROP_SRC 0xCC #define ROP_PAT 0xF0 #define ROP_DST 0xAA #define ROP_SET 0xff #define PIXEL_8 0x221c #define WINDOW_MIN 0x2220 #define WINDOW_MAX 0x2224 #define PATTERN0 0x2280 #define PATTERN1 0x2284 #define PATTERN2 0x2288 #define PATTERN3 0x228c #define USER0 0x2290 #define USER1 0x2294 #define USER2 0x2298 #define USER3 0x229c #define BYTE_CLIP_MIN 0x22a0 #define BYTE_CLIP_MAX 0x22a4 /* coordinate registers */ #define ABS_X0 0x3008 #define ABS_Y0 0x3010 #define ABS_XY0 0x3018 #define REL_X0 0x3028 #define REL_Y0 0x3030 #define REL_XY0 0x3038 #define ABS_X1 0x3048 #define ABS_Y1 0x3050 #define ABS_XY1 0x3058 #define REL_X1 0x3068 #define REL_Y1 0x3070 #define REL_XY1 0x3078 #define ABS_X2 0x3088 #define ABS_Y2 0x3090 #define ABS_XY2 0x3098 #define REL_X2 0x30a8 #define REL_Y2 0x30b0 #define REL_XY2 0x30b8 #define ABS_X3 0x30c8 #define ABS_Y3 0x30d0 #define ABS_XY3 0x30d8 #define REL_X3 0x30e8 #define REL_Y3 0x30f0 #define REL_XY3 0x30f8 /* meta-coordinates */ #define POINT_RTW_X 0x3208 #define POINT_RTW_Y 0x3210 #define POINT_RTW_XY 0x3218 #define POINT_RTP_X 0x3228 #define POINT_RTP_Y 0x3220 #define POINT_RTP_XY 0x3238 #define LINE_RTW_X 0x3248 #define LINE_RTW_Y 0x3250 #define LINE_RTW_XY 0x3258 #define LINE_RTP_X 0x3268 #define LINE_RTP_Y 0x3260 #define LINE_RTP_XY 0x3278 #define TRIANGLE_RTW_X 0x3288 #define TRIANGLE_RTW_Y 0x3290 #define TRIANGLE_RTW_XY 0x3298 #define TRIANGLE_RTP_X 0x32a8 #define TRIANGLE_RTP_Y 0x32a0 #define TRIANGLE_RTP_XY 0x32b8 #define QUAD_RTW_X 0x32c8 #define QUAD_RTW_Y 0x32d0 #define QUAD_RTW_XY 0x32d8 #define QUAD_RTP_X 0x32e8 #define QUAD_RTP_Y 0x32e0 #define QUAD_RTP_XY 0x32f8 #define RECT_RTW_X 0x3308 #define RECT_RTW_Y 0x3310 #define RECT_RTW_XY 0x3318 #define RECT_RTP_X 0x3328 #define RECT_RTP_Y 0x3320 #define RECT_RTP_XY 0x3338 #endif