/* $NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $ */ /* * Copyright (c) 1988, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Timothy C. Stoehr. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93"; #else __RCSID("$NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $"); #endif #endif /* not lint */ /* * zap.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */ #include "rogue.h" static object *get_zapped_monster(short, short *, short *); static void tele_away(object *); static void wdrain_life(object *); static void zap_monster(object *, unsigned short); boolean wizard = 0; void zapp(void) { short wch; boolean first_miss = 1; object *wand; short dir, d, row, col; object *monster; while (!is_direction(dir = rgetchar(), &d)) { sound_bell(); if (first_miss) { messagef(0, "direction? "); first_miss = 0; } } check_message(); if (dir == CANCEL) { return; } if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) { return; } check_message(); if (!(wand = get_letter_object(wch))) { messagef(0, "no such item."); return; } if (wand->what_is != WAND) { messagef(0, "you can't zap with that"); return; } if (wand->class <= 0) { messagef(0, "nothing happens"); } else { wand->class--; row = rogue.row; col = rogue.col; if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) { bounce((short)wand->which_kind, d, row, col, 0); } else { monster = get_zapped_monster(d, &row, &col); if (wand->which_kind == DRAIN_LIFE) { wdrain_life(monster); } else if (monster) { wake_up(monster); s_con_mon(monster); zap_monster(monster, wand->which_kind); relight(); } } } (void)reg_move(); } static object * get_zapped_monster(short dir, short *row, short *col) { short orow, ocol; for (;;) { orow = *row; ocol = *col; get_dir_rc(dir, row, col, 0); if (((*row == orow) && (*col == ocol)) || (dungeon[*row][*col] & (HORWALL | VERTWALL)) || (dungeon[*row][*col] == NOTHING)) { return(0); } if (dungeon[*row][*col] & MONSTER) { if (!imitating(*row, *col)) { return(object_at(&level_monsters, *row, *col)); } } } } static void zap_monster(object *monster, unsigned short kind) { short row, col; object *nm; short tc; row = monster->row; col = monster->col; switch(kind) { case SLOW_MONSTER: if (monster->m_flags & HASTED) { monster->m_flags &= (~HASTED); } else { monster->slowed_toggle = 0; monster->m_flags |= SLOWED; } break; case HASTE_MONSTER: if (monster->m_flags & SLOWED) { monster->m_flags &= (~SLOWED); } else { monster->m_flags |= HASTED; } break; case TELE_AWAY: tele_away(monster); break; case INVISIBILITY: monster->m_flags |= INVISIBLE; break; case POLYMORPH: if (monster->m_flags & HOLDS) { being_held = 0; } nm = monster->next_monster; tc = monster->trail_char; (void)gr_monster(monster, get_rand(0, MONSTERS-1)); monster->row = row; monster->col = col; monster->next_monster = nm; monster->trail_char = tc; if (!(monster->m_flags & IMITATES)) { wake_up(monster); } break; case MAGIC_MISSILE: rogue_hit(monster, 1); break; case CANCELLATION: if (monster->m_flags & HOLDS) { being_held = 0; } if (monster->m_flags & STEALS_ITEM) { monster->drop_percent = 0; } monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE | FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS)); break; case DO_NOTHING: messagef(0, "nothing happens"); break; } } static void tele_away(object *monster) { short row, col; if (monster->m_flags & HOLDS) { being_held = 0; } gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT)); mvaddch(monster->row, monster->col, monster->trail_char); dungeon[monster->row][monster->col] &= ~MONSTER; monster->row = row; monster->col = col; dungeon[row][col] |= MONSTER; monster->trail_char = mvinch(row, col); if (detect_monster || rogue_can_see(row, col)) { mvaddch(row, col, gmc(monster)); } } void wizardize(void) { char buf[100]; if (wizard) { wizard = 0; messagef(0, "not wizard anymore"); } else { if (get_input_line("wizard's password:", "", buf, sizeof(buf), "", 0, 0)) { (void)xxx(1); xxxx(buf, strlen(buf)); if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) { wizard = 1; score_only = 1; messagef(0, "Welcome, mighty wizard!"); } else { messagef(0, "sorry"); } } } } static void wdrain_life(object *monster) { short hp; object *lmon, *nm; hp = rogue.hp_current / 3; rogue.hp_current = (rogue.hp_current + 1) / 2; if (cur_room >= 0) { lmon = level_monsters.next_monster; while (lmon) { nm = lmon->next_monster; if (get_room_number(lmon->row, lmon->col) == cur_room) { wake_up(lmon); (void)mon_damage(lmon, hp); } lmon = nm; } } else { if (monster) { wake_up(monster); (void)mon_damage(monster, hp); } } print_stats(STAT_HP); relight(); } void bounce(short ball, short dir, short row, short col, short r) { short orow, ocol; const char *s; short i, ch, new_dir = -1, damage; static short btime; if (++r == 1) { btime = get_rand(3, 6); } else if (r > btime) { return; } if (ball == FIRE) { s = "fire"; } else { s = "ice"; } if (r > 1) { messagef(0, "the %s bounces", s); } orow = row; ocol = col; do { ch = mvinch(orow, ocol); standout(); mvaddch(orow, ocol, ch); get_dir_rc(dir, &orow, &ocol, 1); } while (!( (ocol <= 0) || (ocol >= DCOLS-1) || (dungeon[orow][ocol] == NOTHING) || (dungeon[orow][ocol] & MONSTER) || (dungeon[orow][ocol] & (HORWALL | VERTWALL)) || ((orow == rogue.row) && (ocol == rogue.col)))); standend(); refresh(); do { orow = row; ocol = col; ch = mvinch(row, col); mvaddch(row, col, ch); get_dir_rc(dir, &row, &col, 1); } while (!( (col <= 0) || (col >= DCOLS-1) || (dungeon[row][col] == NOTHING) || (dungeon[row][col] & MONSTER) || (dungeon[row][col] & (HORWALL | VERTWALL)) || ((row == rogue.row) && (col == rogue.col)))); if (dungeon[row][col] & MONSTER) { object *monster; monster = object_at(&level_monsters, row, col); wake_up(monster); if (rand_percent(33)) { messagef(0, "the %s misses the %s", s, mon_name(monster)); goto ND; } if (ball == FIRE) { if (!(monster->m_flags & RUSTS)) { if (monster->m_flags & FREEZES) { damage = monster->hp_to_kill; } else if (monster->m_flags & FLAMES) { damage = (monster->hp_to_kill / 10) + 1; } else { damage = get_rand((rogue.hp_current / 3), rogue.hp_max); } } else { damage = (monster->hp_to_kill / 2) + 1; } messagef(0, "the %s hits the %s", s, mon_name(monster)); (void)mon_damage(monster, damage); } else { damage = -1; if (!(monster->m_flags & FREEZES)) { if (rand_percent(33)) { messagef(0, "the monster is frozen"); monster->m_flags |= (ASLEEP | NAPPING); monster->nap_length = get_rand(3, 6); } else { damage = rogue.hp_current / 4; } } else { damage = -2; } if (damage != -1) { messagef(0, "the %s hits the %s", s, mon_name(monster)); (void)mon_damage(monster, damage); } } } else if ((row == rogue.row) && (col == rogue.col)) { if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { messagef(0, "the %s misses", s); goto ND; } else { damage = get_rand(3, (3 * rogue.exp)); if (ball == FIRE) { damage = (damage * 3) / 2; damage -= get_armor_class(rogue.armor); } rogue_damage(damage, NULL, ((ball == FIRE) ? KFIRE : HYPOTHERMIA)); messagef(0, "the %s hits", s); } } else { short nrow, ncol; ND: for (i = 0; i < 10; i++) { dir = get_rand(0, DIRS-1); nrow = orow; ncol = ocol; get_dir_rc(dir, &nrow, &ncol, 1); if (((ncol >= 0) && (ncol <= DCOLS-1)) && (dungeon[nrow][ncol] != NOTHING) && (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) { new_dir = dir; break; } } if (new_dir != -1) { bounce(ball, new_dir, orow, ocol, r); } } }