/* $NetBSD: phantdefs.h,v 1.4 2001/09/16 16:34:25 wiz Exp $ */ /* * phantdefs.h - important constants for Phantasia */ /* ring constants */ #define R_NONE 0 /* no ring */ #define R_NAZREG 1 /* regular Nazgul ring (expires) */ #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */ #define R_BAD 3 /* bad ring */ #define R_SPOILED 4 /* ring which has gone bad */ /* status constants */ /* We must #undef these first since setup.c includes headers that reserve S_* */ #undef S_NOTUSED #undef S_OFF #undef S_PLAYING #undef S_CLOAKED #undef S_INBATTLE #undef S_MONSTER #undef S_TRADING #undef S_HUNGUP #define S_NOTUSED 0 /* record not in use */ #define S_OFF 1 /* not playing */ #define S_PLAYING 2 /* playing - nothing else */ #define S_CLOAKED 3 /* playing - cloaked */ #define S_INBATTLE 4 /* playing - in battle */ #define S_MONSTER 5 /* playing - fighting monster */ #define S_TRADING 6 /* playing - at a trading post */ #define S_HUNGUP 7 /* error occurred with character */ /* tampered constants */ #define T_OFF 0 /* nothing */ #define T_NRGVOID 1 /* hit an energy void */ #define T_GRAIL 2 /* landed on the holy grail */ #define T_TRANSPORT 3 /* transported by king */ #define T_BESTOW 4 /* gold bestowed by king */ #define T_CURSED 5 /* cursed by king */ #define T_MONSTER 6 /* monster lobbed by valar */ #define T_BLESSED 7 /* blessed by valar */ #define T_RELOCATE 8 /* moved by valar */ #define T_HEAL 9 /* healed by valar */ #define T_VAPORIZED 10 /* vaporized by wizard */ #define T_EXVALAR 11 /* no longer valar */ /* inter-terminal battle status constants */ #define I_OFF 0 /* nothing */ #define I_RAN 1 /* ran away */ #define I_STUCK 2 /* tried to run unsuccessfully */ #define I_BLEWIT 3 /* tried to luckout unsuccessfully */ #define I_KILLED 4 /* killed foe */ /* constants for altering coordinates */ #define A_SPECIFIC 0 /* coordinates specified */ #define A_FORCED 1 /* coordinates specified, ignore Beyond */ #define A_NEAR 2 /* coordinates not specified, move near */ #define A_FAR 3 /* coordinates not specified, move far */ /* constants for character types */ #define C_MAGIC 0 /* magic user */ #define C_FIGHTER 1 /* fighter */ #define C_ELF 2 /* elf */ #define C_DWARF 3 /* dwarf */ #define C_HALFLING 4 /* halfling */ #define C_EXPER 5 /* experimento */ #define C_SUPER 6 /* super being */ /* constants for special character types */ #define SC_NONE 0 /* not a special character */ #define SC_KING 1 /* king */ #define SC_COUNCIL 2 /* council of the wise */ #define SC_VALAR 3 /* valar */ #define SC_EXVALAR 4 /* ex-valar */ /* special monster constants */ #define SM_NONE 0 /* nothing special */ #define SM_UNICORN 1 /* unicorn */ #define SM_MODNAR 2 /* Modnar */ #define SM_MIMIC 3 /* mimic */ #define SM_DARKLORD 4 /* Dark Lord */ #define SM_LEANAN 5 /* Leanan-Sidhe */ #define SM_SARUMAN 6 /* Saruman */ #define SM_THAUMATURG 7 /* thaumaturgist */ #define SM_BALROG 8 /* balrog */ #define SM_VORTEX 9 /* vortex */ #define SM_NAZGUL 10 /* nazgul */ #define SM_TIAMAT 11 /* Tiamat */ #define SM_KOBOLD 12 /* kobold */ #define SM_SHELOB 13 /* Shelob */ #define SM_FAERIES 14 /* assorted faeries */ #define SM_LAMPREY 15 /* lamprey */ #define SM_SHRIEKER 16 /* shrieker */ #define SM_BONNACON 17 /* bonnacon */ #define SM_SMEAGOL 18 /* Smeagol */ #define SM_SUCCUBUS 19 /* succubus */ #define SM_CERBERUS 20 /* Cerberus */ #define SM_UNGOLIANT 21 /* Ungoliant */ #define SM_JABBERWOCK 22 /* jabberwock */ #define SM_MORGOTH 23 /* Morgoth */ #define SM_TROLL 24 /* troll */ #define SM_WRAITH 25 /* wraith */ /* constants for spells */ #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */ #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */ #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */ #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */ #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */ #define ML_XFORM 25.0 /* magic level for 'transform' */ #define MM_XFORM 50.0 /* mana used for 'transform' */ #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */ #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */ #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */ #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */ #define ML_XPORT 60.0 /* magic level for 'transport' */ #define MM_XPORT 125.0 /* mana used for 'transport' */ #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */ #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */ #define MM_SPECIFY 1000.0 /* mana used for 'specify' */ #define ML_CLOAK 20.0 /* magic level for 'cloak' */ #define MEL_CLOAK 7.0 /* experience level for 'cloak' */ #define MM_CLOAK 35.0 /* mana used for 'cloak' */ #define ML_TELEPORT 40.0 /* magic level for 'teleport' */ #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */ #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */ /* some miscellaneous constants */ #define SZ_DATABUF 100 /* size of input buffer */ #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */ #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */ #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */ #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */ #define SZ_NAME 21 /* size of player name (incl. trailing nul) */ #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */ #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */ #define N_DAYSOLD 21 /* number of days old for purge */ #define N_AGE 500 /* age to degenerate ratio */ #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */ #define N_TAXAMOUNT (7.0) /* tax percent */ #define D_BEYOND (1.1e6) /* distance to beyond point of no return */ #define D_EXPER (2000.0) /* distance experimentos are allowed */ #define CH_MARKDELETE '\001' /* used to alter name of deleted players */ #define CH_KILL '\030' /* kill character (ctrl-X) */ #define CH_ERASE '\010' /* erase character (ctrl-H) */ #define CH_NEWLINE '\n' /* newline */ #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */