# $NetBSD: Makefile.inc,v 1.12 2014/03/29 22:11:19 dholland Exp $ # # # Hunt # # Copyright (c) 1983-2003, Regents of the University of California. # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # + Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # + Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # + Neither the name of the University of California, San Francisco nor # the names of its contributors may be used to endorse or promote # products derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS # IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED # TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A # PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # # # Game parameter flags are: # RANDOM Include doors which disperse shots randomly # REFLECT Include diagonal walls that reflect shots # MONITOR Include code for watching the game from the sidelines # OOZE Include slime shots # FLY Make people fly when walls regenerate under them # VOLCANO Include occasional large slime explosions # DRONE Include occasional drone shots # BOOTS Include boots (which makes you immune to slime) # OTTO Reserved for CGL automatic player # GAME_PARAM= -DRANDOM -DREFLECT -DMONITOR -DOOZE -DFLY -DVOLCANO -DBOOTS \ -DOTTO # # Perhaps, compile in a specific non-default huntd to run, for debugging: #CPPFLAGS+= -DOVERRIDE_PATH_HUNTD=\"/home/socr/a/conrad/games/src/hunt/huntd.dbg\" # # System parameter flags are: # DEBUG Don't trust everything in the code # INTERNET Use the Internet domain IPC instead of UNIX domain # LOG Use syslog error-logging in driver # OLDIPC Use 4.1a internet system calls (must also define # INTERNET) # LOG Use syslog(3) for logging errors # HPUX do special HPUX only hacks # DEFS_BSD43= -DINTERNET -DLOG DEFS_BSD44= -DINTERNET -DLOG DEFS_SUN= -DINTERNET -DLOG DEFS_SUN4_0= -DINTERNET -DLOG DEFS_ULTRIX= -DINTERNET -DLOG DEFS_HPUX= -DINTERNET -DLOG -DHPUX DEFS_SGI= -DINTERNET -DLOG DEFS_NEXT= -DINTERNET -DLOG -bsd -Dconst= DEFS_OSF1= -DINTERNET -DLOG -D_BSD # # The following flags are used for system specific compilation arguments. # Change them to include the appropriate arguments. For example, on SGI # machines, they should look like # SYSCFLAGS= -I/usr/include/bsd # SYSLIBS= -lbsd # SYSCFLAGS= SYSLIBS= # # Generic definitions # DEFS= $(GAME_PARAM) $(DEFS_BSD44) CPPFLAGS+= $(SYSCFLAGS) $(DEFS) .include "../Makefile.inc"