/* $NetBSD: hack.c,v 1.11 2011/08/07 06:03:45 dholland Exp $ */ /* * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica, * Amsterdam * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of the Stichting Centrum voor Wiskunde en * Informatica, nor the names of its contributors may be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Copyright (c) 1982 Jay Fenlason * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #ifndef lint __RCSID("$NetBSD: hack.c,v 1.11 2011/08/07 06:03:45 dholland Exp $"); #endif /* not lint */ #include "hack.h" #include "extern.h" static void movobj(struct obj *, int, int); static int inv_cnt(void); /* * called on movement: 1. when throwing ball+chain far away 2. when * teleporting 3. when walking out of a lit room */ void unsee(void) { int x, y; struct rm *lev; /* if(u.udispl){ u.udispl = 0; newsym(u.udisx, u.udisy); } */ #ifndef QUEST if (seehx) { seehx = 0; } else #endif /* QUEST */ for (x = u.ux - 1; x < u.ux + 2; x++) for (y = u.uy - 1; y < u.uy + 2; y++) { if (!isok(x, y)) continue; lev = &levl[x][y]; if (!lev->lit && lev->scrsym == '.') { lev->scrsym = ' '; lev->new = 1; on_scr(x, y); } } } /* * called: in hack.eat.c: seeoff(0) - blind after eating rotten food in * hack.mon.c: seeoff(0) - blinded by a yellow light in hack.mon.c: seeoff(1) * - swallowed in hack.do.c: seeoff(0) - blind after drinking potion in * hack.do.c: seeoff(1) - go up or down the stairs in hack.trap.c:seeoff(1) * - fall through trapdoor */ /* mode: */ /* 1 to redo @, 0 to leave them *//* 1 means * misc movement, 0 means blindness */ void seeoff(int mode) { int x, y; struct rm *lev; if (u.udispl && mode) { u.udispl = 0; levl[u.udisx][u.udisy].scrsym = news0(u.udisx, u.udisy); } #ifndef QUEST if (seehx) { seehx = 0; } else #endif /* QUEST */ if (!mode) { for (x = u.ux - 1; x < u.ux + 2; x++) for (y = u.uy - 1; y < u.uy + 2; y++) { if (!isok(x, y)) continue; lev = &levl[x][y]; if (!lev->lit && lev->scrsym == '.') lev->seen = 0; } } } void domove(void) { xchar oldx, oldy; struct monst *mtmp = NULL; struct rm *tmpr, *ust; struct trap *trap = NULL; struct obj *otmp = NULL; u_wipe_engr(rnd(5)); if (inv_weight() > 0) { pline("You collapse under your load."); nomul(0); return; } if (u.uswallow) { u.dx = u.dy = 0; u.ux = u.ustuck->mx; u.uy = u.ustuck->my; } else { if (Confusion) { do { confdir(); } while (!isok(u.ux + u.dx, u.uy + u.dy) || IS_ROCK(levl[u.ux + u.dx][u.uy + u.dy].typ)); } if (!isok(u.ux + u.dx, u.uy + u.dy)) { nomul(0); return; } } ust = &levl[u.ux][u.uy]; oldx = u.ux; oldy = u.uy; if (!u.uswallow && (trap = t_at(u.ux + u.dx, u.uy + u.dy)) && trap->tseen) nomul(0); if (u.ustuck && !u.uswallow && (u.ux + u.dx != u.ustuck->mx || u.uy + u.dy != u.ustuck->my)) { if (dist(u.ustuck->mx, u.ustuck->my) > 2) { /* perhaps it fled (or was teleported or ... ) */ u.ustuck = 0; } else { if (Blind) pline("You cannot escape from it!"); else pline("You cannot escape from %s!", monnam(u.ustuck)); nomul(0); return; } } if (u.uswallow || (mtmp = m_at(u.ux + u.dx, u.uy + u.dy))) { /* attack monster */ nomul(0); gethungry(); if (multi < 0) return; /* we just fainted */ /* try to attack; note that it might evade */ if (attack(u.uswallow ? u.ustuck : mtmp)) return; } /* not attacking an animal, so we try to move */ if (u.utrap) { if (u.utraptype == TT_PIT) { pline("You are still in a pit."); u.utrap--; } else { pline("You are caught in a beartrap."); if ((u.dx && u.dy) || !rn2(5)) u.utrap--; } return; } tmpr = &levl[u.ux + u.dx][u.uy + u.dy]; if (IS_ROCK(tmpr->typ) || (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))) { flags.move = 0; nomul(0); return; } while ((otmp = sobj_at(ENORMOUS_ROCK, u.ux + u.dx, u.uy + u.dy)) != NULL){ xchar rx = u.ux + 2 * u.dx, ry = u.uy + 2 * u.dy; struct trap *ttmp; nomul(0); if (isok(rx, ry) && !IS_ROCK(levl[rx][ry].typ) && (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && !sobj_at(ENORMOUS_ROCK, rx, ry)) { if (m_at(rx, ry)) { pline("You hear a monster behind the rock."); pline("Perhaps that's why you cannot move it."); goto cannot_push; } if ((ttmp = t_at(rx, ry)) != NULL) switch (ttmp->ttyp) { case PIT: pline("You push the rock into a pit!"); deltrap(ttmp); delobj(otmp); pline("It completely fills the pit!"); continue; case TELEP_TRAP: pline("You push the rock and suddenly it disappears!"); delobj(otmp); continue; } if (levl[rx][ry].typ == POOL) { levl[rx][ry].typ = ROOM; mnewsym(rx, ry); prl(rx, ry); pline("You push the rock into the water."); pline("Now you can cross the water!"); delobj(otmp); continue; } otmp->ox = rx; otmp->oy = ry; /* pobj(otmp); */ if (cansee(rx, ry)) atl(rx, ry, otmp->olet); if (Invisible) newsym(u.ux + u.dx, u.uy + u.dy); { static long lastmovetime; /* * note: this var contains garbage initially * and after a restore */ if (moves > lastmovetime + 2 || moves < lastmovetime) pline("With great effort you move the enormous rock."); lastmovetime = moves; } } else { pline("You try to move the enormous rock, but in vain."); cannot_push: if ((!invent || inv_weight() + 90 <= 0) && (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy + u.dy].typ) && IS_ROCK(levl[u.ux + u.dx][u.uy].typ)))) { pline("However, you can squeeze yourself into a small opening."); break; } else return; } } if (u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy + u.dy].typ) && IS_ROCK(levl[u.ux + u.dx][u.uy].typ) && invent && inv_weight() + 40 > 0) { pline("You are carrying too much to get through."); nomul(0); return; } if (Punished && DIST(u.ux + u.dx, u.uy + u.dy, uchain->ox, uchain->oy) > 2) { if (carried(uball)) { movobj(uchain, u.ux, u.uy); goto nodrag; } if (DIST(u.ux + u.dx, u.uy + u.dy, uball->ox, uball->oy) < 3) { /* leave ball, move chain under/over ball */ movobj(uchain, uball->ox, uball->oy); goto nodrag; } if (inv_weight() + (int) uball->owt / 2 > 0) { pline("You cannot %sdrag the heavy iron ball.", invent ? "carry all that and also " : ""); nomul(0); return; } movobj(uball, uchain->ox, uchain->oy); unpobj(uball); /* BAH %% */ uchain->ox = u.ux; uchain->oy = u.uy; nomul(-2); nomovemsg = ""; nodrag: ; } u.ux += u.dx; u.uy += u.dy; if (flags.run) { if (tmpr->typ == DOOR || (xupstair == u.ux && yupstair == u.uy) || (xdnstair == u.ux && ydnstair == u.uy)) nomul(0); } if (tmpr->typ == POOL && !Levitation) drown(); /* not necessarily fatal */ /* if(u.udispl) { u.udispl = 0; newsym(oldx,oldy); } */ if (!Blind) { #ifdef QUEST setsee(); #else if (ust->lit) { if (tmpr->lit) { if (tmpr->typ == DOOR) prl1(u.ux + u.dx, u.uy + u.dy); else if (ust->typ == DOOR) nose1(oldx - u.dx, oldy - u.dy); } else { unsee(); prl1(u.ux + u.dx, u.uy + u.dy); } } else { if (tmpr->lit) setsee(); else { prl1(u.ux + u.dx, u.uy + u.dy); if (tmpr->typ == DOOR) { if (u.dy) { prl(u.ux - 1, u.uy); prl(u.ux + 1, u.uy); } else { prl(u.ux, u.uy - 1); prl(u.ux, u.uy + 1); } } } nose1(oldx - u.dx, oldy - u.dy); } #endif /* QUEST */ } else { pru(); } if (!flags.nopick) pickup(1); if (trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ (void) inshop(); if (!Blind) read_engr_at(u.ux, u.uy); } static void movobj(struct obj *obj, int ox, int oy) { /* Some dirty programming to get display right */ freeobj(obj); unpobj(obj); obj->nobj = fobj; fobj = obj; obj->ox = ox; obj->oy = oy; } int dopickup(void) { if (!g_at(u.ux, u.uy) && !o_at(u.ux, u.uy)) { pline("There is nothing here to pick up."); return (0); } if (Levitation) { pline("You cannot reach the floor."); return (1); } pickup(0); return (1); } void pickup(int all) { struct gold *gold; struct obj *obj, *obj2; int wt; if (Levitation) return; while ((gold = g_at(u.ux, u.uy)) != NULL) { pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); u.ugold += gold->amount; flags.botl = 1; freegold(gold); if (flags.run) nomul(0); if (Invisible) newsym(u.ux, u.uy); } /* check for more than one object */ if (!all) { int ct = 0; for (obj = fobj; obj; obj = obj->nobj) if (obj->ox == u.ux && obj->oy == u.uy) if (!Punished || obj != uchain) ct++; if (ct < 2) all++; else pline("There are several objects here."); } for (obj = fobj; obj; obj = obj2) { obj2 = obj->nobj; /* perhaps obj will be picked up */ if (obj->ox == u.ux && obj->oy == u.uy) { if (flags.run) nomul(0); /* do not pick up uchain */ if (Punished && obj == uchain) continue; if (!all) { char c; pline("Pick up %s ? [ynaq]", doname(obj)); while (!strchr("ynaq ", (c = readchar()))) sound_bell(); if (c == 'q') return; if (c == 'n') continue; if (c == 'a') all = 1; } if (obj->otyp == DEAD_COCKATRICE && !uarmg) { pline("Touching the dead cockatrice is a fatal mistake."); pline("You turn to stone."); killer = "cockatrice cadaver"; done("died"); } if (obj->otyp == SCR_SCARE_MONSTER) { if (!obj->spe) obj->spe = 1; else { /* * Note: perhaps the 1st pickup * failed: you cannot carry anymore, * and so we never dropped it - let's * assume that treading on it twice * also destroys the scroll */ pline("The scroll turns to dust as you pick it up."); delobj(obj); continue; } } wt = inv_weight() + obj->owt; if (wt > 0) { if (obj->quan > 1) { /* see how many we can lift */ int savequan = obj->quan; int iw = inv_weight(); int qq; for (qq = 1; qq < savequan; qq++) { obj->quan = qq; if (iw + weight(obj) > 0) break; } obj->quan = savequan; qq--; /* we can carry qq of them */ if (!qq) goto too_heavy; pline("You can only carry %s of the %s lying here.", (qq == 1) ? "one" : "some", doname(obj)); (void) splitobj(obj, qq); /* * note: obj2 is set already, so * we'll never encounter the other * half; if it should be otherwise * then write obj2 = * splitobj(obj,qq); */ goto lift_some; } too_heavy: pline("There %s %s here, but %s.", (obj->quan == 1) ? "is" : "are", doname(obj), !invent ? "it is too heavy for you to lift" : "you cannot carry anymore"); break; } lift_some: if (inv_cnt() >= 52) { pline("Your knapsack cannot accommodate anymore items."); break; } if (wt > -5) pline("You have a little trouble lifting"); freeobj(obj); if (Invisible) newsym(u.ux, u.uy); addtobill(obj); /* sets obj->unpaid if necessary */ { int pickquan = obj->quan; int mergquan; if (!Blind) obj->dknown = 1; /* this is done by * prinv(), but addinv() * needs it already for * merging */ obj = addinv(obj); /* might merge it with * other objects */ mergquan = obj->quan; obj->quan = pickquan; /* to fool prinv() */ prinv(obj); obj->quan = mergquan; } } } } /* stop running if we see something interesting */ /* turn around a corner if that is the only way we can proceed */ /* do not turn left or right twice */ void lookaround(void) { int x, y, i, x0 = 0, y0 = 0, m0 = 0, i0 = 9; int corrct = 0, noturn = 0; struct monst *mtmp; if (Blind || flags.run == 0) return; if (flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; #ifdef QUEST if (u.ux0 == u.ux + u.dx && u.uy0 == u.uy + u.dy) goto stop; #endif /* QUEST */ for (x = u.ux - 1; x <= u.ux + 1; x++) for (y = u.uy - 1; y <= u.uy + 1; y++) { if (x == u.ux && y == u.uy) continue; if (!levl[x][y].typ) continue; if ((mtmp = m_at(x, y)) && !mtmp->mimic && (!mtmp->minvis || See_invisible)) { if (!mtmp->mtame || (x == u.ux + u.dx && y == u.uy + u.dy)) goto stop; } else mtmp = 0; /* invisible M cannot * influence us */ if (x == u.ux - u.dx && y == u.uy - u.dy) continue; switch (levl[x][y].scrsym) { case '|': case '-': case '.': case ' ': break; case '+': if (x != u.ux && y != u.uy) break; if (flags.run != 1) goto stop; /* FALLTHROUGH */ case CORR_SYM: corr: if (flags.run == 1 || flags.run == 3) { i = DIST(x, y, u.ux + u.dx, u.uy + u.dy); if (i > 2) break; if (corrct == 1 && DIST(x, y, x0, y0) != 1) noturn = 1; if (i < i0) { i0 = i; x0 = x; y0 = y; m0 = mtmp ? 1 : 0; } } corrct++; break; case '^': if (flags.run == 1) goto corr; /* if you must */ if (x == u.ux + u.dx && y == u.uy + u.dy) goto stop; break; default: /* e.g. objects or trap or stairs */ if (flags.run == 1) goto corr; if (mtmp) break; /* d */ stop: nomul(0); return; } } #ifdef QUEST if (corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; #endif /* QUEST */ if (corrct > 1 && flags.run == 2) goto stop; if ((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && (corrct == 1 || (corrct == 2 && i0 == 1))) { /* make sure that we do not turn too far */ if (i0 == 2) { if (u.dx == y0 - u.uy && u.dy == u.ux - x0) i = 2; /* straight turn right */ else i = -2; /* straight turn left */ } else if (u.dx && u.dy) { if ((u.dx == u.dy && y0 == u.uy) || (u.dx != u.dy && y0 != u.uy)) i = -1; /* half turn left */ else i = 1; /* half turn right */ } else { if ((x0 - u.ux == y0 - u.uy && !u.dy) || (x0 - u.ux != y0 - u.uy && u.dy)) i = 1; /* half turn right */ else i = -1; /* half turn left */ } i += u.last_str_turn; if (i <= 2 && i >= -2) { u.last_str_turn = i; u.dx = x0 - u.ux, u.dy = y0 - u.uy; } } } /* something like lookaround, but we are not running */ /* react only to monsters that might hit us */ int monster_nearby(void) { int x, y; struct monst *mtmp; if (!Blind) for (x = u.ux - 1; x <= u.ux + 1; x++) for (y = u.uy - 1; y <= u.uy + 1; y++) { if (x == u.ux && y == u.uy) continue; if ((mtmp = m_at(x, y)) && !mtmp->mimic && !mtmp->mtame && !mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) && !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ (!mtmp->minvis || See_invisible)) return (1); } return (0); } #ifdef QUEST int cansee(xchar x, xchar y) { int dx, dy, adx, ady, sdx, sdy, dmax, d; if (Blind) return (0); if (!isok(x, y)) return (0); d = dist(x, y); if (d < 3) return (1); if (d > u.uhorizon * u.uhorizon) return (0); if (!levl[x][y].lit) return (0); dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); if (dx == 0 || dy == 0 || adx == ady) { dmax = (dx == 0) ? ady : adx; for (d = 1; d <= dmax; d++) if (!rroom(sdx * d, sdy * d)) return (0); return (1); } else if (ady > adx) { for (d = 1; d <= ady; d++) { if (!rroom(sdx * ((d * adx) / ady), sdy * d) || !rroom(sdx * ((d * adx - 1) / ady + 1), sdy * d)) return (0); } return (1); } else { for (d = 1; d <= adx; d++) { if (!rroom(sdx * d, sdy * ((d * ady) / adx)) || !rroom(sdx * d, sdy * ((d * ady - 1) / adx + 1))) return (0); } return (1); } } int rroom(int x, int y) { return (IS_ROOM(levl[u.ux + x][u.uy + y].typ)); } #else int cansee(xchar x, xchar y) { if (Blind || u.uswallow) return (0); if (dist(x, y) < 3) return (1); if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && y <= seehy) return (1); return (0); } #endif /* QUEST */ int sgn(int a) { return ((a > 0) ? 1 : (a == 0) ? 0 : -1); } #ifdef QUEST void setsee(void) { int x, y; if (Blind) { pru(); return; } for (y = u.uy - u.uhorizon; y <= u.uy + u.uhorizon; y++) for (x = u.ux - u.uhorizon; x <= u.ux + u.uhorizon; x++) { if (cansee(x, y)) prl(x, y); } } #else void setsee(void) { int x, y; if (Blind) { pru(); return; } if (!levl[u.ux][u.uy].lit) { seelx = u.ux - 1; seehx = u.ux + 1; seely = u.uy - 1; seehy = u.uy + 1; } else { for (seelx = u.ux; levl[seelx - 1][u.uy].lit; seelx--); for (seehx = u.ux; levl[seehx + 1][u.uy].lit; seehx++); for (seely = u.uy; levl[u.ux][seely - 1].lit; seely--); for (seehy = u.uy; levl[u.ux][seehy + 1].lit; seehy++); } for (y = seely; y <= seehy; y++) for (x = seelx; x <= seehx; x++) { prl(x, y); } if (!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ else { if (seely == u.uy) for (x = u.ux - 1; x <= u.ux + 1; x++) prl(x, seely - 1); if (seehy == u.uy) for (x = u.ux - 1; x <= u.ux + 1; x++) prl(x, seehy + 1); if (seelx == u.ux) for (y = u.uy - 1; y <= u.uy + 1; y++) prl(seelx - 1, y); if (seehx == u.ux) for (y = u.uy - 1; y <= u.uy + 1; y++) prl(seehx + 1, y); } } #endif /* QUEST */ void nomul(int nval) { if (multi < 0) return; multi = nval; flags.mv = flags.run = 0; } int abon(void) { if (u.ustr == 3) return (-3); else if (u.ustr < 6) return (-2); else if (u.ustr < 8) return (-1); else if (u.ustr < 17) return (0); else if (u.ustr < 69) return (1); /* up to 18/50 */ else if (u.ustr < 118) return (2); else return (3); } int dbon(void) { if (u.ustr < 6) return (-1); else if (u.ustr < 16) return (0); else if (u.ustr < 18) return (1); else if (u.ustr == 18) return (2); /* up to 18 */ else if (u.ustr < 94) return (3); /* up to 18/75 */ else if (u.ustr < 109) return (4); /* up to 18/90 */ else if (u.ustr < 118) return (5); /* up to 18/99 */ else return (6); } /* may kill you; cause may be poison or */ /* monster like 'A' */ void losestr(int num) { u.ustr -= num; while (u.ustr < 3) { u.ustr++; u.uhp -= 6; u.uhpmax -= 6; } flags.botl = 1; } void losehp(int n, const char *knam) { u.uhp -= n; if (u.uhp > u.uhpmax) u.uhpmax = u.uhp; /* perhaps n was negative */ flags.botl = 1; if (u.uhp < 1) { killer = knam; /* the thing that killed you */ done("died"); } } void losehp_m(int n, struct monst *mtmp) { u.uhp -= n; flags.botl = 1; if (u.uhp < 1) done_in_by(mtmp); } void losexp(void) { /* hit by V or W */ int num; if (u.ulevel > 1) pline("Goodbye level %u.", u.ulevel--); else u.uhp = -1; num = rnd(10); u.uhp -= num; u.uhpmax -= num; u.uexp = newuexp(); flags.botl = 1; } int inv_weight(void) { struct obj *otmp = invent; int wt = (u.ugold + 500) / 1000; int carrcap; if (Levitation) /* pugh@cornell */ carrcap = MAX_CARR_CAP; else { carrcap = 5 * (((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); if (carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; if (Wounded_legs & LEFT_SIDE) carrcap -= 10; if (Wounded_legs & RIGHT_SIDE) carrcap -= 10; } while (otmp) { wt += otmp->owt; otmp = otmp->nobj; } return (wt - carrcap); } static int inv_cnt(void) { struct obj *otmp = invent; int ct = 0; while (otmp) { ct++; otmp = otmp->nobj; } return (ct); } long newuexp(void) { return (10 * (1L << (u.ulevel - 1))); }