/* $NetBSD: ttyscrn.h,v 1.4 2012/10/06 19:39:51 christos Exp $ */ /*- * Copyright (c) 2003 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Christos Zoulas. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * ttyscrn.h: Curses based screen for dots */ #ifndef _H_TTYSCRN #define _H_TTYSCRN #include "gamescreen.h" class TTYSCRN : public GAMESCREEN { public: // Constructor that can fail static TTYSCRN* create(int acs, size_t *y, size_t *x); ~TTYSCRN(); // Screen virtuals void clean(void); void moveto(size_t y, size_t x); void addsym(const int sym); void addedge(const int sym); void redraw(void); void bell(void); int getinput(void); void score(size_t s, const PLAYER& p); void games(size_t s, const PLAYER& p); void total(size_t s, const PLAYER& p); void ties(const PLAYER& p); private: enum { offsx = 2, // board x offset from top left corner offsy = 2, // board y offset from top left corner offsscore = 0, // score y offset from top of the board offstotal = 3, // total y offset from top of the board offsgames = 6, // games y offset from top of the board offsties = 8 // ties y offset from top of the board }; size_t _sx, _sy; // board size size_t _tx, _ty; // tty size int _acs; // do we want acs? }; #endif