/* $NetBSD: board.cc,v 1.4 2008/04/28 20:22:53 martin Exp $ */ /*- * Copyright (c) 2003 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Christos Zoulas. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * board.C: Board manipulations */ #include "defs.h" RCSID("$NetBSD: board.cc,v 1.4 2008/04/28 20:22:53 martin Exp $") #include #include #include #include "board.h" #include "gamescreen.h" #include "box.h" #include "player.h" BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) : _ny(y), _nx(x), _scrn(scrn) { _ty = 2 * _ny + 1; _tx = 2 * _nx + 1; _b = new int*[_ty]; for (y = 0; y < _ty; y++) _b[y] = new int[_tx]; init(); } BOARD::BOARD(const BOARD& b) : _ty(b._ty), _tx(b._tx), _ny(b._ny), _nx(b._nx), _scrn(NULL) { _b = new int*[_ty]; for (size_t y = 0; y < _ty; y++) { _b[y] = new int[_tx]; static_cast(memcpy(_b[y], b._b[y], _tx * sizeof(int))); } } BOARD::~BOARD() { size_t y; for (y = 0; y < _ty; y++) delete[] _b[y]; delete[] _b; } // Clear all boxes and reset state for a new game void BOARD::init(void) { size_t x, y; for (y = 0; y < _ny; y++) for (x = 0; x < _nx; x++) { BOX box(y, x, *this); box.reset(); } } /* * Make a move for player with initial 'c', adding an edge at box(x, y) * and the specified direction. * returns: * -1: Invalid move * n: Number of closures n E [0..2] */ int BOARD::domove(size_t y, size_t x, int dir, char c) { int closed = 0; // Check if out of bounds if (!bounds(y, x)) return -1; BOX box1(y, x, *this); // Check if the edge is already there if (box1.isset(dir)) return -1; box1.set(dir); if (box1.count() == 4) { // New box; name it and count it box1.name() = c; closed++; } box1.paint(); // Check other box x += BOX::edges[dir].x; y += BOX::edges[dir].y; if (bounds(y, x)) { BOX box2(y, x, *this); if (box2.count() == 4) { box2.name() = c; box2.paint(); closed++; } } return closed; } // Return true if the board is full int BOARD::full(void) const { for (size_t y = 0; y < _ny; y++) for (size_t x = 0; x < _nx; x++) { BOX box(y, x, const_cast(*this)); if (box.count() != 4) return 0; } return 1; } // Return if the coordinates are within bounds; we don't check for < 0, // since size_t is unsigned int BOARD::bounds(size_t y, size_t x) const { return x < _nx && y < _ny; } // Paint all boxes, effectively redrawing the board void BOARD::paint(void) const { for (size_t y = 0; y < _ny; y++) for (size_t x = 0; x < _nx; x++) { BOX box(y, x, const_cast(*this)); box.paint(); } } // Clear the screen void BOARD::clean(void) const { if (!_scrn) return; _scrn->clean(); } // Move cursor to x, y void BOARD::setpos(size_t y, size_t x) const { if (!_scrn) return; _scrn->moveto(y, x); _scrn->redraw(); } // Return character indicating move int BOARD::getmove(void) const { if (!_scrn) return 'q'; _scrn->redraw(); return _scrn->getinput(); } // Ring the bell void BOARD::bell(void) const { if (!_scrn) return; _scrn->bell(); } // Post the score in the current game for player i void BOARD::score(size_t i, const PLAYER& p) { if (_scrn == NULL) return; _scrn->score(i, p); } // Post the number of games won for player i void BOARD::games(size_t i, const PLAYER& p) { if (_scrn == NULL) return; _scrn->games(i, p); } // Post the total score for player i void BOARD::total(size_t i, const PLAYER& p) { if (_scrn == NULL) return; _scrn->total(i, p); } // Post the total score for player i void BOARD::ties(const PLAYER& p) { if (_scrn == NULL) return; _scrn->ties(p); } // Internal algorithm error; post and abort void BOARD::abort(const char* s, ...) const { for (size_t i = 0; i < _ny; i++) fprintf(stderr, "\n"); va_list ap; fprintf(stderr, "Algorithm internal error: "); va_start(ap, s); vfprintf(stderr, s, ap); va_end(ap); fprintf(stderr, "\n"); ::abort(); }