/* $NetBSD: bog.c,v 1.29 2014/03/22 23:39:04 dholland Exp $ */ /*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Barry Brachman. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint __COPYRIGHT("@(#) Copyright (c) 1993\ The Regents of the University of California. All rights reserved."); #endif /* not lint */ #ifndef lint #if 0 static char sccsid[] = "@(#)bog.c 8.2 (Berkeley) 5/4/95"; #else __RCSID("$NetBSD: bog.c,v 1.29 2014/03/22 23:39:04 dholland Exp $"); #endif #endif /* not lint */ #include #include #include #include #include #include #include #include #include "bog.h" #include "extern.h" static char *batchword(FILE *); static void playgame(void); static int validword(const char *); static void checkdict(void); static void newgame(const char *); static int compar(const void *, const void *); static void clearwordpath(int full); static void usage(void) __dead; struct dictindex dictindex[26]; /* * Cube position numbering: * * 0 1 2 3 * 4 5 6 7 * 8 9 A B * C D E F */ static int adjacency[16][16] = { /* 0 1 2 3 4 5 6 7 8 9 A B C D E F */ { 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 0 */ { 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 1 */ { 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 2 */ { 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 3 */ { 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, /* 4 */ { 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 }, /* 5 */ { 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0 }, /* 6 */ { 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, /* 7 */ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, /* 8 */ { 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, /* 9 */ { 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1 }, /* A */ { 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 }, /* B */ { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0 }, /* C */ { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0 }, /* D */ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1 }, /* E */ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0 } /* F */ }; static int letter_map[26][16]; char board[17]; int wordpath[MAXWORDLEN + 1]; int wordlen; /* Length of last word returned by nextword() */ int usedbits; const char *pword[MAXPWORDS]; static char pwords[MAXPSPACE], *pwordsp; int npwords; const char *mword[MAXMWORDS]; static char mwords[MAXMSPACE], *mwordsp; int nmwords; int ngames = 0; int tnmwords = 0, tnpwords = 0; #include jmp_buf env; time_t start_t; int debug; int tlimit; static FILE *dictfp; static int batch; static int minlength; static int reuse; int main(int argc, char *argv[]) { long seed; int ch, done, i, selfuse, sflag; char *bspec, *p; /* revoke setgid privileges */ setgid(getgid()); seed = 0; batch = debug = reuse = selfuse = sflag = 0; bspec = NULL; minlength = 3; tlimit = 180; /* 3 minutes is standard */ while ((ch = getopt(argc, argv, "bds:t:w:")) != -1) switch(ch) { case 'b': batch = 1; break; case 'd': debug = 1; break; case 's': sflag = 1; seed = atol(optarg); break; case 't': if ((tlimit = atoi(optarg)) < 1) errx(1, "bad time limit"); break; case 'w': if ((minlength = atoi(optarg)) < 3) errx(1, "min word length must be > 2"); break; case '?': default: usage(); } argc -= optind; argv += optind; /* process final arguments */ if (argc > 0) { if (strcmp(argv[0], "+") == 0) reuse = 1; else if (strcmp(argv[0], "++") == 0) selfuse = 1; } if (reuse || selfuse) { argc -= 1; argv += 1; } if (argc > 0) { if (islower((unsigned char)argv[0][0])) { if (strlen(argv[0]) != 16) { usage(); } else { /* This board is assumed to be valid... */ bspec = argv[0]; } } else { usage(); } } if (batch && bspec == NULL) errx(1, "must give both -b and a board setup"); if (selfuse) for (i = 0; i < 16; i++) adjacency[i][i] = 1; if (batch) { newgame(bspec); while ((p = batchword(stdin)) != NULL) (void) printf("%s\n", p); exit (0); } setup(sflag, seed); prompt("Loading the dictionary..."); if ((dictfp = opendict(DICT)) == NULL) { warn("%s", DICT); cleanup(); exit(1); } #ifdef LOADDICT if (loaddict(dictfp) < 0) { warnx("can't load %s", DICT); cleanup(); exit(1); } (void)fclose(dictfp); dictfp = NULL; #endif if (loadindex(DICTINDEX) < 0) { warnx("can't load %s", DICTINDEX); cleanup(); exit(1); } prompt("Type to begin..."); while (inputch() != ' '); for (done = 0; !done;) { newgame(bspec); bspec = NULL; /* reset for subsequent games */ playgame(); #ifdef NEW_STYLE prompt("Type uit, locate, any other key to continue..."); #else prompt("Type to continue, any cap to quit..."); #endif delay(50); /* wait for user to quit typing */ flushin(stdin); for (;;) { ch = inputch(); #ifdef NEW_STYLE if (ch == '\e') findword(); else if (ch == CTRL('l') || ch == CTRL('r')) redraw(); else { if (ch == 'q') { done = 1; break; } else { break; } } #else if (ch == '\e') findword(); else if (ch == CTRL('l') || ch == CTRL('r')) redraw(); else { if (isupper(ch)) { done = 1; break; } if (ch == ' ') break; } #endif } } cleanup(); exit (0); } /* * Read a line from the given stream and check if it is legal * Return a pointer to a legal word or a null pointer when EOF is reached */ static char * batchword(FILE *fp) { char *w; clearwordpath(1); while ((w = nextword(fp)) != NULL) { if (wordlen < minlength) continue; clearwordpath(0); usedbits = 0; if (checkword(w, -1, wordpath) != -1) return (w); } return (NULL); } /* * Play a single game * Reset the word lists from last game * Keep track of the running stats */ static void playgame(void) { int i; time_t t; char buf[MAXWORDLEN + 1]; ngames++; npwords = 0; pwordsp = pwords; nmwords = 0; mwordsp = mwords; time(&start_t); clearwordpath(1); showboard(board); startwords(); if (setjmp(env)) { badword(); goto timesup; } while (1) { if (get_line(buf) == NULL) { if (feof(stdin)) clearerr(stdin); break; } time(&t); if (t - start_t >= tlimit) { badword(); break; } if (buf[0] == '\0') { int remaining; remaining = tlimit - (int) (t - start_t); (void)snprintf(buf, sizeof(buf), "%d:%02d", remaining / 60, remaining % 60); showstr(buf, 1); continue; } if (strlen(buf) < (size_t)minlength) { badword(); continue; } clearwordpath(0); usedbits = 0; if (checkword(buf, -1, wordpath) < 0) badword(); else { if (debug) { (void) printf("["); for (i = 0; wordpath[i] != -1; i++) (void) printf(" %d", wordpath[i]); (void) printf(" ]\n"); } for (i = 0; i < npwords; i++) { if (strcmp(pword[i], buf) == 0) break; } if (i != npwords) { /* already used the word */ badword(); showword(i); } else if (!validword(buf)) badword(); else { size_t len; len = strlen(buf) + 1; if (npwords == MAXPWORDS - 1 || pwordsp + len >= &pwords[MAXPSPACE]) { warnx("Too many words!"); cleanup(); exit(1); } pword[npwords++] = pwordsp; (void) strcpy(pwordsp, buf); pwordsp += len; addword(buf); } } } timesup: ; /* * Sort the player's words and terminate the list with a null * entry to help out checkdict() */ qsort(pword, npwords, sizeof(pword[0]), compar); pword[npwords] = NULL; /* * These words don't need to be sorted since the dictionary is sorted */ checkdict(); tnmwords += nmwords; tnpwords += npwords; results(); } /* * Check if the given word is present on the board, with the constraint * that the first letter of the word is adjacent to square 'prev' * Keep track of the current path of squares for the word * A 'q' must be followed by a 'u' * Words must end with a null * Return 1 on success, -1 on failure */ int checkword(const char *word, int prev, int *path) { const char *p; char *q; int i, *lm; if (debug) { (void) printf("checkword(%s, %d, [", word, prev); for (i = 0; wordpath[i] != -1; i++) (void) printf(" %d", wordpath[i]); (void) printf(" ]\n"); } if (*word == '\0') return (1); lm = letter_map[*word - 'a']; if (prev == -1) { char subword[MAXWORDLEN + 1]; /* * Check for letters not appearing in the cube to eliminate some * recursive calls * Fold 'qu' into 'q' */ p = word; q = subword; while (*p != '\0') { if (*letter_map[*p - 'a'] == -1) return (-1); *q++ = *p; if (*p++ == 'q') { if (*p++ != 'u') return (-1); } } *q = '\0'; while (*lm != -1) { *path = *lm; usedbits |= (1 << *lm); if (checkword(subword + 1, *lm, path + 1) > 0) return (1); usedbits &= ~(1 << *lm); lm++; } return (-1); } /* * A cube is only adjacent to itself in the adjacency matrix if selfuse * was set, so a cube can't be used twice in succession if only the * reuse flag is set */ for (i = 0; lm[i] != -1; i++) { if (adjacency[prev][lm[i]]) { int used; used = 1 << lm[i]; /* * If necessary, check if the square has already * been used. */ if (!reuse && (usedbits & used)) continue; *path = lm[i]; usedbits |= used; if (checkword(word + 1, lm[i], path + 1) > 0) return (1); usedbits &= ~used; } } *path = -1; /* in case of a backtrack */ return (-1); } /* * A word is invalid if it is not in the dictionary * At this point it is already known that the word can be formed from * the current board */ static int validword(const char *word) { int j; const char *q, *w; j = word[0] - 'a'; if (dictseek(dictfp, dictindex[j].start, SEEK_SET) < 0) { (void) fprintf(stderr, "Seek error\n"); cleanup(); exit(1); } while ((w = nextword(dictfp)) != NULL) { int ch; if (*w != word[0]) /* end of words starting with word[0] */ break; q = word; while ((ch = *w++) == *q++ && ch != '\0') ; if (*(w - 1) == '\0' && *(q - 1) == '\0') return (1); } if (dictfp != NULL && feof(dictfp)) /* Special case for z's */ clearerr(dictfp); return (0); } /* * Check each word in the dictionary against the board * Delete words from the machine list that the player has found * Assume both the dictionary and the player's words are already sorted */ static void checkdict(void) { char *p, *w; const char **pw; int i; int prevch, previndex, st; mwordsp = mwords; nmwords = 0; pw = pword; prevch ='a'; (void) dictseek(dictfp, 0L, SEEK_SET); while ((w = nextword(dictfp)) != NULL) { if (wordlen < minlength) continue; if (*w != prevch) { /* * If we've moved on to a word with a different first * letter then we can speed things up by skipping all * words starting with a letter that doesn't appear in * the cube. */ i = (int) (*w - 'a'); while (i < 26 && letter_map[i][0] == -1) i++; if (i == 26) break; previndex = prevch - 'a'; prevch = i + 'a'; /* * Fall through if the word's first letter appears in * the cube (i.e., if we can't skip ahead), otherwise * seek to the beginning of words in the dictionary * starting with the next letter (alphabetically) * appearing in the cube and then read the first word. */ if (i != previndex + 1) { if (dictseek(dictfp, dictindex[i].start, SEEK_SET) < 0) { warnx("seek error in checkdict()"); cleanup(); exit(1); } continue; } } clearwordpath(0); usedbits = 0; if (checkword(w, -1, wordpath) == -1) continue; st = 1; while (*pw != NULL && (st = strcmp(*pw, w)) < 0) pw++; if (st == 0) /* found it */ continue; if (nmwords == MAXMWORDS || mwordsp + wordlen + 1 >= &mwords[MAXMSPACE]) { warnx("too many words!"); cleanup(); exit(1); } mword[nmwords++] = mwordsp; p = w; while ((*mwordsp++ = *p++) != '\0') ; } } /* * Crank up a new game * If the argument is non-null then it is assumed to be a legal board spec * in ascending cube order, oth. make a random board */ static void newgame(const char *b) { int i, p, q; const char *tmp; int *lm[26]; static const char *cubes[16] = { "ednosw", "aaciot", "acelrs", "ehinps", "eefhiy", "elpstu", "acdemp", "gilruw", "egkluy", "ahmors", "abilty", "adenvz", "bfiorx", "dknotu", "abjmoq", "egintv" }; if (b == NULL) { /* * Shake the cubes and make the board */ i = 0; while (i < 100) { p = (int) (random() % 16); q = (int) (random() % 16); if (p != q) { tmp = cubes[p]; cubes[p] = cubes[q]; cubes[q] = tmp; i++; } /* else try again */ } for (i = 0; i < 16; i++) board[i] = cubes[i][random() % 6]; } else { for (i = 0; i < 16; i++) board[i] = b[i]; } board[16] = '\0'; /* * Set up the map from letter to location(s) * Each list is terminated by a -1 entry */ for (i = 0; i < 26; i++) { lm[i] = letter_map[i]; *lm[i] = -1; } for (i = 0; i < 16; i++) { int j; j = (int) (board[i] - 'a'); *lm[j] = i; *(++lm[j]) = -1; } if (debug) { for (i = 0; i < 26; i++) { int ch, j; (void) printf("%c:", 'a' + i); for (j = 0; (ch = letter_map[i][j]) != -1; j++) (void) printf(" %d", ch); (void) printf("\n"); } } } /* * Clear wordpath[]. */ static void clearwordpath(int full) { size_t pos; const size_t max = MAXWORDLEN + 1; for (pos = 0; pos < max && (full || wordpath[pos] != -1); pos++) { wordpath[pos] = -1; } } static int compar(const void *p, const void *q) { return (strcmp(*(const char *const *)p, *(const char *const *)q)); } static void usage(void) { (void) fprintf(stderr, "usage: %s [-bd] [-s#] [-t#] [-w#] [+[+]] [boardspec]\n", getprogname()); exit(1); }