/* Copyright libuv project contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "uv.h" #include "task.h" #include #include #include #if !defined(_WIN32) && !defined(_AIX) #include #endif static uv_async_t async; static uv_barrier_t barrier; static void thread_main(void* arg) { ASSERT_LE(0, uv_barrier_wait(&barrier)); uv_sleep(250); ASSERT_EQ(0, uv_async_send(&async)); } static void async_cb(uv_async_t* handle) { uv_close((uv_handle_t*) handle, NULL); } TEST_IMPL(embed) { uv_thread_t thread; uv_loop_t* loop; loop = uv_default_loop(); ASSERT_EQ(0, uv_async_init(loop, &async, async_cb)); ASSERT_EQ(0, uv_barrier_init(&barrier, 2)); ASSERT_EQ(0, uv_thread_create(&thread, thread_main, NULL)); ASSERT_LE(0, uv_barrier_wait(&barrier)); while (uv_loop_alive(loop)) { #if defined(_WIN32) || defined(_AIX) ASSERT_LE(0, uv_run(loop, UV_RUN_ONCE)); #else int rc; do { struct pollfd p; p.fd = uv_backend_fd(loop); p.events = POLLIN; p.revents = 0; rc = poll(&p, 1, uv_backend_timeout(loop)); } while (rc == -1 && errno == EINTR); ASSERT_LE(0, uv_run(loop, UV_RUN_NOWAIT)); #endif } ASSERT_EQ(0, uv_thread_join(&thread)); uv_barrier_destroy(&barrier); MAKE_VALGRIND_HAPPY(); return 0; }