// Copyright 2011 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file c_gate.hpp /// Provides direct access to the C state of the Lua wrappers. #if !defined(LUTOK_C_GATE_HPP) #define LUTOK_C_GATE_HPP #include namespace lutok { class state; /// Gateway to the raw C state of Lua. /// /// This class provides a mechanism to muck with the internals of the state /// wrapper class. Client code may wish to do so if Lutok is missing some /// features of the performance of Lutok in a particular situation is not /// reasonable. /// /// \warning The use of this class is discouraged. By using this class, you are /// entering the world of unsafety. Anything you do through the objects exposed /// through this class will not be controlled by RAII patterns not validated in /// any other way, so you can end up corrupting the Lua state and later get /// crashes on otherwise perfectly-valid C++ code. class state_c_gate { /// The C++ state that this class wraps. state& _state; public: state_c_gate(state&); ~state_c_gate(void); static state connect(lua_State*); lua_State* c_state(void); }; } // namespace lutok #endif // !defined(LUTOK_C_GATE_HPP)