/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "glxserver.h" #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" #define __GLX_PAD(x) (((x) + 3) & ~3) typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; extern GLboolean __glXErrorOccured(void); extern void __glXClearErrorOccured(void); static const unsigned dummy_answer[2] = { 0, 0 }; static GLsizei bswap_CARD32(const void *src) { union { uint32_t dst; GLsizei ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static GLshort bswap_CARD16(const void *src) { union { uint16_t dst; GLshort ret; } x; x.dst = bswap_16(*(uint16_t *) src); return x.ret; } static GLenum bswap_ENUM(const void *src) { union { uint32_t dst; GLenum ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static GLdouble bswap_FLOAT64(const void *src) { union { uint64_t dst; GLdouble ret; } x; x.dst = bswap_64(*(uint64_t *) src); return x.ret; } static GLfloat bswap_FLOAT32(const void *src) { union { uint32_t dst; GLfloat ret; } x; x.dst = bswap_32(*(uint32_t *) src); return x.ret; } static void * bswap_16_array(uint16_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint16_t temp = bswap_16(src[i]); src[i] = temp; } return src; } static void * bswap_32_array(uint32_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint32_t temp = bswap_32(src[i]); src[i] = temp; } return src; } static void * bswap_64_array(uint64_t * src, unsigned count) { unsigned i; for (i = 0; i < count; i++) { uint64_t temp = bswap_64(src[i]); src[i] = temp; } return src; } int __glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4)); error = Success; } return error; } int __glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { glEndList(); error = Success; } return error; } void __glXDispSwap_CallList(GLbyte * pc) { glCallList((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_CallLists(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); const GLenum type = (GLenum) bswap_ENUM(pc + 4); const GLvoid *lists; switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: lists = (const GLvoid *) (pc + 8); break; case GL_SHORT: case GL_UNSIGNED_SHORT: lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); break; default: return; } glCallLists(n, type, lists); } int __glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { glDeleteLists((GLuint) bswap_CARD32(pc + 0), (GLsizei) bswap_CARD32(pc + 4)); error = Success; } return error; } int __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLuint retval; retval = glGenLists((GLsizei) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_ListBase(GLbyte * pc) { glListBase((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_Begin(GLbyte * pc) { glBegin((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_Bitmap(GLbyte * pc) { const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glBitmap((GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLfloat) bswap_FLOAT32(pc + 28), (GLfloat) bswap_FLOAT32(pc + 32), (GLfloat) bswap_FLOAT32(pc + 36), (GLfloat) bswap_FLOAT32(pc + 40), bitmap); } void __glXDispSwap_Color3bv(GLbyte * pc) { glColor3bv((const GLbyte *) (pc + 0)); } void __glXDispSwap_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_Color3fv(GLbyte * pc) { glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Color3iv(GLbyte * pc) { glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Color3sv(GLbyte * pc) { glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_Color3ubv(GLbyte * pc) { glColor3ubv((const GLubyte *) (pc + 0)); } void __glXDispSwap_Color3uiv(GLbyte * pc) { glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Color3usv(GLbyte * pc) { glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_Color4bv(GLbyte * pc) { glColor4bv((const GLbyte *) (pc + 0)); } void __glXDispSwap_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_Color4fv(GLbyte * pc) { glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_Color4iv(GLbyte * pc) { glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_Color4sv(GLbyte * pc) { glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); } void __glXDispSwap_Color4ubv(GLbyte * pc) { glColor4ubv((const GLubyte *) (pc + 0)); } void __glXDispSwap_Color4uiv(GLbyte * pc) { glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_Color4usv(GLbyte * pc) { glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4)); } void __glXDispSwap_EdgeFlagv(GLbyte * pc) { glEdgeFlagv((const GLboolean *) (pc + 0)); } void __glXDispSwap_End(GLbyte * pc) { glEnd(); } void __glXDispSwap_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } void __glXDispSwap_Indexfv(GLbyte * pc) { glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_Indexiv(GLbyte * pc) { glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_Indexsv(GLbyte * pc) { glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); } void __glXDispSwap_Normal3bv(GLbyte * pc) { glNormal3bv((const GLbyte *) (pc + 0)); } void __glXDispSwap_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_Normal3fv(GLbyte * pc) { glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Normal3iv(GLbyte * pc) { glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Normal3sv(GLbyte * pc) { glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); } void __glXDispSwap_RasterPos2fv(GLbyte * pc) { glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_RasterPos2iv(GLbyte * pc) { glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_RasterPos2sv(GLbyte * pc) { glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); } void __glXDispSwap_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_RasterPos3fv(GLbyte * pc) { glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_RasterPos3iv(GLbyte * pc) { glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_RasterPos3sv(GLbyte * pc) { glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_RasterPos4fv(GLbyte * pc) { glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_RasterPos4iv(GLbyte * pc) { glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_RasterPos4sv(GLbyte * pc) { glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); } void __glXDispSwap_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2)); } void __glXDispSwap_Rectfv(GLbyte * pc) { glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2)); } void __glXDispSwap_Rectiv(GLbyte * pc) { glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2)); } void __glXDispSwap_Rectsv(GLbyte * pc) { glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); } void __glXDispSwap_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } void __glXDispSwap_TexCoord1fv(GLbyte * pc) { glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_TexCoord1iv(GLbyte * pc) { glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_TexCoord1sv(GLbyte * pc) { glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); } void __glXDispSwap_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); } void __glXDispSwap_TexCoord2fv(GLbyte * pc) { glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_TexCoord2iv(GLbyte * pc) { glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_TexCoord2sv(GLbyte * pc) { glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); } void __glXDispSwap_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_TexCoord3fv(GLbyte * pc) { glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_TexCoord3iv(GLbyte * pc) { glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_TexCoord3sv(GLbyte * pc) { glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_TexCoord4fv(GLbyte * pc) { glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_TexCoord4iv(GLbyte * pc) { glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_TexCoord4sv(GLbyte * pc) { glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); } void __glXDispSwap_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); } void __glXDispSwap_Vertex2fv(GLbyte * pc) { glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_Vertex2iv(GLbyte * pc) { glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_Vertex2sv(GLbyte * pc) { glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); } void __glXDispSwap_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_Vertex3fv(GLbyte * pc) { glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Vertex3iv(GLbyte * pc) { glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_Vertex3sv(GLbyte * pc) { glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_Vertex4fv(GLbyte * pc) { glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_Vertex4iv(GLbyte * pc) { glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); } void __glXDispSwap_Vertex4sv(GLbyte * pc) { glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); } void __glXDispSwap_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif glClipPlane((GLenum) bswap_ENUM(pc + 32), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_ColorMaterial(GLbyte * pc) { glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_CullFace(GLbyte * pc) { glCullFace((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_Fogf(GLbyte * pc) { glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_Fogfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glFogfv_size(pname)); glFogfv(pname, params); } void __glXDispSwap_Fogi(GLbyte * pc) { glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); } void __glXDispSwap_Fogiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glFogiv_size(pname)); glFogiv(pname, params); } void __glXDispSwap_FrontFace(GLbyte * pc) { glFrontFace((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_Hint(GLbyte * pc) { glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_Lightf(GLbyte * pc) { glLightf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_Lightfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glLightfv_size(pname)); glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_Lighti(GLbyte * pc) { glLighti((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_Lightiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glLightiv_size(pname)); glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_LightModelf(GLbyte * pc) { glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_LightModelfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glLightModelfv_size(pname)); glLightModelfv(pname, params); } void __glXDispSwap_LightModeli(GLbyte * pc) { glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); } void __glXDispSwap_LightModeliv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glLightModeliv_size(pname)); glLightModeliv(pname, params); } void __glXDispSwap_LineStipple(GLbyte * pc) { glLineStipple((GLint) bswap_CARD32(pc + 0), (GLushort) bswap_CARD16(pc + 4)); } void __glXDispSwap_LineWidth(GLbyte * pc) { glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); } void __glXDispSwap_Materialf(GLbyte * pc) { glMaterialf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_Materialfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glMaterialfv_size(pname)); glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_Materiali(GLbyte * pc) { glMateriali((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_Materialiv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glMaterialiv_size(pname)); glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_PointSize(GLbyte * pc) { glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); } void __glXDispSwap_PolygonMode(GLbyte * pc) { glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_PolygonStipple(GLbyte * pc) { const GLubyte *const mask = (const GLubyte *) ((pc + 20)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glPolygonStipple(mask); } void __glXDispSwap_Scissor(GLbyte * pc) { glScissor((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); } void __glXDispSwap_ShadeModel(GLbyte * pc) { glShadeModel((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_TexParameterf(GLbyte * pc) { glTexParameterf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_TexParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexParameterfv_size(pname)); glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexParameteri(GLbyte * pc) { glTexParameteri((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_TexParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexParameteriv_size(pname)); glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexImage1D((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLint) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels); } void __glXDispSwap_TexImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexImage2D((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLsizei) bswap_CARD32(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels); } void __glXDispSwap_TexEnvf(GLbyte * pc) { glTexEnvf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_TexEnvfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexEnvfv_size(pname)); glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexEnvi(GLbyte * pc) { glTexEnvi((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_TexEnviv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexEnviv_size(pname)); glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glTexGend((GLenum) bswap_ENUM(pc + 8), (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); } void __glXDispSwap_TexGendv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLdouble *params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), __glTexGendv_size(pname)); glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexGenf(GLbyte * pc) { glTexGenf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_TexGenfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glTexGenfv_size(pname)); glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_TexGeni(GLbyte * pc) { glTexGeni((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_TexGeniv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glTexGeniv_size(pname)); glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_InitNames(GLbyte * pc) { glInitNames(); } void __glXDispSwap_LoadName(GLbyte * pc) { glLoadName((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_PassThrough(GLbyte * pc) { glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); } void __glXDispSwap_PopName(GLbyte * pc) { glPopName(); } void __glXDispSwap_PushName(GLbyte * pc) { glPushName((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_DrawBuffer(GLbyte * pc) { glDrawBuffer((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_Clear(GLbyte * pc) { glClear((GLbitfield) bswap_CARD32(pc + 0)); } void __glXDispSwap_ClearAccum(GLbyte * pc) { glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLfloat) bswap_FLOAT32(pc + 12)); } void __glXDispSwap_ClearIndex(GLbyte * pc) { glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); } void __glXDispSwap_ClearColor(GLbyte * pc) { glClearColor((GLclampf) bswap_FLOAT32(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4), (GLclampf) bswap_FLOAT32(pc + 8), (GLclampf) bswap_FLOAT32(pc + 12)); } void __glXDispSwap_ClearStencil(GLbyte * pc) { glClearStencil((GLint) bswap_CARD32(pc + 0)); } void __glXDispSwap_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); } void __glXDispSwap_StencilMask(GLbyte * pc) { glStencilMask((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_ColorMask(GLbyte * pc) { glColorMask(*(GLboolean *) (pc + 0), *(GLboolean *) (pc + 1), *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); } void __glXDispSwap_DepthMask(GLbyte * pc) { glDepthMask(*(GLboolean *) (pc + 0)); } void __glXDispSwap_IndexMask(GLbyte * pc) { glIndexMask((GLuint) bswap_CARD32(pc + 0)); } void __glXDispSwap_Accum(GLbyte * pc) { glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_Disable(GLbyte * pc) { glDisable((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_Enable(GLbyte * pc) { glEnable((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_PopAttrib(GLbyte * pc) { glPopAttrib(); } void __glXDispSwap_PushAttrib(GLbyte * pc) { glPushAttrib((GLbitfield) bswap_CARD32(pc + 0)); } void __glXDispSwap_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif glMapGrid1d((GLint) bswap_CARD32(pc + 16), (GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8)); } void __glXDispSwap_MapGrid1f(GLbyte * pc) { glMapGrid1f((GLint) bswap_CARD32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif glMapGrid2d((GLint) bswap_CARD32(pc + 32), (GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLint) bswap_CARD32(pc + 36), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24)); } void __glXDispSwap_MapGrid2f(GLbyte * pc) { glMapGrid2f((GLint) bswap_CARD32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLfloat) bswap_FLOAT32(pc + 16), (GLfloat) bswap_FLOAT32(pc + 20)); } void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); } void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); } void __glXDispSwap_EvalMesh1(GLbyte * pc) { glEvalMesh1((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_EvalPoint1(GLbyte * pc) { glEvalPoint1((GLint) bswap_CARD32(pc + 0)); } void __glXDispSwap_EvalMesh2(GLbyte * pc) { glEvalMesh2((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); } void __glXDispSwap_EvalPoint2(GLbyte * pc) { glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4)); } void __glXDispSwap_AlphaFunc(GLbyte * pc) { glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_BlendFunc(GLbyte * pc) { glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_LogicOp(GLbyte * pc) { glLogicOp((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_StencilFunc(GLbyte * pc) { glStencilFunc((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8)); } void __glXDispSwap_StencilOp(GLbyte * pc) { glStencilOp((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8)); } void __glXDispSwap_DepthFunc(GLbyte * pc) { glDepthFunc((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_PixelZoom(GLbyte * pc) { glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_PixelTransferf(GLbyte * pc) { glPixelTransferf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_PixelTransferi(GLbyte * pc) { glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); } int __glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { glPixelStoref((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); error = Success; } return error; } int __glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { glPixelStorei((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); error = Success; } return error; } void __glXDispSwap_PixelMapfv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); glPixelMapfv((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_PixelMapuiv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); glPixelMapuiv((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_PixelMapusv(GLbyte * pc) { const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); glPixelMapusv((GLenum) bswap_ENUM(pc + 0), mapsize, (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0)); } void __glXDispSwap_ReadBuffer(GLbyte * pc) { glReadBuffer((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_CopyPixels(GLbyte * pc) { glCopyPixels((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16)); } void __glXDispSwap_DrawPixels(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glDrawPixels((GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLenum) bswap_ENUM(pc + 28), (GLenum) bswap_ENUM(pc + 32), pixels); } int __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; GLboolean *params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetBooleanv(pname, params); __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLdouble equation[4]; glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation); (void) bswap_64_array((uint64_t *) equation, 4); __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetDoublev(pname, params); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = glGetError(); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetFloatv(pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetIntegerv(pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapdv_size(target, query); GLdouble answerBuffer[200]; GLdouble *v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMapdv(target, query, v); (void) bswap_64_array((uint64_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapfv_size(target, query); GLfloat answerBuffer[200]; GLfloat *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMapfv(target, query, v); (void) bswap_32_array((uint32_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = (GLenum) bswap_ENUM(pc + 0); const GLenum query = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMapiv_size(target, query); GLint answerBuffer[200]; GLint *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMapiv(target, query, v); (void) bswap_32_array((uint32_t *) v, compsize); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; GLfloat *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); glGetPixelMapfv(map, values); (void) bswap_32_array((uint32_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; GLuint *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); glGetPixelMapuiv(map, values); (void) bswap_32_array((uint32_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = (GLenum) bswap_ENUM(pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; GLushort *values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); glGetPixelMapusv(map, values); (void) bswap_16_array((uint16_t *) values, compsize); __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_64_array((uint64_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = glIsList((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), (GLclampd) bswap_FLOAT64(pc + 8)); } void __glXDispSwap_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif glFrustum((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24), (GLdouble) bswap_FLOAT64(pc + 32), (GLdouble) bswap_FLOAT64(pc + 40)); } void __glXDispSwap_LoadIdentity(GLbyte * pc) { glLoadIdentity(); } void __glXDispSwap_LoadMatrixf(GLbyte * pc) { glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); } void __glXDispSwap_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); } void __glXDispSwap_MatrixMode(GLbyte * pc) { glMatrixMode((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_MultMatrixf(GLbyte * pc) { glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); } void __glXDispSwap_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); } void __glXDispSwap_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif glOrtho((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24), (GLdouble) bswap_FLOAT64(pc + 32), (GLdouble) bswap_FLOAT64(pc + 40)); } void __glXDispSwap_PopMatrix(GLbyte * pc) { glPopMatrix(); } void __glXDispSwap_PushMatrix(GLbyte * pc) { glPushMatrix(); } void __glXDispSwap_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif glRotated((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16), (GLdouble) bswap_FLOAT64(pc + 24)); } void __glXDispSwap_Rotatef(GLbyte * pc) { glRotatef((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8), (GLfloat) bswap_FLOAT32(pc + 12)); } void __glXDispSwap_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glScaled((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16)); } void __glXDispSwap_Scalef(GLbyte * pc) { glScalef((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif glTranslated((GLdouble) bswap_FLOAT64(pc + 0), (GLdouble) bswap_FLOAT64(pc + 8), (GLdouble) bswap_FLOAT64(pc + 16)); } void __glXDispSwap_Translatef(GLbyte * pc) { glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_Viewport(GLbyte * pc) { glViewport((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); } void __glXDispSwap_BindTexture(GLbyte * pc) { glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); } void __glXDispSwap_Indexubv(GLbyte * pc) { glIndexubv((const GLubyte *) (pc + 0)); } void __glXDispSwap_PolygonOffset(GLbyte * pc) { glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } int __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); if (residences == NULL) return BadAlloc; retval = glAreTexturesResident(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), residences); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); if (residences == NULL) return BadAlloc; retval = glAreTexturesResident(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), residences); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24)); } void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28)); } void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20)); } void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28)); } int __glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); glDeleteTextures(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); error = Success; } return error; } int __glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); glDeleteTextures(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); error = Success; } return error; } int __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (textures == NULL) return BadAlloc; glGenTextures(n, textures); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (textures == NULL) return BadAlloc; glGenTextures(n, textures); (void) bswap_32_array((uint32_t *) textures, n); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); glPrioritizeTextures(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0), (const GLclampf *) bswap_32_array((uint32_t *) (pc + 4), 0)); } void __glXDispSwap_TexSubImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexSubImage1D((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 36), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels); } void __glXDispSwap_TexSubImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexSubImage2D((GLenum) bswap_ENUM(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLint) bswap_CARD32(pc + 32), (GLsizei) bswap_CARD32(pc + 36), (GLsizei) bswap_CARD32(pc + 40), (GLenum) bswap_ENUM(pc + 44), (GLenum) bswap_ENUM(pc + 48), pixels); } void __glXDispSwap_BlendColor(GLbyte * pc) { glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4), (GLclampf) bswap_FLOAT32(pc + 8), (GLclampf) bswap_FLOAT32(pc + 12)); } void __glXDispSwap_BlendEquation(GLbyte * pc) { glBlendEquation((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_ColorTable(GLbyte * pc) { const GLvoid *const table = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glColorTable((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), (GLenum) bswap_ENUM(pc + 36), table); } void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname)); glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname)); glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_CopyColorTable(GLbyte * pc) { glCopyColorTable((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16)); } int __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_ColorSubTable(GLbyte * pc) { const GLvoid *const data = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glColorSubTable((GLenum) bswap_ENUM(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), (GLenum) bswap_ENUM(pc + 36), data); } void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16)); } void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 36), (GLenum) bswap_ENUM(pc + 40), image); } void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20), (GLenum) bswap_ENUM(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32), (GLenum) bswap_ENUM(pc + 36), (GLenum) bswap_ENUM(pc + 40), image); } void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); } void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), __glConvolutionParameterfv_size (pname)); glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); } void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname)); glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16)); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20)); } int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDispSwap_Histogram(GLbyte * pc) { glHistogram((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12)); } void __glXDispSwap_Minmax(GLbyte * pc) { glMinmax((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8)); } void __glXDispSwap_ResetHistogram(GLbyte * pc) { glResetHistogram((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_ResetMinmax(GLbyte * pc) { glResetMinmax((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_TexImage3D(GLbyte * pc) { const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); const GLvoid *const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32(&hdr->imageHeight)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32(&hdr->skipImages)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexImage3D((GLenum) bswap_ENUM(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLint) bswap_CARD32(pc + 44), (GLsizei) bswap_CARD32(pc + 48), (GLsizei) bswap_CARD32(pc + 52), (GLsizei) bswap_CARD32(pc + 56), (GLint) bswap_CARD32(pc + 64), (GLenum) bswap_ENUM(pc + 68), (GLenum) bswap_ENUM(pc + 72), pixels); } void __glXDispSwap_TexSubImage3D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32(&hdr->imageHeight)); glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32(&hdr->skipImages)); glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32(&hdr->skipPixels)); glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); glTexSubImage3D((GLenum) bswap_ENUM(pc + 36), (GLint) bswap_CARD32(pc + 40), (GLint) bswap_CARD32(pc + 44), (GLint) bswap_CARD32(pc + 48), (GLint) bswap_CARD32(pc + 52), (GLsizei) bswap_CARD32(pc + 60), (GLsizei) bswap_CARD32(pc + 64), (GLsizei) bswap_CARD32(pc + 68), (GLenum) bswap_ENUM(pc + 76), (GLenum) bswap_ENUM(pc + 80), pixels); } void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLsizei) bswap_CARD32(pc + 32)); } void __glXDispSwap_ActiveTexture(GLbyte * pc) { glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); } void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1)); } void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) { glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 1)); } void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) { glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); } void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2)); } void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) { glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 2)); } void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) { glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); } void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3)); } void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) { glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 3)); } void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) { glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); } void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) { glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) { glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_CompressedTexImage1D(GLbyte * pc) { PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = __glGetProcAddress("glCompressedTexImage1D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), imageSize, (const GLvoid *) (pc + 24)); } void __glXDispSwap_CompressedTexImage2D(GLbyte * pc) { PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = __glGetProcAddress("glCompressedTexImage2D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), imageSize, (const GLvoid *) (pc + 28)); } void __glXDispSwap_CompressedTexImage3D(GLbyte * pc) { PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = __glGetProcAddress("glCompressedTexImage3D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), imageSize, (const GLvoid *) (pc + 32)); } void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) { PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = __glGetProcAddress("glCompressedTexSubImage1D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16), imageSize, (const GLvoid *) (pc + 24)); } void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) { PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = __glGetProcAddress("glCompressedTexSubImage2D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLenum) bswap_ENUM(pc + 24), imageSize, (const GLvoid *) (pc + 32)); } void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) { PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = __glGetProcAddress("glCompressedTexSubImage3D"); const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLsizei) bswap_CARD32(pc + 20), (GLsizei) bswap_CARD32(pc + 24), (GLsizei) bswap_CARD32(pc + 28), (GLenum) bswap_ENUM(pc + 32), imageSize, (const GLvoid *) (pc + 40)); } void __glXDispSwap_SampleCoverage(GLbyte * pc) { PFNGLSAMPLECOVERAGEPROC SampleCoverage = __glGetProcAddress("glSampleCoverage"); SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); } void __glXDispSwap_BlendFuncSeparate(GLbyte * pc) { PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = __glGetProcAddress("glBlendFuncSeparate"); BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLenum) bswap_ENUM(pc + 12)); } void __glXDispSwap_FogCoorddv(GLbyte * pc) { PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } void __glXDispSwap_PointParameterf(GLbyte * pc) { PFNGLPOINTPARAMETERFPROC PointParameterf = __glGetProcAddress("glPointParameterf"); PointParameterf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); } void __glXDispSwap_PointParameterfv(GLbyte * pc) { PFNGLPOINTPARAMETERFVPROC PointParameterfv = __glGetProcAddress("glPointParameterfv"); const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLfloat *params; params = (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), __glPointParameterfv_size(pname)); PointParameterfv(pname, params); } void __glXDispSwap_PointParameteri(GLbyte * pc) { PFNGLPOINTPARAMETERIPROC PointParameteri = __glGetProcAddress("glPointParameteri"); PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); } void __glXDispSwap_PointParameteriv(GLbyte * pc) { PFNGLPOINTPARAMETERIVPROC PointParameteriv = __glGetProcAddress("glPointParameteriv"); const GLenum pname = (GLenum) bswap_ENUM(pc + 0); const GLint *params; params = (const GLint *) bswap_32_array((uint32_t *) (pc + 4), __glPointParameteriv_size(pname)); PointParameteriv(pname, params); } void __glXDispSwap_SecondaryColor3bv(GLbyte * pc) { PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = __glGetProcAddress("glSecondaryColor3bv"); SecondaryColor3bv((const GLbyte *) (pc + 0)); } void __glXDispSwap_SecondaryColor3dv(GLbyte * pc) { PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = __glGetProcAddress("glSecondaryColor3dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif SecondaryColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); } void __glXDispSwap_SecondaryColor3iv(GLbyte * pc) { PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = __glGetProcAddress("glSecondaryColor3iv"); SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_SecondaryColor3sv(GLbyte * pc) { PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = __glGetProcAddress("glSecondaryColor3sv"); SecondaryColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc) { PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = __glGetProcAddress("glSecondaryColor3ubv"); SecondaryColor3ubv((const GLubyte *) (pc + 0)); } void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc) { PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = __glGetProcAddress("glSecondaryColor3uiv"); SecondaryColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_SecondaryColor3usv(GLbyte * pc) { PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = __glGetProcAddress("glSecondaryColor3usv"); SecondaryColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); } void __glXDispSwap_WindowPos3fv(GLbyte * pc) { PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_BeginQuery(GLbyte * pc) { PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); } int __glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc) { PFNGLDELETEQUERIESPROC DeleteQueries = __glGetProcAddress("glDeleteQueries"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); DeleteQueries(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); error = Success; } return error; } void __glXDispSwap_EndQuery(GLbyte * pc) { PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); EndQuery((GLenum) bswap_ENUM(pc + 0)); } int __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) { PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (ids == NULL) return BadAlloc; GenQueries(n, ids); (void) bswap_32_array((uint32_t *) ids, n); __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) { PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = __glGetProcAddress("glGetQueryObjectiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryObjectiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) { PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = __glGetProcAddress("glGetQueryObjectuiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryObjectuiv_size(pname); GLuint answerBuffer[200]; GLuint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) { PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetQueryiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) { PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = IsQuery((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_BlendEquationSeparate(GLbyte * pc) { PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = __glGetProcAddress("glBlendEquationSeparate"); BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_DrawBuffers(GLbyte * pc) { PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); } void __glXDispSwap_VertexAttrib1dv(GLbyte * pc) { PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = __glGetProcAddress("glVertexAttrib1dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib1sv(GLbyte * pc) { PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = __glGetProcAddress("glVertexAttrib1sv"); VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib2dv(GLbyte * pc) { PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = __glGetProcAddress("glVertexAttrib2dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib2sv(GLbyte * pc) { PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = __glGetProcAddress("glVertexAttrib2sv"); VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib3dv(GLbyte * pc) { PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = __glGetProcAddress("glVertexAttrib3dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib3sv(GLbyte * pc) { PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = __glGetProcAddress("glVertexAttrib3sv"); VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) { PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = __glGetProcAddress("glVertexAttrib4Nbv"); VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); } void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc) { PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = __glGetProcAddress("glVertexAttrib4Niv"); VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) { PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = __glGetProcAddress("glVertexAttrib4Nsv"); VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) { PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = __glGetProcAddress("glVertexAttrib4Nubv"); VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); } void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) { PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = __glGetProcAddress("glVertexAttrib4Nuiv"); VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0), (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) { PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = __glGetProcAddress("glVertexAttrib4Nusv"); VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0), (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4bv(GLbyte * pc) { PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = __glGetProcAddress("glVertexAttrib4bv"); VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); } void __glXDispSwap_VertexAttrib4dv(GLbyte * pc) { PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = __glGetProcAddress("glVertexAttrib4dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4iv(GLbyte * pc) { PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = __glGetProcAddress("glVertexAttrib4iv"); VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0), (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4sv(GLbyte * pc) { PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = __glGetProcAddress("glVertexAttrib4sv"); VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc) { PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = __glGetProcAddress("glVertexAttrib4ubv"); VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); } void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc) { PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = __glGetProcAddress("glVertexAttrib4uiv"); VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0), (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4usv(GLbyte * pc) { PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = __glGetProcAddress("glVertexAttrib4usv"); VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0), (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_ClampColor(GLbyte * pc) { PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); } void __glXDispSwap_BindProgramARB(GLbyte * pc) { PFNGLBINDPROGRAMARBPROC BindProgramARB = __glGetProcAddress("glBindProgramARB"); BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); } int __glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) { PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = __glGetProcAddress("glDeleteProgramsARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); DeleteProgramsARB(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); error = Success; } return error; } int __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGENPROGRAMSARBPROC GenProgramsARB = __glGetProcAddress("glGenProgramsARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (programs == NULL) return BadAlloc; GenProgramsARB(n, programs); (void) bswap_32_array((uint32_t *) programs, n); __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = __glGetProcAddress("glGetProgramEnvParameterdvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = __glGetProcAddress("glGetProgramEnvParameterfvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = __glGetProcAddress("glGetProgramLocalParameterdvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params); (void) bswap_64_array((uint64_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = __glGetProcAddress("glGetProgramLocalParameterfvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), params); (void) bswap_32_array((uint32_t *) params, 4); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { PFNGLGETPROGRAMIVARBPROC GetProgramivARB = __glGetProcAddress("glGetProgramivARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = (GLenum) bswap_ENUM(pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params); (void) bswap_32_array((uint32_t *) params, compsize); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) { PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) { PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = __glGetProcAddress("glProgramEnvParameter4dvARB"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 4)); } void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) { PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = __glGetProcAddress("glProgramEnvParameter4fvARB"); ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4)); } void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) { PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = __glGetProcAddress("glProgramLocalParameter4dvARB"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 4)); } void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) { PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = __glGetProcAddress("glProgramLocalParameter4fvARB"); ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 4)); } void __glXDispSwap_ProgramStringARB(GLbyte * pc) { PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = __glGetProcAddress("glProgramStringARB"); const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); ProgramStringARB((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), len, (const GLvoid *) (pc + 12)); } void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) { PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = __glGetProcAddress("glVertexAttrib1fvARB"); VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) { PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = __glGetProcAddress("glVertexAttrib2fvARB"); VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) { PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = __glGetProcAddress("glVertexAttrib3fvARB"); VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) { PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = __glGetProcAddress("glVertexAttrib4fvARB"); VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_BindFramebuffer(GLbyte * pc) { PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = __glGetProcAddress("glBindFramebuffer"); BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); } void __glXDispSwap_BindRenderbuffer(GLbyte * pc) { PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = __glGetProcAddress("glBindRenderbuffer"); BindRenderbuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); } void __glXDispSwap_BlitFramebuffer(GLbyte * pc) { PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = __glGetProcAddress("glBlitFramebuffer"); BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20), (GLint) bswap_CARD32(pc + 24), (GLint) bswap_CARD32(pc + 28), (GLbitfield) bswap_CARD32(pc + 32), (GLenum) bswap_ENUM(pc + 36)); } int __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) { PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = __glGetProcAddress("glCheckFramebufferStatus"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_DeleteFramebuffers(GLbyte * pc) { PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = __glGetProcAddress("glDeleteFramebuffers"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); DeleteFramebuffers(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); } void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc) { PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = __glGetProcAddress("glDeleteRenderbuffers"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); DeleteRenderbuffers(n, (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 0)); } void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) { PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = __glGetProcAddress("glFramebufferRenderbuffer"); FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12)); } void __glXDispSwap_FramebufferTexture1D(GLbyte * pc) { PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = __glGetProcAddress("glFramebufferTexture1D"); FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); } void __glXDispSwap_FramebufferTexture2D(GLbyte * pc) { PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = __glGetProcAddress("glFramebufferTexture2D"); FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); } void __glXDispSwap_FramebufferTexture3D(GLbyte * pc) { PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = __glGetProcAddress("glFramebufferTexture3D"); FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLuint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16), (GLint) bswap_CARD32(pc + 20)); } void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc) { PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = __glGetProcAddress("glFramebufferTextureLayer"); FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLuint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); } int __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) { PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = __glGetProcAddress("glGenFramebuffers"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (framebuffers == NULL) return BadAlloc; GenFramebuffers(n, framebuffers); (void) bswap_32_array((uint32_t *) framebuffers, n); __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) { PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = __glGetProcAddress("glGenRenderbuffers"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); GLuint answerBuffer[200]; GLuint *renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); if (renderbuffers == NULL) return BadAlloc; GenRenderbuffers(n, renderbuffers); (void) bswap_32_array((uint32_t *) renderbuffers, n); __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDispSwap_GenerateMipmap(GLbyte * pc) { PFNGLGENERATEMIPMAPPROC GenerateMipmap = __glGetProcAddress("glGenerateMipmap"); GenerateMipmap((GLenum) bswap_ENUM(pc + 0)); } int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, GLbyte * pc) { PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv = __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8), params); (void) bswap_32_array((uint32_t *) params, 1); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) { PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = __glGetProcAddress("glGetRenderbufferParameteriv"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), params); (void) bswap_32_array((uint32_t *) params, 1); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) { PFNGLISFRAMEBUFFERPROC IsFramebuffer = __glGetProcAddress("glIsFramebuffer"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) { PFNGLISRENDERBUFFERPROC IsRenderbuffer = __glGetProcAddress("glIsRenderbuffer"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0)); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDispSwap_RenderbufferStorage(GLbyte * pc) { PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = __glGetProcAddress("glRenderbufferStorage"); RenderbufferStorage((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); } void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) { PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = __glGetProcAddress("glRenderbufferStorageMultisample"); RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0), (GLsizei) bswap_CARD32(pc + 4), (GLenum) bswap_ENUM(pc + 8), (GLsizei) bswap_CARD32(pc + 12), (GLsizei) bswap_CARD32(pc + 16)); } void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) { PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = __glGetProcAddress("glSecondaryColor3fvEXT"); SecondaryColor3fvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); } void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) { PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = __glGetProcAddress("glFogCoordfvEXT"); FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); } void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) { PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = __glGetProcAddress("glVertexAttrib1dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) { PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = __glGetProcAddress("glVertexAttrib1fvNV"); VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) { PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = __glGetProcAddress("glVertexAttrib1svNV"); VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); } void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) { PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = __glGetProcAddress("glVertexAttrib2dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) { PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = __glGetProcAddress("glVertexAttrib2fvNV"); VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) { PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = __glGetProcAddress("glVertexAttrib2svNV"); VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); } void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) { PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = __glGetProcAddress("glVertexAttrib3dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) { PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = __glGetProcAddress("glVertexAttrib3fvNV"); VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) { PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = __glGetProcAddress("glVertexAttrib3svNV"); VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); } void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) { PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = __glGetProcAddress("glVertexAttrib4dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) { PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = __glGetProcAddress("glVertexAttrib4fvNV"); VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) { PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = __glGetProcAddress("glVertexAttrib4svNV"); VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); } void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) { PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = __glGetProcAddress("glVertexAttrib4ubvNV"); VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); } void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = __glGetProcAddress("glVertexAttribs1dvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = __glGetProcAddress("glVertexAttribs1fvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) { PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = __glGetProcAddress("glVertexAttribs1svNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = __glGetProcAddress("glVertexAttribs2dvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = __glGetProcAddress("glVertexAttribs2fvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) { PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = __glGetProcAddress("glVertexAttribs2svNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = __glGetProcAddress("glVertexAttribs3dvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = __glGetProcAddress("glVertexAttribs3fvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) { PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = __glGetProcAddress("glVertexAttribs3svNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = __glGetProcAddress("glVertexAttribs4dvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = __glGetProcAddress("glVertexAttribs4fvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) { PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = __glGetProcAddress("glVertexAttribs4svNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), n, (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), 0)); } void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) { PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = __glGetProcAddress("glVertexAttribs4ubvNV"); const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), n, (const GLubyte *) (pc + 8)); } void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = __glGetProcAddress("glActiveStencilFaceEXT"); ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); }