/* * Copyright 2022 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _shader_code_hang_h_ #define _shader_code_hang_h_ static const unsigned int memcpy_shader_hang[] = { 0xFFFFFFFF, 0xBEFE0A7E, 0xBEFC0304, 0xC0C20100, 0xC0800300, 0xC8080000, 0xC80C0100, 0xC8090001, 0xC80D0101, 0xBF8C007F, 0xF0800F00, 0x00010002, 0xBEFE040C, 0xBF8C0F70, 0xBF800000, 0xBF800000, 0xF800180F, 0x03020100, 0xBF810000 }; struct shader_test_shader_bin { const uint32_t *shader; uint32_t header_length; uint32_t body_length; uint32_t foot_length; }; static const unsigned int memcpy_cs_hang_slow_ai_codes[] = { 0xd1fd0000, 0x04010c08, 0xe00c2000, 0x80000100, 0xbf8c0f70, 0xe01c2000, 0x80010100, 0xbf810000 }; static struct shader_test_shader_bin memcpy_cs_hang_slow_ai = { memcpy_cs_hang_slow_ai_codes, 4, 3, 1 }; static const unsigned int memcpy_cs_hang_slow_rv_codes[] = { 0x8e00860c, 0x32000000, 0xe00c2000, 0x80010100, 0xbf8c0f70, 0xe01c2000, 0x80020100, 0xbf810000 }; static struct shader_test_shader_bin memcpy_cs_hang_slow_rv = { memcpy_cs_hang_slow_rv_codes, 4, 3, 1 }; static const unsigned int memcpy_cs_hang_slow_nv_codes[] = { 0xd7460000, 0x04010c08, 0xe00c2000, 0x80000100, 0xbf8c0f70, 0xe01ca000, 0x80010100, 0xbf810000 }; static struct shader_test_shader_bin memcpy_cs_hang_slow_nv = { memcpy_cs_hang_slow_nv_codes, 4, 3, 1 }; static const unsigned int memcpy_ps_hang_slow_ai_codes[] = { 0xbefc000c, 0xbe8e017e, 0xbefe077e, 0xd4080000, 0xd4090001, 0xd40c0100, 0xd40d0101, 0xf0800f00, 0x00400002, 0xbefe010e, 0xbf8c0f70, 0xbf800000, 0xbf800000, 0xbf800000, 0xbf800000, 0xc400180f, 0x03020100, 0xbf810000 }; static struct shader_test_shader_bin memcpy_ps_hang_slow_ai = { memcpy_ps_hang_slow_ai_codes, 7, 2, 9 }; static const unsigned int memcpy_ps_hang_slow_navi10_codes[] = { 0xBEFC030C,0xBE8E047E,0xBEFE0A7E,0xC8080000, 0xC80C0100,0xC8090001,0xC80D0101,0xF0800F0A, 0x00400402,0x00000003,0xBEFE040E,0xBF8C0F70, 0xBF800000,0xBF800000,0xBF800000,0xBF800000, 0xF800180F,0x07060504,0xBF810000 }; static struct shader_test_shader_bin memcpy_ps_hang_slow_navi10 = { memcpy_ps_hang_slow_navi10_codes, 7, 3, 9 }; static const unsigned int memcpy_ps_hang_slow_navi21_codes[] = { 0xBEFC030C, 0xBE8E047E, 0xBEFE0A7E, 0xC8080000, 0xC8000100, 0xC8090001, 0xC8010101, 0x87FE0E7E, // header 0xF0800F0A, 0x00400002, 0x00000000, // body - image_sample instruction 0xBFA3FFE3, 0xBEFE040E, 0xBF8C3F70, 0xBF800000, 0xBF800000, 0xBF800000, 0xBF800000, 0xF800180F, 0x03020100, 0xBF810000 // footer }; static struct shader_test_shader_bin memcpy_ps_hang_slow_navi21 = { memcpy_ps_hang_slow_navi21_codes, 8, 3, 10 }; #endif