/* * twm menus include file * * * Copyright 1988 by Evans & Sutherland Computer Corporation, * Salt Lake City, Utah * Portions Copyright 1989 by the Massachusetts Institute of Technology * Cambridge, Massachusetts * * $XConsortium: menus.h,v 1.24 89/12/10 17:46:26 jim Exp $ * * 17-Nov-87 Thomas E. LaStrange File created * * Copyright 1992 Claude Lecommandeur. */ #ifndef _CTWM_MENUS_H #define _CTWM_MENUS_H #define TWM_ROOT "bLoB_GoOp" /* my private root menu */ #define TWM_WINDOWS "TwmWindows" /* for f.menu "TwmWindows" */ #define TWM_ICONS "TwmIcons" /* for f.menu "TwmIcons" */ #define TWM_WORKSPACES "TwmWorkspaces" /* for f.menu "TwmWorkspaces" */ #define TWM_ALLWINDOWS "TwmAllWindows" /* for f.menu "TwmAllWindows" */ /* Added by dl 2004 */ #define TWM_ALLICONS "TwmAllIcons" /* for f.menu "TwmAllIcons" */ /*******************************************************************/ /* Added by Dan Lilliehorn (dl@dl.nu) 2000-02-29 */ #define TWM_KEYS "TwmKeys" /* for f.menu "TwmKeys" */ #define TWM_VISIBLE "TwmVisible" /* for f.menu "TwmVisible" */ /* * MenuRoot.mapped - current/past state. * * XXX Perhaps the NEVER_MAPPED stuff should be pulled out and tracked * some other way, and mapped just made into an bool. */ typedef enum { MRM_NEVER, MRM_UNMAPPED, MRM_MAPPED, } MRMapState; struct MenuItem { struct MenuItem *next; /* next menu item */ struct MenuItem *prev; /* prev menu item */ struct MenuRoot *sub; /* MenuRoot of a pull right menu */ struct MenuRoot *root; /* back pointer to my MenuRoot */ char *item; /* the character string displayed */ char *action; /* action to be performed */ ColorPair normal; /* unhiglight colors */ ColorPair highlight; /* highlight colors */ short item_num; /* item number of this menu */ short x; /* x coordinate for text */ short func; /* twm built in function */ bool state; /* in reversed video state (i.e., active) */ short strlen; /* strlen(item) */ bool user_colors; /* colors were specified */ bool separated; /* separated from the next item */ }; struct MenuRoot { struct MenuItem *first; /* first item in menu */ struct MenuItem *last; /* last item in menu */ struct MenuItem *lastactive; /* last active item in menu */ struct MenuItem *defaultitem; /* default item in menu */ struct MenuRoot *prev; /* previous root menu if pull right */ struct MenuRoot *next; /* next in list of root menus */ char *name; /* name of root */ Window w; /* the window of the menu */ Window shadow; /* the shadow window */ ColorPair highlight; /* highlight colors */ MRMapState mapped; /* whether ever/currently mapped */ short height; /* height of the menu */ short width; /* width of the menu */ short items; /* number of items in the menu */ bool pull; /* is there a pull right entry ? */ bool entered; /* EnterNotify following pop up */ bool real_menu; /* this is a real menu */ short x, y; /* position (for pinned menus) */ bool pinned; /* is this a pinned menu*/ struct MenuRoot *pmenu; /* the associated pinned menu */ }; struct MouseButton { int func; /* the function number */ int mask; /* modifier mask */ MenuRoot *menu; /* menu if func is F_MENU */ MenuItem *item; /* action to perform if func != F_MENU */ }; struct FuncButton { struct FuncButton *next; /* next in the list of function buttons */ int num; /* button number */ int cont; /* context */ int mods; /* modifiers */ int func; /* the function number */ MenuRoot *menu; /* menu if func is F_MENU */ MenuItem *item; /* action to perform if func != F_MENU */ }; struct FuncKey { struct FuncKey *next; /* next in the list of function keys */ char *name; /* key name */ KeySym keysym; /* X keysym */ KeyCode keycode; /* X keycode */ int cont; /* context */ int mods; /* modifiers */ int func; /* function to perform */ char *win_name; /* window name (if any) */ char *action; /* action string (if any) */ MenuRoot *menu; /* menu if func is F_MENU */ }; extern MenuRoot *ActiveMenu; extern MenuItem *ActiveItem; extern bool menuFromFrameOrWindowOrTitlebar; extern char *CurrentSelectedWorkspace; extern bool AlternateContext; extern int AlternateKeymap; #define MAXMENUDEPTH 10 /* max number of nested menus */ extern int MenuDepth; #define WARPSCREEN_NEXT "next" #define WARPSCREEN_PREV "prev" #define WARPSCREEN_BACK "back" #define COLORMAP_NEXT "next" #define COLORMAP_PREV "prev" #define COLORMAP_DEFAULT "default" MenuRoot *NewMenuRoot(char *name); MenuItem *AddToMenu(MenuRoot *menu, char *item, char *action, MenuRoot *sub, int func, char *fore, char *back); bool PopUpMenu(MenuRoot *menu, int x, int y, bool center); void MakeWorkspacesMenu(void); MenuRoot *FindMenuRoot(char *name); bool AddFuncKey(char *name, int cont, int mods, int func, MenuRoot *menu, char *win_name, char *action); void AddFuncButton(int num, int cont, int mods, int func, MenuRoot *menu, MenuItem *item); void AddDefaultFuncButtons(void); void PopDownMenu(void); void HideMenu(MenuRoot *menu); void PaintEntry(MenuRoot *mr, MenuItem *mi, bool exposure); void PaintMenu(MenuRoot *mr, XEvent *e); bool cur_fromMenu(void); void UpdateMenu(void); void MakeMenus(void); void MakeMenu(MenuRoot *mr); void MoveMenu(XEvent *eventp); void WarpCursorToDefaultEntry(MenuRoot *menu); // Mostly internal; exposed for testing char *mk_twmkeys_entry(const FuncKey *key); #endif /* _CTWM_MENUS_H */