/* * © Copyright 2017-2018 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef __AGX_POOL_H__ #define __AGX_POOL_H__ #include #include "asahi/lib/agx_pack.h" #include "agx_bo.h" #include "util/u_dynarray.h" /* Represents a pool of memory that can only grow, used to allocate objects * with the same lifetime as the pool itself. In OpenGL, a pool is owned by the * batch for transient structures. In Vulkan, it may be owned by e.g. the * command pool */ struct agx_pool { /* Parent device for allocation */ struct agx_device *dev; /* BOs allocated by this pool */ struct util_dynarray bos; /* Current transient BO */ struct agx_bo *transient_bo; /* Within the topmost transient BO, how much has been used? */ unsigned transient_offset; /* BO flags to use in the pool */ unsigned create_flags; }; void agx_pool_init(struct agx_pool *pool, struct agx_device *dev, unsigned create_flags, bool prealloc); void agx_pool_cleanup(struct agx_pool *pool); static inline unsigned agx_pool_num_bos(struct agx_pool *pool) { return util_dynarray_num_elements(&pool->bos, struct agx_bo *); } void agx_pool_get_bo_handles(struct agx_pool *pool, uint32_t *handles); /* Represents a fat pointer for GPU-mapped memory, returned from the transient * allocator and not used for much else */ struct agx_ptr agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment); uint64_t agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz); uint64_t agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz, unsigned alignment); struct agx_desc_alloc_info { unsigned size; unsigned align; unsigned nelems; }; #define AGX_DESC_ARRAY(count, name) \ { \ .size = MALI_ ## name ## _LENGTH, \ .align = MALI_ ## name ## _ALIGN, \ .nelems = count, \ } #define AGX_DESC(name) AGX_DESC_ARRAY(1, name) #define AGX_DESC_AGGREGATE(...) \ (struct agx_desc_alloc_info[]) { \ __VA_ARGS__, \ { 0 }, \ } static inline struct agx_ptr agx_pool_alloc_descs(struct agx_pool *pool, const struct agx_desc_alloc_info *descs) { unsigned size = 0; unsigned align = descs[0].align; for (unsigned i = 0; descs[i].size; i++) { assert(!(size & (descs[i].align - 1))); size += descs[i].size * descs[i].nelems; } return agx_pool_alloc_aligned(pool, size, align); } #define agx_pool_alloc_desc(pool, name) \ agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC(name))) #define agx_pool_alloc_desc_array(pool, count, name) \ agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC_ARRAY(count, name))) #define agx_pool_alloc_desc_aggregate(pool, ...) \ agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(__VA_ARGS__)) #endif