/* * Copyright (C) 2019 Ryan Houdek * Copyright (C) 2014 Rob Clark * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "main/mtypes.h" #include "compiler/glsl/standalone.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/glsl/gl_nir.h" #include "compiler/nir_types.h" #include "util/u_dynarray.h" #include "agx_compile.h" #include "agx_minifloat.h" static int st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless) { return glsl_count_dword_slots(type, bindless); } static int glsl_type_size(const struct glsl_type *type, bool bindless) { return glsl_count_attribute_slots(type, false); } static void insert_sorted(struct exec_list *var_list, nir_variable *new_var) { nir_foreach_variable_in_list (var, var_list) { if (var->data.location > new_var->data.location) { exec_node_insert_node_before(&var->node, &new_var->node); return; } } exec_list_push_tail(var_list, &new_var->node); } static void sort_varyings(nir_shader *nir, nir_variable_mode mode) { struct exec_list new_list; exec_list_make_empty(&new_list); nir_foreach_variable_with_modes_safe (var, nir, mode) { exec_node_remove(&var->node); insert_sorted(&new_list, var); } exec_list_append(&nir->variables, &new_list); } static void fixup_varying_slots(nir_shader *nir, nir_variable_mode mode) { nir_foreach_variable_with_modes (var, nir, mode) { if (var->data.location >= VARYING_SLOT_VAR0) { var->data.location += 9; } else if ((var->data.location >= VARYING_SLOT_TEX0) && (var->data.location <= VARYING_SLOT_TEX7)) { var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; } } } static void compile_shader(char **argv) { struct gl_shader_program *prog; nir_shader *nir[2]; unsigned shader_types[2] = { MESA_SHADER_VERTEX, MESA_SHADER_FRAGMENT, }; struct standalone_options options = { .glsl_version = 300, /* ES - needed for precision */ .do_link = true, .lower_precision = true }; static struct gl_context local_ctx; prog = standalone_compile_shader(&options, 2, argv, &local_ctx); prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; struct util_dynarray binary; util_dynarray_init(&binary, NULL); for (unsigned i = 0; i < 2; ++i) { nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &agx_nir_options); if (i == 0) { nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, glsl_type_size); sort_varyings(nir[i], nir_var_shader_out); nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, glsl_type_size); fixup_varying_slots(nir[i], nir_var_shader_out); } else { sort_varyings(nir[i], nir_var_shader_in); nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, glsl_type_size); fixup_varying_slots(nir[i], nir_var_shader_in); nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, glsl_type_size); } nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms, glsl_type_size); NIR_PASS_V(nir[i], nir_lower_global_vars_to_local); NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0); NIR_PASS_V(nir[i], nir_lower_system_values); NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog); NIR_PASS_V(nir[i], nir_split_var_copies); NIR_PASS_V(nir[i], nir_lower_var_copies); NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform, st_packed_uniforms_type_size, (nir_lower_io_options)0); NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false); /* before buffers and vars_to_ssa */ NIR_PASS_V(nir[i], gl_nir_lower_images, true); NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog); NIR_PASS_V(nir[i], nir_opt_constant_folding); struct agx_shader_info out = { 0 }; struct agx_shader_key keys[2] = { { .vs = { .num_vbufs = 1, .vbuf_strides = { 16 }, .attributes = { { .buf = 0, .src_offset = 0, .format = AGX_FORMAT_I32, .nr_comps_minus_1 = 4 - 1 } }, } }, { .fs = { .tib_formats = { AGX_FORMAT_U8NORM } } } }; agx_compile_shader_nir(nir[i], &keys[i], &binary, &out); char *fn = NULL; asprintf(&fn, "shader_%u.bin", i); assert(fn != NULL); FILE *fp = fopen(fn, "wb"); fwrite(binary.data, 1, binary.size, fp); fclose(fp); free(fn); util_dynarray_clear(&binary); } util_dynarray_fini(&binary); } static void disassemble(const char *filename, bool verbose) { FILE *fp = fopen(filename, "rb"); assert(fp); fseek(fp, 0, SEEK_END); unsigned filesize = ftell(fp); rewind(fp); uint32_t *code = malloc(filesize); unsigned res = fread(code, 1, filesize, fp); if (res != filesize) { printf("Couldn't read full file\n"); } fclose(fp); /* TODO: stub */ free(code); } static void tests() { #ifndef NDEBUG agx_minifloat_tests(); printf("Pass.\n"); #else fprintf(stderr, "tests not compiled in NDEBUG mode"); #endif } int main(int argc, char **argv) { if (argc < 2) { printf("Pass a command\n"); exit(1); } if (strcmp(argv[1], "compile") == 0) compile_shader(&argv[2]); else if (strcmp(argv[1], "disasm") == 0) disassemble(argv[2], false); else if (strcmp(argv[1], "disasm-verbose") == 0) disassemble(argv[2], true); else if (strcmp(argv[1], "test") == 0) tests(); else unreachable("Unknown command. Valid: compile/disasm/disasm-verbose"); return 0; }