typedef const unsigned short table_t[1024]; static const int prime_factor = 89, prime_step = 281; static const struct value_desc values[] = { { 0, }, { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, { GL_BLEND_SRC, CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, { GL_CULL_FACE_MODE, CONTEXT_ENUM16(Polygon.CullFaceMode), NO_EXTRA }, { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), extra_new_buffers }, { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, { GL_DEPTH_FUNC, CONTEXT_ENUM16(Depth.Func), NO_EXTRA }, { GL_DEPTH_RANGE, LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA }, { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, { GL_FRONT_FACE, CONTEXT_ENUM16(Polygon.FrontFace), NO_EXTRA }, { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_SCISSOR_TEST, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), extra_new_buffers }, { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_REF, LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA }, { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, { GL_VIEWPORT, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map }, { GL_BLEND_SRC_RGB, CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLEND_DST_RGB, CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM16(Color.Blend[0].SrcA), NO_EXTRA }, { GL_BLEND_DST_ALPHA, CONTEXT_ENUM16(Color.Blend[0].DstA), NO_EXTRA }, { GL_BLEND_EQUATION, CONTEXT_ENUM16(Color.Blend[0].EquationRGB), NO_EXTRA }, { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM16(Color.Blend[0].EquationA), NO_EXTRA }, { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, { GL_SAMPLE_COVERAGE_VALUE_ARB, CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, { GL_SAMPLE_COVERAGE_INVERT_ARB, CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, { GL_SAMPLE_BUFFERS_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_SAMPLES_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_SAMPLE_SHADING_ARB, CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading }, { GL_MIN_SAMPLE_SHADING_VALUE_ARB, CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading }, { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM16(Hint.GenerateMipmap), NO_EXTRA }, { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM16(Light.ClampVertexColor), extra_ARB_color_buffer_float }, { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM16(Color.ClampFragmentColor), extra_ARB_color_buffer_float }, { GL_CLAMP_READ_COLOR, CONTEXT_ENUM16(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore }, { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers }, { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), NO_EXTRA }, { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), NO_EXTRA }, { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, { GL_VERTEX_ARRAY_BINDING, ARRAY_INT(Name), NO_EXTRA }, { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic }, { GL_DEBUG_OUTPUT, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_DEBUG_OUTPUT_SYNCHRONOUS, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_DEBUG_LOGGED_MESSAGES, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MAX_DEBUG_LOGGED_MESSAGES, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA }, { GL_MAX_DEBUG_MESSAGE_LENGTH, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA }, { GL_MAX_LABEL_LENGTH, CONST(MAX_LABEL_LENGTH), NO_EXTRA }, { GL_MAX_DEBUG_GROUP_STACK_DEPTH, CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA }, { GL_DEBUG_GROUP_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_POLYGON_OFFSET_CLAMP_EXT, CONTEXT_FLOAT(Polygon.OffsetClamp), extra_ARB_polygon_offset_clamp }, { GL_NUM_DEVICE_UUIDS_EXT, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_DRIVER_UUID_EXT, LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, NO_EXTRA }, { GL_DEVICE_UUID_EXT, LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, NO_EXTRA }, { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, { GL_LIGHT_MODEL_AMBIENT, CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM16(Color.AlphaFunc), NO_EXTRA }, { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, { GL_BLEND_DST, CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current }, { GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current }, { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit }, { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, { GL_FOG_HINT, CONTEXT_ENUM16(Hint.Fog), NO_EXTRA }, { GL_FOG_MODE, CONTEXT_ENUM16(Fog.Mode), NO_EXTRA }, { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM16(Hint.LineSmooth), NO_EXTRA }, { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, { GL_LOGIC_OP_MODE, CONTEXT_ENUM16(Color.LogicOp), NO_EXTRA }, { GL_MATRIX_MODE, CONTEXT_ENUM16(Transform.MatrixMode), NO_EXTRA }, { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM16(Hint.PerspectiveCorrection), NO_EXTRA }, { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM16(Hint.PointSmooth), NO_EXTRA }, { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, { GL_SHADE_MODEL, CONTEXT_ENUM16(Light.ShadeModel), NO_EXTRA }, { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit }, { GL_VERTEX_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_VERTEX_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_POS].Format.Type), NO_EXTRA }, { GL_VERTEX_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, { GL_NORMAL_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type), NO_EXTRA }, { GL_NORMAL_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, { GL_COLOR_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_COLOR_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type), NO_EXTRA }, { GL_COLOR_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_TYPE, LOC_CUSTOM, TYPE_ENUM16, offsetof(struct gl_array_attributes, Format.Type), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_STRIDE, LOC_CUSTOM, TYPE_SHORT, offsetof(struct gl_array_attributes, Stride), NO_EXTRA }, { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA }, { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, { GL_POINT_SPRITE_NV, CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite }, { GL_POINT_SIZE_ARRAY_OES, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Format.Type, TYPE_ENUM16), NO_EXTRA }, { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_SHORT), NO_EXTRA }, { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_GPU_DISJOINT_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_disjoint_timer_query }, { GL_MAX_TEXTURE_COORDS_ARB, CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program }, { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, { GL_MAX_SHADER_COMPILER_THREADS_ARB, CONTEXT_INT(Hint.MaxShaderCompilerThreads), NO_EXTRA }, { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA }, { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA }, { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM16(ColorDrawBuffer[1]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM16(ColorDrawBuffer[2]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM16(ColorDrawBuffer[3]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM16(ColorDrawBuffer[4]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM16(ColorDrawBuffer[5]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM16(ColorDrawBuffer[6]), extra_valid_draw_buffer }, { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM16(ColorDrawBuffer[7]), extra_valid_draw_buffer }, { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program }, { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader }, { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader }, { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM16(Stencil.Function[1]), NO_EXTRA }, { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_UINT(Stencil.ValueMask[1]), NO_EXTRA }, { GL_STENCIL_BACK_WRITEMASK, CONTEXT_UINT(Stencil.WriteMask[1]), NO_EXTRA }, { GL_STENCIL_BACK_REF, LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA }, { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM16(Stencil.FailFunc[1]), NO_EXTRA }, { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM16(Stencil.ZFailFunc[1]), NO_EXTRA }, { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM16(Stencil.ZPassFunc[1]), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIBS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2 }, { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, CONTEXT_ENUM16(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, extra_NV_read_buffer_api_gl }, { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), extra_ARB_ES2_compatibility_api_es2 }, { GL_SHADER_BINARY_FORMATS, LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2 }, { GL_NUM_PROGRAM_BINARY_FORMATS, CONTEXT_UINT(Const.NumProgramBinaryFormats), NO_EXTRA }, { GL_PROGRAM_BINARY_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, { GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL, CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query }, { GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL, CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query }, { GL_CONTEXT_RELEASE_BEHAVIOR, CONTEXT_ENUM16(Const.ContextReleaseBehavior), NO_EXTRA }, { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended }, { GL_BLEND_ADVANCED_COHERENT_KHR, CONTEXT_BOOL(Color.BlendCoherent), extra_KHR_blend_equation_advanced_coherent }, { GL_CONTEXT_ROBUST_ACCESS, CONTEXT_ENUM16(Const.RobustAccess), extra_KHR_robustness }, { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM16(Const.ResetStrategy), extra_KHR_robustness_or_GL }, { GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV, CONTEXT_UINT(SubpixelPrecisionBias[0]), extra_NV_conservative_raster }, { GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV, CONTEXT_UINT(SubpixelPrecisionBias[1]), extra_NV_conservative_raster }, { GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV, CONTEXT_UINT(Const.MaxSubpixelPrecisionBiasBits), extra_NV_conservative_raster }, { GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV, CONTEXT_FLOAT2(Const.ConservativeRasterDilateRange), extra_NV_conservative_raster_dilate }, { GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV, CONTEXT_FLOAT(Const.ConservativeRasterDilateGranularity), extra_NV_conservative_raster_dilate }, { GL_CONSERVATIVE_RASTER_DILATE_NV, CONTEXT_FLOAT(ConservativeRasterDilate), extra_NV_conservative_raster_dilate }, { GL_CONSERVATIVE_RASTER_MODE_NV, CONTEXT_ENUM16(ConservativeRasterMode), extra_NV_conservative_raster_pre_snap_triangles }, { GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD, CONTEXT_INT(Const.MaxColorFramebufferSamples), extra_AMD_framebuffer_multisample_advanced }, { GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD, CONTEXT_INT(Const.MaxColorFramebufferStorageSamples), extra_AMD_framebuffer_multisample_advanced }, { GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD, CONTEXT_INT(Const.MaxDepthStencilFramebufferSamples), extra_AMD_framebuffer_multisample_advanced }, { GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD, CONTEXT_INT(Const.NumSupportedMultisampleModes), extra_AMD_framebuffer_multisample_advanced }, { GL_SUPPORTED_MULTISAMPLE_MODES_AMD, LOC_CUSTOM, TYPE_INT_N, 0, extra_AMD_framebuffer_multisample_advanced }, { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA }, { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 }, { GL_MAX_VERTEX_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3 }, { GL_MAX_FRAGMENT_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3 }, { GL_MAX_ELEMENT_INDEX, CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3 }, { GL_PRIMITIVE_RESTART_FIXED_INDEX, CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_compatibility_api_es3 }, { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader }, { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, { GL_SAMPLER_BINDING, LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA }, { GL_MAX_SERVER_WAIT_TIMEOUT, CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3 }, { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object }, { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object }, { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object }, { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object }, { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object }, { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object }, { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader }, { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader }, { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3_gpushader4 }, { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3_gpushader4 }, { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object }, { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object }, { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3 }, { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3 }, { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback }, { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback }, { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback }, { GL_MAX_WINDOW_RECTANGLES_EXT, CONTEXT_INT(Const.MaxWindowRectangles), extra_EXT_window_rectangles }, { GL_NUM_WINDOW_RECTANGLES_EXT, CONTEXT_INT(Scissor.NumWindowRects), extra_EXT_window_rectangles }, { GL_WINDOW_RECTANGLE_MODE_EXT, CONTEXT_ENUM16(Scissor.WindowRectMode), extra_EXT_window_rectangles }, { GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables }, { GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables }, { GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables }, { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, { GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, CONTEXT_BOOL(Extensions.EXT_shader_framebuffer_fetch), extra_EXT_shader_framebuffer_fetch }, { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external }, { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external }, { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object }, { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object }, { GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range }, { GL_MAX_IMAGE_UNITS, CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store }, { GL_MAX_VERTEX_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store }, { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store }, { GL_MAX_COMBINED_IMAGE_UNIFORMS, CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store }, { GL_ATOMIC_COUNTER_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters }, { GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters }, { GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters }, { GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_VERTEX_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_FRAGMENT_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters }, { GL_MAX_COMBINED_ATOMIC_COUNTERS, CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters }, { GL_TEXTURE_BINDING_2D_MULTISAMPLE, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample }, { GL_MAX_COLOR_TEXTURE_SAMPLES, CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample }, { GL_MAX_DEPTH_TEXTURE_SAMPLES, CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample }, { GL_MAX_INTEGER_SAMPLES, CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample }, { GL_SAMPLE_MASK, CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample }, { GL_MAX_SAMPLE_MASK_WORDS, CONST(1), extra_ARB_texture_multisample }, { GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample }, { GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather }, { GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather }, { GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, CONTEXT_INT(Const.MaxComputeSharedMemorySize), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31 }, { GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31 }, { GL_DISPATCH_INDIRECT_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31 }, { GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31 }, { GL_MAX_FRAMEBUFFER_WIDTH, CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments }, { GL_MAX_FRAMEBUFFER_HEIGHT, CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments }, { GL_MAX_FRAMEBUFFER_SAMPLES, CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments }, { GL_MAX_FRAMEBUFFER_LAYERS, CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader }, { GL_MAX_UNIFORM_LOCATIONS, CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location }, { GL_PROGRAM_PIPELINE_BINDING, LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA }, { GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, CONTEXT_INT(Const.MaxVertexAttribRelativeOffset), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIB_BINDINGS, CONTEXT_INT(Const.MaxVertexAttribBindings), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIB_STRIDE, CONTEXT_UINT(Const.MaxVertexAttribStride), NO_EXTRA }, { GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_SHADER_STORAGE_BLOCK_SIZE, CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31 }, { GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31 }, { GL_SHADER_STORAGE_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31 }, { GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31 }, { GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array_OES_texture_cube_map_array }, { GL_NUM_SHADING_LANGUAGE_VERSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_43 }, { GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations }, { GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations }, { GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations }, { GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations }, { GL_DRAW_INDIRECT_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect }, { GL_MAX_GEOMETRY_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader }, { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader }, { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader }, { GL_MAX_GEOMETRY_OUTPUT_VERTICES, CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader }, { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader }, { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader }, { GL_PATCH_VERTICES, CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader }, { GL_PATCH_DEFAULT_OUTER_LEVEL, CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader }, { GL_PATCH_DEFAULT_INNER_LEVEL, CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader }, { GL_MAX_TESS_GEN_LEVEL, CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader }, { GL_MAX_PATCH_VERTICES, CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader }, { GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_PATCH_COMPONENTS, CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader }, { GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader }, { GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader }, { GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader }, { GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader }, { GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader }, { GL_MAX_GEOMETRY_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader }, { GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation }, { GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation }, { GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader }, { GL_MAX_GEOMETRY_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader }, { GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation }, { GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation }, { GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation }, { GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation }, { GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader }, { GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object }, { GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object }, { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader }, { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT64(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader }, { GL_LAYER_PROVOKING_VERTEX, CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader }, { GL_MAX_GEOMETRY_SHADER_INVOCATIONS, CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader }, { GL_PRIMITIVE_BOUNDING_BOX_ARB, CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box }, { GL_MAX_VIEWPORTS, CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array_or_oes_viewport_array }, { GL_VIEWPORT_SUBPIXEL_BITS, CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array_or_oes_viewport_array }, { GL_VIEWPORT_BOUNDS_RANGE, CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array_or_oes_viewport_array }, { GL_VIEWPORT_INDEX_PROVOKING_VERTEX, CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array }, { GL_CONSERVATIVE_RASTERIZATION_INTEL, CONTEXT_BOOL(IntelConservativeRasterization), extra_INTEL_conservative_rasterization }, { GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB, CONTEXT_FLOAT2(Const.MinLineWidthAA), extra_ES32 }, { GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB, CONTEXT_FLOAT(Const.LineWidthGranularity), extra_ES32 }, { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, { GL_CLIP_DEPTH_MODE, CONTEXT_ENUM16(Transform.ClipDepthMode), extra_ARB_clip_control }, { GL_CLIP_ORIGIN, CONTEXT_ENUM16(Transform.ClipOrigin), extra_ARB_clip_control }, { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM16(Light.ColorMaterialFace), NO_EXTRA }, { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM16(Light.ColorMaterialMode), NO_EXTRA }, { GL_CURRENT_INDEX, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current }, { GL_CURRENT_RASTER_COLOR, CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, { GL_CURRENT_RASTER_SECONDARY_COLOR, CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit }, { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, { GL_DRAW_BUFFER, BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA }, { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current }, { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM16(Feedback.Type), NO_EXTRA }, { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, { GL_INDEX_MODE, CONST(0) , NO_EXTRA }, { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM16(Light.Model.ColorControl), NO_EXTRA }, { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM16, 0, NO_EXTRA }, { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM16(Hint.PolygonSmooth), NO_EXTRA }, { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, { GL_RENDER_MODE, CONTEXT_ENUM16(RenderMode), NO_EXTRA }, { GL_RGBA_MODE, CONST(1), NO_EXTRA }, { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array }, { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_INDEX_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type), NO_EXTRA }, { GL_INDEX_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_ENUM16(Hint.TextureCompression), NO_EXTRA }, { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), NO_EXTRA }, { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_WIDTH, CONTEXT_INT(Unpack.CompressedBlockWidth), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, CONTEXT_INT(Unpack.CompressedBlockHeight), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_DEPTH, CONTEXT_INT(Unpack.CompressedBlockDepth), NO_EXTRA }, { GL_UNPACK_COMPRESSED_BLOCK_SIZE, CONTEXT_INT(Unpack.CompressedBlockSize), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_WIDTH, CONTEXT_INT(Pack.CompressedBlockWidth), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_HEIGHT, CONTEXT_INT(Pack.CompressedBlockHeight), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_DEPTH, CONTEXT_INT(Pack.CompressedBlockDepth), NO_EXTRA }, { GL_PACK_COMPRESSED_BLOCK_SIZE, CONTEXT_INT(Pack.CompressedBlockSize), NO_EXTRA }, { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA }, { GL_CURRENT_SECONDARY_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current }, { GL_SECONDARY_COLOR_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_CURRENT_FOG_COORDINATE, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current }, { GL_FOG_COORDINATE_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_TYPE, ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_FOG].Format.Type), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_STRIDE, ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA }, { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM16(Fog.FogCoordinateSource), NO_EXTRA }, { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM16(Fog.FogDistanceMode), extra_NV_fog_distance }, { GL_RASTER_POSITION_UNCLIPPED_IBM, CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA }, { GL_POINT_SPRITE_R_MODE_NV, CONTEXT_ENUM16(Point.SpriteRMode), extra_NV_point_sprite }, { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM16(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite }, { GL_TEXTURE_RECTANGLE_NV, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, { GL_TEXTURE_BINDING_RECTANGLE_NV, LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side }, { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA }, { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA }, { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA }, { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart }, { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart }, { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, { GL_VERTEX_PROGRAM_ARB, CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program }, { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program }, { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program }, { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program }, { GL_MAX_PROGRAM_MATRICES_ARB, CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program }, { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_TRANSPOSE_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program }, { GL_PROGRAM_ERROR_POSITION_ARB, CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program }, { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program }, { GL_RGBA_SIGNED_COMPONENTS_EXT, LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float }, { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test }, { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test }, { GL_DEPTH_CLAMP, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_depth_clamp }, { GL_FRAGMENT_SHADER_ATI, CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader }, { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, { GL_PROVOKING_VERTEX_EXT, CONTEXT_ENUM16(Light.ProvokingVertex), extra_EXT_provoking_vertex }, { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex_32 }, { GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, { GL_RGBA_INTEGER_MODE_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_texture_integer_and_new_buffers }, { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3 }, { GL_MAX_VERTEX_STREAMS, CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5 }, { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers }, { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers }, { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31 }, { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), extra_version_31 }, { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), extra_version_32 }, { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }, { GL_MIN_MAP_BUFFER_ALIGNMENT, CONTEXT_INT(Const.MinMapBufferAlignment), NO_EXTRA }, { GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather }, { GL_MAX_IMAGE_SAMPLES, CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store }, { GL_QUERY_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object }, { GL_VBO_FREE_MEMORY_ATI, LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo }, { GL_TEXTURE_FREE_MEMORY_ATI, LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo }, { GL_RENDERBUFFER_FREE_MEMORY_ATI, LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo }, { GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info }, { GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info }, { GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info }, { GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info }, { GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info }, { GL_MAX_CULL_DISTANCES, CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance }, { GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance }, { GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB, CONTEXT_INT(Const.MaxComputeVariableGroupInvocations), extra_ARB_compute_variable_group_size }, { GL_SPARSE_BUFFER_PAGE_SIZE_ARB, CONTEXT_INT(Const.SparseBufferPageSize), extra_ARB_sparse_buffer }, { GL_MAX_SUBROUTINES, CONST(MAX_SUBROUTINES), NO_EXTRA }, { GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), NO_EXTRA }, { GL_PARAMETER_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters }, { GL_DEPTH_CLAMP_NEAR_AMD, CONTEXT_BOOL(Transform.DepthClampNear), extra_AMD_depth_clamp_separate }, { GL_DEPTH_CLAMP_FAR_AMD, CONTEXT_BOOL(Transform.DepthClampFar), extra_AMD_depth_clamp_separate }, }; static table_t table_API_OPENGL = { 95, 553, 492, 0, 152, 214, 0, 0, 245, 496, 564, 121, 304, 397, 409, 0, 0, 0, 337, 599, 278, 257, 0, 387, 0, 0, 0, 474, 0, 0, 0, 497, 413, 0, 194, 353, 0, 0, 179, 164, 528, 147, 153, 6, 0, 0, 423, 0, 340, 0, 416, 282, 154, 362, 463, 0, 64, 620, 0, 0, 0, 241, 346, 0, 596, 0, 0, 229, 0, 0, 254, 309, 0, 609, 420, 86, 557, 520, 236, 0, 0, 253, 371, 292, 158, 0, 380, 0, 265, 96, 554, 0, 0, 157, 0, 0, 123, 246, 465, 0, 427, 305, 320, 414, 0, 0, 0, 338, 311, 0, 390, 0, 0, 570, 0, 0, 475, 0, 0, 0, 137, 0, 0, 196, 258, 0, 0, 180, 293, 43, 131, 0, 199, 0, 0, 444, 0, 432, 73, 0, 0, 433, 363, 0, 146, 638, 0, 0, 594, 428, 323, 0, 0, 597, 0, 0, 228, 576, 0, 255, 0, 0, 610, 421, 85, 558, 536, 80, 20, 0, 541, 218, 547, 162, 565, 600, 455, 585, 97, 0, 456, 487, 139, 0, 598, 450, 280, 466, 0, 438, 0, 322, 0, 0, 581, 0, 335, 0, 0, 391, 0, 448, 0, 0, 0, 476, 0, 0, 42, 138, 260, 0, 195, 356, 0, 0, 181, 166, 223, 473, 601, 202, 0, 0, 109, 0, 0, 74, 0, 0, 434, 364, 0, 144, 639, 0, 317, 0, 410, 329, 618, 328, 82, 271, 0, 230, 0, 0, 490, 0, 0, 613, 0, 83, 559, 537, 238, 21, 0, 489, 216, 548, 165, 440, 634, 523, 586, 98, 0, 521, 256, 151, 39, 249, 125, 281, 0, 0, 441, 0, 316, 110, 0, 582, 0, 336, 0, 0, 591, 0, 449, 0, 0, 0, 91, 0, 0, 453, 23, 367, 0, 44, 355, 0, 509, 587, 167, 142, 127, 54, 203, 0, 0, 3, 0, 0, 0, 0, 0, 118, 365, 0, 145, 239, 0, 398, 0, 629, 0, 425, 347, 84, 405, 0, 0, 642, 470, 300, 0, 0, 612, 0, 384, 0, 452, 500, 0, 358, 626, 217, 0, 488, 530, 635, 445, 574, 99, 0, 0, 0, 156, 33, 247, 129, 212, 485, 0, 439, 0, 348, 111, 0, 0, 377, 341, 604, 0, 392, 264, 480, 0, 436, 0, 93, 426, 263, 29, 494, 368, 615, 579, 201, 50, 512, 182, 168, 190, 572, 0, 204, 30, 0, 2, 0, 242, 354, 0, 0, 502, 517, 222, 296, 0, 350, 400, 0, 0, 388, 373, 297, 0, 272, 0, 0, 643, 471, 621, 0, 0, 611, 0, 385, 495, 266, 191, 332, 0, 0, 75, 289, 169, 183, 636, 525, 529, 100, 0, 0, 106, 77, 35, 248, 126, 213, 71, 0, 442, 0, 349, 112, 0, 0, 376, 0, 0, 0, 577, 290, 524, 0, 0, 0, 92, 0, 0, 17, 0, 261, 324, 0, 46, 49, 510, 588, 540, 25, 0, 0, 205, 31, 0, 417, 0, 0, 623, 0, 12, 0, 519, 0, 294, 0, 0, 396, 0, 443, 389, 375, 298, 0, 273, 0, 27, 0, 481, 333, 0, 0, 0, 424, 584, 94, 68, 193, 0, 0, 0, 76, 602, 546, 532, 637, 0, 287, 101, 0, 0, 107, 625, 40, 0, 128, 0, 72, 130, 437, 608, 0, 113, 0, 0, 378, 0, 327, 0, 268, 291, 0, 0, 0, 200, 0, 215, 262, 4, 0, 148, 325, 580, 174, 52, 508, 589, 542, 19, 477, 522, 206, 0, 630, 575, 0, 578, 627, 0, 13, 0, 366, 0, 295, 0, 0, 319, 0, 55, 0, 374, 299, 0, 275, 569, 514, 0, 482, 334, 0, 0, 0, 176, 0, 78, 69, 192, 285, 351, 0, 61, 603, 159, 533, 0, 0, 645, 102, 134, 0, 108, 0, 34, 0, 124, 0, 310, 18, 0, 0, 315, 114, 0, 0, 379, 0, 0, 459, 269, 545, 0, 372, 0, 483, 0, 219, 0, 1, 0, 149, 326, 0, 173, 51, 507, 177, 543, 527, 478, 0, 207, 0, 631, 0, 0, 0, 135, 0, 14, 0, 7, 386, 343, 0, 87, 321, 0, 56, 0, 628, 330, 0, 274, 571, 516, 0, 513, 339, 0, 0, 0, 0, 0, 22, 48, 24, 0, 402, 0, 62, 0, 160, 0, 0, 63, 646, 583, 468, 451, 0, 0, 36, 0, 0, 103, 359, 132, 0, 0, 0, 115, 0, 0, 237, 0, 0, 0, 270, 0, 486, 370, 633, 484, 0, 220, 0, 9, 503, 150, 267, 0, 560, 395, 506, 57, 544, 0, 479, 0, 208, 614, 632, 0, 0, 0, 141, 0, 10, 431, 8, 197, 345, 119, 361, 318, 0, 0, 0, 0, 331, 0, 276, 0, 0, 0, 518, 0, 0, 469, 0, 622, 0, 498, 411, 0, 286, 403, 0, 59, 573, 161, 0, 0, 28, 454, 53, 133, 429, 592, 0, 37, 0, 0, 460, 644, 464, 0, 0, 0, 116, 0, 0, 381, 0, 0, 0, 0, 0, 232, 155, 0, 251, 0, 221, 606, 32, 0, 122, 457, 0, 561, 393, 511, 178, 170, 189, 568, 314, 209, 0, 233, 624, 15, 0, 45, 225, 11, 430, 16, 198, 344, 435, 369, 399, 0, 0, 0, 0, 0, 0, 406, 90, 447, 0, 342, 0, 550, 472, 0, 605, 0, 493, 412, 0, 535, 404, 515, 60, 66, 538, 0, 616, 26, 458, 360, 549, 408, 283, 0, 38, 422, 0, 105, 641, 461, 0, 0, 0, 117, 0, 0, 382, 88, 0, 0, 0, 0, 231, 0, 0, 252, 0, 501, 607, 418, 0, 555, 175, 240, 562, 312, 505, 58, 171, 211, 566, 446, 306, 0, 234, 552, 491, 0, 140, 394, 0, 590, 244, 467, 563, 120, 308, 401, 0, 0, 0, 0, 357, 0, 277, 259, 640, 0, 0, 0, 551, 65, 0, 0, 250, 136, 407, 0, 534, 352, 539, 0, 67, 163, 0, 143, 0, 5, 0, 595, 70, 284, 0, 41, 415, 0, 104, 0, 462, 0, 619, 81, 593, 0, 0, 383, 89, 243, 0, 279, 0, 227, 531, 0, 79, 617, 210, 499, 419, 288, 556, 47, 235, 0, 313, 504, 526, 172, 224, 567, 226, 307, 0, }; static table_t table_API_OPENGLES = { 95, 0, 0, 0, 152, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 303, 0, 0, 0, 0, 0, 0, 0, 0, 179, 164, 0, 147, 153, 6, 0, 0, 0, 0, 0, 0, 0, 0, 154, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86, 0, 0, 0, 0, 0, 0, 0, 0, 158, 0, 0, 0, 0, 96, 0, 0, 0, 157, 0, 0, 123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 137, 0, 0, 0, 0, 0, 0, 180, 0, 43, 131, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 80, 20, 0, 0, 0, 0, 162, 0, 0, 0, 0, 97, 0, 0, 0, 139, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 302, 42, 138, 0, 0, 0, 0, 0, 0, 181, 166, 0, 0, 0, 0, 0, 0, 109, 0, 0, 74, 0, 0, 0, 0, 0, 144, 0, 0, 0, 0, 0, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 185, 0, 0, 83, 0, 0, 0, 21, 0, 0, 0, 0, 165, 0, 0, 0, 0, 98, 0, 0, 0, 151, 39, 0, 125, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 167, 142, 127, 54, 0, 0, 0, 3, 0, 0, 184, 0, 0, 118, 0, 0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 186, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 0, 0, 0, 156, 33, 0, 129, 0, 0, 0, 0, 0, 0, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 29, 0, 0, 0, 0, 0, 50, 0, 182, 168, 0, 0, 0, 0, 30, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75, 0, 169, 183, 0, 0, 0, 100, 0, 0, 106, 77, 35, 0, 126, 0, 71, 0, 0, 0, 0, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 17, 0, 0, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 94, 68, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 101, 0, 0, 107, 0, 40, 0, 128, 0, 72, 130, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 148, 0, 0, 174, 52, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 187, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 0, 78, 69, 0, 0, 0, 0, 61, 0, 159, 0, 0, 0, 0, 102, 134, 0, 108, 0, 34, 0, 124, 0, 0, 18, 0, 0, 0, 114, 0, 0, 0, 0, 301, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 149, 0, 0, 173, 51, 0, 177, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 135, 0, 14, 0, 7, 0, 0, 0, 87, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 160, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 103, 0, 132, 0, 0, 0, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 150, 0, 0, 0, 0, 0, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 141, 0, 10, 0, 8, 0, 0, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 161, 0, 0, 28, 0, 53, 133, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 155, 0, 0, 0, 0, 0, 32, 0, 122, 0, 0, 0, 0, 0, 178, 170, 0, 0, 0, 0, 0, 0, 0, 15, 0, 45, 0, 11, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 38, 0, 0, 105, 0, 0, 0, 0, 0, 117, 0, 0, 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 58, 171, 0, 0, 0, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 136, 0, 0, 0, 0, 0, 0, 67, 163, 0, 143, 0, 5, 0, 0, 70, 0, 0, 41, 0, 0, 104, 0, 0, 0, 0, 81, 0, 0, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 256, 0, 0, 0, 0, 172, 0, 0, 0, 0, 0, }; static table_t table_API_OPENGLES2 = { 215, 0, 0, 188, 0, 214, 0, 0, 245, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 303, 0, 0, 0, 0, 194, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 241, 0, 0, 0, 0, 0, 229, 0, 0, 254, 0, 0, 0, 0, 86, 0, 0, 236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 219, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 196, 0, 0, 0, 0, 0, 43, 0, 0, 199, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 228, 0, 0, 255, 0, 0, 0, 0, 85, 0, 0, 80, 20, 0, 0, 218, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 302, 42, 0, 0, 0, 195, 0, 0, 0, 0, 0, 223, 0, 0, 202, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 0, 0, 230, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 238, 21, 0, 0, 216, 0, 253, 0, 0, 0, 0, 221, 0, 0, 0, 0, 39, 249, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 54, 203, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 239, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 217, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 247, 0, 212, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 29, 0, 0, 0, 0, 201, 50, 0, 0, 0, 190, 0, 0, 204, 30, 0, 2, 0, 242, 0, 0, 0, 0, 0, 222, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 210, 0, 0, 237, 77, 35, 248, 0, 213, 71, 0, 0, 0, 0, 226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 17, 0, 0, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 205, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 193, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200, 0, 0, 0, 4, 0, 0, 0, 0, 0, 52, 0, 0, 0, 19, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 69, 192, 0, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 301, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 14, 0, 7, 0, 0, 0, 87, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 57, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 251, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 189, 0, 0, 209, 0, 233, 0, 15, 0, 45, 225, 11, 0, 16, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, 0, 0, 0, 0, 231, 0, 0, 252, 0, 0, 0, 0, 0, 0, 0, 240, 0, 0, 0, 58, 0, 211, 0, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 244, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 0, 0, 41, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 89, 243, 0, 0, 0, 227, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 235, 0, 0, 0, 0, 0, 224, 0, 0, 0, 0, }; static table_t table_API_OPENGLES3 = { 215, 0, 0, 188, 0, 214, 0, 0, 245, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 278, 257, 0, 0, 0, 0, 0, 0, 0, 303, 0, 0, 0, 0, 194, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 282, 0, 0, 0, 0, 64, 0, 0, 0, 0, 241, 0, 0, 0, 0, 0, 229, 0, 0, 254, 0, 0, 0, 0, 86, 0, 0, 236, 0, 0, 0, 0, 292, 0, 0, 0, 0, 265, 219, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 196, 258, 0, 0, 0, 293, 43, 0, 0, 199, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 228, 0, 0, 255, 0, 0, 0, 0, 85, 0, 0, 80, 20, 0, 0, 218, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 302, 42, 0, 260, 0, 195, 0, 0, 0, 0, 0, 223, 0, 0, 202, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 271, 0, 230, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 238, 21, 0, 0, 216, 0, 253, 0, 0, 0, 0, 221, 0, 0, 256, 0, 39, 249, 0, 281, 0, 0, 0, 0, 0, 0, 0, 0, 188, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 23, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 54, 203, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 239, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 217, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 247, 0, 212, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 264, 0, 0, 0, 0, 93, 0, 263, 29, 0, 0, 0, 0, 201, 50, 0, 0, 0, 190, 0, 0, 204, 30, 0, 2, 0, 242, 0, 0, 0, 0, 0, 222, 296, 0, 0, 0, 0, 0, 0, 0, 297, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 266, 191, 0, 0, 0, 75, 289, 0, 0, 0, 0, 0, 210, 0, 0, 237, 77, 35, 248, 0, 213, 71, 0, 0, 0, 0, 226, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 17, 0, 261, 0, 0, 46, 49, 0, 0, 0, 25, 0, 0, 205, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 294, 0, 0, 0, 0, 0, 0, 0, 298, 0, 273, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 193, 0, 0, 0, 76, 0, 0, 0, 0, 0, 287, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 268, 0, 0, 0, 0, 200, 0, 0, 262, 4, 0, 0, 0, 0, 0, 52, 0, 0, 0, 19, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 295, 0, 0, 0, 0, 55, 0, 0, 299, 0, 275, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 69, 192, 285, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 301, 0, 269, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 0, 0, 14, 0, 7, 0, 0, 0, 87, 0, 0, 56, 0, 0, 0, 0, 274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 48, 24, 0, 0, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 270, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 267, 0, 0, 0, 0, 57, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 286, 0, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 251, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 189, 0, 0, 209, 0, 233, 0, 15, 0, 45, 225, 11, 0, 16, 198, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 66, 0, 0, 0, 26, 0, 0, 0, 0, 283, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, 0, 0, 0, 0, 231, 0, 0, 252, 0, 0, 0, 0, 0, 0, 0, 240, 0, 0, 0, 58, 290, 211, 0, 0, 0, 0, 234, 0, 0, 0, 0, 0, 0, 0, 244, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 277, 259, 0, 0, 0, 0, 0, 65, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 284, 0, 41, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 89, 243, 0, 279, 0, 227, 0, 0, 79, 0, 0, 0, 0, 0, 0, 47, 235, 0, 0, 0, 0, 291, 224, 0, 0, 0, 0, }; static table_t table_API_OPENGLES31 = { 215, 0, 0, 188, 0, 214, 0, 0, 245, 0, 0, 0, 304, 397, 409, 0, 0, 0, 337, 0, 278, 257, 0, 387, 0, 0, 0, 0, 0, 303, 0, 0, 413, 0, 194, 353, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 340, 0, 0, 282, 0, 362, 0, 0, 64, 0, 0, 0, 0, 241, 346, 0, 0, 0, 0, 229, 0, 0, 254, 309, 0, 0, 0, 86, 0, 0, 236, 0, 0, 0, 0, 292, 0, 0, 0, 0, 265, 219, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 305, 320, 414, 0, 0, 0, 338, 311, 0, 390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 196, 258, 0, 0, 0, 293, 43, 0, 0, 199, 0, 0, 0, 0, 0, 73, 0, 0, 0, 363, 0, 0, 0, 0, 0, 0, 0, 323, 0, 0, 0, 0, 0, 228, 0, 0, 255, 0, 0, 0, 0, 85, 0, 0, 80, 20, 0, 0, 218, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 280, 0, 0, 0, 0, 322, 0, 0, 0, 0, 335, 0, 0, 391, 0, 0, 0, 0, 0, 0, 0, 302, 42, 0, 260, 0, 195, 356, 0, 0, 0, 0, 223, 0, 0, 202, 0, 0, 0, 0, 0, 74, 0, 0, 0, 364, 0, 0, 0, 0, 317, 0, 410, 329, 0, 328, 82, 271, 0, 230, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 238, 21, 0, 0, 216, 0, 253, 0, 0, 0, 0, 221, 0, 0, 256, 0, 39, 249, 0, 281, 0, 0, 0, 0, 316, 314, 0, 0, 188, 336, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 23, 367, 0, 44, 355, 0, 0, 0, 0, 0, 0, 54, 203, 0, 0, 3, 0, 0, 0, 0, 0, 0, 365, 0, 0, 239, 0, 398, 0, 0, 0, 0, 347, 84, 405, 0, 0, 0, 0, 300, 0, 0, 0, 0, 384, 0, 0, 0, 0, 358, 0, 217, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 247, 0, 212, 0, 0, 0, 0, 348, 0, 0, 0, 377, 341, 0, 0, 392, 264, 0, 0, 0, 0, 93, 0, 263, 29, 0, 368, 0, 0, 201, 50, 0, 0, 0, 190, 0, 0, 204, 30, 0, 2, 0, 242, 354, 0, 0, 0, 0, 222, 296, 0, 350, 400, 0, 0, 388, 373, 297, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 385, 0, 266, 191, 332, 0, 0, 75, 289, 0, 0, 0, 0, 0, 210, 0, 0, 237, 77, 35, 248, 0, 213, 71, 0, 0, 0, 349, 226, 0, 0, 376, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 17, 0, 261, 324, 0, 46, 49, 0, 0, 0, 25, 0, 0, 205, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 294, 0, 0, 396, 0, 0, 389, 375, 298, 0, 273, 0, 27, 0, 0, 333, 0, 0, 0, 0, 0, 0, 68, 193, 0, 0, 0, 76, 0, 0, 0, 0, 0, 287, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 378, 0, 327, 0, 268, 0, 0, 0, 0, 200, 0, 0, 262, 4, 0, 0, 325, 0, 0, 52, 0, 0, 0, 19, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 13, 0, 366, 0, 295, 0, 0, 319, 0, 55, 0, 374, 299, 0, 275, 0, 0, 0, 0, 334, 0, 0, 0, 0, 0, 78, 69, 192, 285, 351, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 310, 18, 0, 0, 315, 0, 0, 0, 379, 0, 301, 0, 269, 0, 0, 372, 0, 0, 0, 0, 0, 1, 0, 0, 326, 0, 0, 51, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 357, 0, 14, 0, 7, 386, 343, 0, 87, 321, 0, 56, 0, 0, 330, 0, 274, 0, 0, 0, 0, 339, 0, 0, 0, 0, 0, 22, 48, 24, 0, 402, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 359, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 270, 0, 0, 370, 0, 0, 0, 0, 0, 9, 0, 0, 267, 0, 0, 395, 0, 57, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 197, 345, 0, 361, 318, 0, 0, 0, 0, 331, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 411, 0, 286, 403, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 381, 0, 0, 0, 0, 0, 232, 371, 0, 251, 0, 0, 0, 32, 0, 0, 0, 0, 0, 393, 0, 0, 0, 189, 0, 0, 209, 0, 233, 0, 15, 0, 45, 225, 11, 0, 16, 198, 344, 0, 369, 399, 0, 0, 0, 0, 0, 0, 406, 90, 0, 0, 342, 0, 0, 0, 0, 0, 0, 0, 412, 0, 0, 404, 0, 60, 66, 0, 0, 0, 26, 0, 360, 0, 408, 283, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 382, 88, 0, 0, 0, 0, 231, 0, 0, 252, 0, 0, 0, 0, 0, 0, 0, 240, 0, 312, 0, 58, 290, 211, 0, 0, 306, 0, 234, 0, 0, 0, 0, 394, 0, 0, 244, 0, 0, 0, 308, 401, 0, 0, 0, 0, 0, 0, 277, 259, 0, 0, 0, 0, 0, 65, 0, 0, 250, 0, 407, 0, 0, 352, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 284, 0, 41, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 383, 89, 243, 0, 279, 0, 227, 0, 0, 79, 0, 0, 0, 0, 380, 0, 47, 235, 0, 313, 0, 0, 291, 224, 0, 0, 307, 0, }; static table_t table_API_OPENGLES32 = { 215, 0, 0, 188, 0, 214, 0, 0, 245, 0, 0, 0, 304, 397, 409, 0, 0, 0, 337, 0, 278, 257, 0, 387, 0, 0, 0, 0, 0, 303, 0, 0, 413, 0, 194, 353, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 340, 0, 416, 282, 0, 362, 0, 0, 64, 0, 0, 0, 0, 241, 346, 0, 0, 0, 0, 229, 0, 0, 254, 309, 0, 0, 0, 86, 0, 0, 236, 0, 0, 0, 0, 292, 0, 0, 0, 0, 265, 219, 0, 0, 0, 0, 0, 0, 0, 246, 0, 0, 0, 305, 320, 414, 0, 0, 0, 338, 311, 0, 390, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 196, 258, 0, 0, 0, 293, 43, 0, 0, 199, 0, 0, 0, 0, 0, 73, 0, 0, 0, 363, 0, 0, 0, 0, 0, 0, 0, 323, 0, 0, 0, 0, 0, 228, 0, 0, 255, 0, 0, 0, 0, 85, 0, 0, 80, 20, 0, 0, 218, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 280, 0, 0, 0, 0, 322, 0, 0, 0, 0, 335, 0, 0, 391, 0, 0, 0, 0, 0, 0, 0, 302, 42, 0, 260, 0, 195, 356, 0, 0, 0, 0, 223, 0, 0, 202, 0, 0, 0, 0, 0, 74, 0, 0, 0, 364, 0, 0, 0, 0, 317, 0, 410, 329, 0, 328, 82, 271, 0, 230, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 238, 21, 0, 0, 216, 0, 253, 0, 0, 0, 0, 221, 0, 0, 256, 0, 39, 249, 0, 281, 0, 0, 0, 0, 316, 314, 0, 0, 188, 336, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 23, 367, 0, 44, 355, 0, 0, 0, 0, 0, 0, 54, 203, 0, 0, 3, 0, 0, 0, 0, 0, 0, 365, 0, 0, 239, 0, 398, 0, 0, 0, 0, 347, 84, 405, 0, 0, 0, 0, 300, 0, 0, 0, 0, 384, 0, 0, 0, 0, 358, 0, 217, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 247, 0, 212, 0, 0, 0, 0, 348, 0, 0, 0, 377, 341, 0, 0, 392, 264, 0, 0, 0, 0, 93, 0, 263, 29, 0, 368, 0, 0, 201, 50, 0, 0, 0, 190, 0, 0, 204, 30, 0, 2, 0, 242, 354, 0, 0, 0, 0, 222, 296, 0, 350, 400, 0, 0, 388, 373, 297, 0, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 385, 0, 266, 191, 332, 0, 0, 75, 289, 0, 0, 0, 0, 0, 210, 0, 0, 237, 77, 35, 248, 0, 213, 71, 0, 0, 0, 349, 226, 0, 0, 376, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 17, 0, 261, 324, 0, 46, 49, 0, 0, 0, 25, 0, 0, 205, 31, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 294, 0, 0, 396, 0, 0, 389, 375, 298, 0, 273, 0, 27, 0, 0, 333, 0, 0, 0, 0, 0, 0, 68, 193, 0, 0, 0, 76, 0, 0, 0, 0, 0, 287, 0, 0, 0, 0, 0, 40, 0, 0, 0, 72, 0, 0, 0, 0, 0, 0, 0, 378, 0, 327, 0, 268, 0, 0, 0, 0, 200, 0, 0, 262, 4, 0, 0, 325, 0, 0, 52, 0, 0, 0, 19, 0, 0, 206, 0, 0, 0, 0, 0, 0, 0, 13, 0, 366, 0, 295, 0, 0, 319, 0, 55, 0, 374, 299, 0, 275, 0, 0, 0, 0, 334, 0, 0, 0, 0, 0, 78, 69, 192, 285, 351, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 310, 18, 0, 0, 315, 0, 0, 0, 379, 0, 301, 0, 269, 0, 0, 372, 0, 0, 0, 0, 0, 1, 0, 0, 326, 0, 0, 51, 0, 0, 0, 0, 0, 0, 207, 0, 0, 0, 0, 0, 357, 0, 14, 0, 7, 386, 343, 0, 87, 321, 0, 56, 0, 0, 330, 0, 274, 0, 0, 0, 0, 339, 0, 0, 0, 0, 0, 22, 48, 24, 0, 402, 0, 62, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 359, 0, 0, 0, 0, 0, 0, 0, 288, 0, 0, 0, 270, 0, 0, 370, 0, 0, 0, 0, 0, 9, 0, 0, 267, 0, 0, 395, 0, 57, 0, 0, 0, 0, 208, 0, 0, 0, 0, 0, 0, 0, 10, 0, 8, 197, 345, 0, 361, 318, 0, 0, 0, 0, 331, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 411, 0, 286, 403, 0, 59, 0, 0, 0, 0, 28, 0, 53, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 381, 0, 0, 0, 0, 0, 232, 371, 0, 251, 0, 0, 0, 32, 0, 0, 0, 0, 0, 393, 0, 0, 0, 189, 0, 0, 209, 0, 233, 0, 15, 0, 45, 225, 11, 0, 16, 198, 344, 0, 369, 399, 0, 0, 0, 0, 0, 0, 406, 90, 0, 0, 342, 0, 0, 0, 0, 0, 0, 0, 412, 0, 0, 404, 0, 60, 66, 0, 0, 0, 26, 0, 360, 0, 408, 283, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 382, 88, 0, 0, 0, 0, 231, 0, 0, 252, 0, 0, 0, 0, 0, 0, 0, 240, 0, 312, 0, 58, 290, 211, 0, 0, 306, 0, 234, 0, 0, 0, 0, 394, 0, 0, 244, 0, 0, 0, 308, 401, 0, 0, 0, 0, 417, 0, 277, 259, 0, 0, 0, 0, 0, 65, 0, 0, 250, 0, 407, 0, 0, 352, 0, 0, 67, 0, 0, 0, 0, 5, 0, 0, 70, 284, 0, 41, 415, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 383, 89, 243, 0, 279, 0, 227, 0, 0, 79, 0, 0, 0, 0, 380, 0, 47, 235, 0, 313, 0, 0, 291, 224, 0, 0, 307, 0, }; static table_t *table_set[] = { &table_API_OPENGL, &table_API_OPENGLES, &table_API_OPENGLES2, &table_API_OPENGL, &table_API_OPENGLES3, &table_API_OPENGLES31, &table_API_OPENGLES32, }; #define table(api) (*table_set[api])