/* * Mesa 3-D graphics library * * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* * This file is AUTOGENERATED by format_info.py. Do not edit it * manually or commit it into version control. */ static const struct gl_format_info format_info[MESA_FORMAT_COUNT] = { { .Name = MESA_FORMAT_NONE, .StrName = "MESA_FORMAT_NONE", .Layout = MESA_FORMAT_LAYOUT_OTHER, .BaseFormat = GL_NONE, .DataType = GL_NONE, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 4, 4, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A8B8G8R8_UNORM, .StrName = "MESA_FORMAT_A8B8G8R8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 0), }, { .Name = MESA_FORMAT_X8B8G8R8_UNORM, .StrName = "MESA_FORMAT_X8B8G8R8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 5), }, { .Name = MESA_FORMAT_R8G8B8A8_UNORM, .StrName = "MESA_FORMAT_R8G8B8A8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_R8G8B8X8_UNORM, .StrName = "MESA_FORMAT_R8G8B8X8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_B8G8R8A8_UNORM, .StrName = "MESA_FORMAT_B8G8R8A8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 3), }, { .Name = MESA_FORMAT_B8G8R8X8_UNORM, .StrName = "MESA_FORMAT_B8G8R8X8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 5), }, { .Name = MESA_FORMAT_A8R8G8B8_UNORM, .StrName = "MESA_FORMAT_A8R8G8B8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 0), }, { .Name = MESA_FORMAT_X8R8G8B8_UNORM, .StrName = "MESA_FORMAT_X8R8G8B8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 5), }, { .Name = MESA_FORMAT_L16A16_UNORM, .StrName = "MESA_FORMAT_L16A16_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_A16L16_UNORM, .StrName = "MESA_FORMAT_A16L16_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 1, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 1, 1, 1, 0), }, { .Name = MESA_FORMAT_B5G6R5_UNORM, .StrName = "MESA_FORMAT_B5G6R5_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R5G6B5_UNORM, .StrName = "MESA_FORMAT_R5G6B5_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B4G4R4A4_UNORM, .StrName = "MESA_FORMAT_B4G4R4A4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B4G4R4X4_UNORM, .StrName = "MESA_FORMAT_B4G4R4X4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A4R4G4B4_UNORM, .StrName = "MESA_FORMAT_A4R4G4B4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A1B5G5R5_UNORM, .StrName = "MESA_FORMAT_A1B5G5R5_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_X1B5G5R5_UNORM, .StrName = "MESA_FORMAT_X1B5G5R5_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 3, 2, 1, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B5G5R5A1_UNORM, .StrName = "MESA_FORMAT_B5G5R5A1_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B5G5R5X1_UNORM, .StrName = "MESA_FORMAT_B5G5R5X1_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A1R5G5B5_UNORM, .StrName = "MESA_FORMAT_A1R5G5B5_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_L8A8_UNORM, .StrName = "MESA_FORMAT_L8A8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_A8L8_UNORM, .StrName = "MESA_FORMAT_A8L8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 1, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 1, 1, 0), }, { .Name = MESA_FORMAT_R8G8_UNORM, .StrName = "MESA_FORMAT_R8G8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_G8R8_UNORM, .StrName = "MESA_FORMAT_G8R8_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 0, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 0, 4, 5), }, { .Name = MESA_FORMAT_L4A4_UNORM, .StrName = "MESA_FORMAT_L4A4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 4, .LuminanceBits = 4, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B2G3R3_UNORM, .StrName = "MESA_FORMAT_B2G3R3_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R16G16_UNORM, .StrName = "MESA_FORMAT_R16G16_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_G16R16_UNORM, .StrName = "MESA_FORMAT_G16R16_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 0, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 2, 1, 0, 4, 5), }, { .Name = MESA_FORMAT_B10G10R10A2_UNORM, .StrName = "MESA_FORMAT_B10G10R10A2_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B10G10R10X2_UNORM, .StrName = "MESA_FORMAT_B10G10R10X2_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R10G10B10A2_UNORM, .StrName = "MESA_FORMAT_R10G10B10A2_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R10G10B10X2_UNORM, .StrName = "MESA_FORMAT_R10G10B10X2_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_S8_UINT_Z24_UNORM, .StrName = "MESA_FORMAT_S8_UINT_Z24_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_DEPTH_STENCIL, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 8, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 6, 6 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_X8_UINT_Z24_UNORM, .StrName = "MESA_FORMAT_X8_UINT_Z24_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_DEPTH_COMPONENT, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 6, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(3, 0, 0, 1, 2, 0, 6, 6, 6), }, { .Name = MESA_FORMAT_Z24_UNORM_S8_UINT, .StrName = "MESA_FORMAT_Z24_UNORM_S8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_DEPTH_STENCIL, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 8, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 0, 6, 6 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_Z24_UNORM_X8_UINT, .StrName = "MESA_FORMAT_Z24_UNORM_X8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_DEPTH_COMPONENT, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 24, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 6, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(3, 0, 0, 1, 2, 1, 6, 6, 6), }, { .Name = MESA_FORMAT_R3G3B2_UNORM, .StrName = "MESA_FORMAT_R3G3B2_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A4B4G4R4_UNORM, .StrName = "MESA_FORMAT_A4B4G4R4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R4G4B4A4_UNORM, .StrName = "MESA_FORMAT_R4G4B4A4_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R5G5B5A1_UNORM, .StrName = "MESA_FORMAT_R5G5B5A1_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A2B10G10R10_UNORM, .StrName = "MESA_FORMAT_A2B10G10R10_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A2R10G10B10_UNORM, .StrName = "MESA_FORMAT_A2R10G10B10_UNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_YCBCR, .StrName = "MESA_FORMAT_YCBCR", .Layout = MESA_FORMAT_LAYOUT_OTHER, .BaseFormat = GL_YCBCR_MESA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_YCBCR_REV, .StrName = "MESA_FORMAT_YCBCR_REV", .Layout = MESA_FORMAT_LAYOUT_OTHER, .BaseFormat = GL_YCBCR_MESA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A_UNORM8, .StrName = "MESA_FORMAT_A_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_UNORM16, .StrName = "MESA_FORMAT_A_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_L_UNORM8, .StrName = "MESA_FORMAT_L_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_UNORM16, .StrName = "MESA_FORMAT_L_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_I_UNORM8, .StrName = "MESA_FORMAT_I_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_UNORM16, .StrName = "MESA_FORMAT_I_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_R_UNORM8, .StrName = "MESA_FORMAT_R_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_UNORM16, .StrName = "MESA_FORMAT_R_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_BGR_UNORM8, .StrName = "MESA_FORMAT_BGR_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 3, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 2, 1, 0, 5), }, { .Name = MESA_FORMAT_RGB_UNORM8, .StrName = "MESA_FORMAT_RGB_UNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 3, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBA_UNORM16, .StrName = "MESA_FORMAT_RGBA_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBX_UNORM16, .StrName = "MESA_FORMAT_RGBX_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_Z_UNORM16, .StrName = "MESA_FORMAT_Z_UNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_DEPTH_COMPONENT, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 16, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 6, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 1, 1, 0, 6, 6, 6), }, { .Name = MESA_FORMAT_Z_UNORM32, .StrName = "MESA_FORMAT_Z_UNORM32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_DEPTH_COMPONENT, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 6, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 1, 1, 0, 6, 6, 6), }, { .Name = MESA_FORMAT_S_UINT8, .StrName = "MESA_FORMAT_S_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_STENCIL_INDEX, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 8, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 6, 0, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 6, 0, 6, 6), }, { .Name = MESA_FORMAT_A8B8G8R8_SNORM, .StrName = "MESA_FORMAT_A8B8G8R8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 3, 2, 1, 0), }, { .Name = MESA_FORMAT_X8B8G8R8_SNORM, .StrName = "MESA_FORMAT_X8B8G8R8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 3, 2, 1, 5), }, { .Name = MESA_FORMAT_R8G8B8A8_SNORM, .StrName = "MESA_FORMAT_R8G8B8A8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_R8G8B8X8_SNORM, .StrName = "MESA_FORMAT_R8G8B8X8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_R16G16_SNORM, .StrName = "MESA_FORMAT_R16G16_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_G16R16_SNORM, .StrName = "MESA_FORMAT_G16R16_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 0, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 1, 0, 4, 5), }, { .Name = MESA_FORMAT_R8G8_SNORM, .StrName = "MESA_FORMAT_R8G8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_G8R8_SNORM, .StrName = "MESA_FORMAT_G8R8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 0, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 1, 0, 4, 5), }, { .Name = MESA_FORMAT_L8A8_SNORM, .StrName = "MESA_FORMAT_L8A8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_A8L8_SNORM, .StrName = "MESA_FORMAT_A8L8_SNORM", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 1, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 2, 1, 1, 1, 0), }, { .Name = MESA_FORMAT_A_SNORM8, .StrName = "MESA_FORMAT_A_SNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_SNORM16, .StrName = "MESA_FORMAT_A_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_L_SNORM8, .StrName = "MESA_FORMAT_L_SNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_SNORM16, .StrName = "MESA_FORMAT_L_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_I_SNORM8, .StrName = "MESA_FORMAT_I_SNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_SNORM16, .StrName = "MESA_FORMAT_I_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_R_SNORM8, .StrName = "MESA_FORMAT_R_SNORM8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_SNORM16, .StrName = "MESA_FORMAT_R_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_LA_SNORM16, .StrName = "MESA_FORMAT_LA_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_RGB_SNORM16, .StrName = "MESA_FORMAT_RGB_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 6, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBA_SNORM16, .StrName = "MESA_FORMAT_RGBA_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBX_SNORM16, .StrName = "MESA_FORMAT_RGBX_SNORM16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_A8B8G8R8_SRGB, .StrName = "MESA_FORMAT_A8B8G8R8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 0), }, { .Name = MESA_FORMAT_B8G8R8A8_SRGB, .StrName = "MESA_FORMAT_B8G8R8A8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 3), }, { .Name = MESA_FORMAT_A8R8G8B8_SRGB, .StrName = "MESA_FORMAT_A8R8G8B8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 0), }, { .Name = MESA_FORMAT_B8G8R8X8_SRGB, .StrName = "MESA_FORMAT_B8G8R8X8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 2, 1, 0, 5), }, { .Name = MESA_FORMAT_X8R8G8B8_SRGB, .StrName = "MESA_FORMAT_X8R8G8B8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 1, 2, 3, 5), }, { .Name = MESA_FORMAT_R8G8B8A8_SRGB, .StrName = "MESA_FORMAT_R8G8B8A8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_R8G8B8X8_SRGB, .StrName = "MESA_FORMAT_R8G8B8X8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_X8B8G8R8_SRGB, .StrName = "MESA_FORMAT_X8B8G8R8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 3, 2, 1, 5), }, { .Name = MESA_FORMAT_L8A8_SRGB, .StrName = "MESA_FORMAT_L8A8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_A8L8_SRGB, .StrName = "MESA_FORMAT_A8L8_SRGB", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 1, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 2, 1, 1, 1, 0), }, { .Name = MESA_FORMAT_R_SRGB8, .StrName = "MESA_FORMAT_R_SRGB8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_L_SRGB8, .StrName = "MESA_FORMAT_L_SRGB8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_BGR_SRGB8, .StrName = "MESA_FORMAT_BGR_SRGB8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 3, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 1, 3, 2, 1, 0, 5), }, { .Name = MESA_FORMAT_R9G9B9E5_FLOAT, .StrName = "MESA_FORMAT_R9G9B9E5_FLOAT", .Layout = MESA_FORMAT_LAYOUT_OTHER, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 9, .GreenBits = 9, .BlueBits = 9, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R11G11B10_FLOAT, .StrName = "MESA_FORMAT_R11G11B10_FLOAT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 11, .GreenBits = 11, .BlueBits = 10, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_Z32_FLOAT_S8X24_UINT, .StrName = "MESA_FORMAT_Z32_FLOAT_S8X24_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_DEPTH_STENCIL, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 8, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 2, 0, 6, 6 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A_FLOAT16, .StrName = "MESA_FORMAT_A_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_FLOAT32, .StrName = "MESA_FORMAT_A_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_L_FLOAT16, .StrName = "MESA_FORMAT_L_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_FLOAT32, .StrName = "MESA_FORMAT_L_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_LA_FLOAT16, .StrName = "MESA_FORMAT_LA_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_FLOAT32, .StrName = "MESA_FORMAT_LA_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_I_FLOAT16, .StrName = "MESA_FORMAT_I_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_FLOAT32, .StrName = "MESA_FORMAT_I_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_R_FLOAT16, .StrName = "MESA_FORMAT_R_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_FLOAT32, .StrName = "MESA_FORMAT_R_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_FLOAT, .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_RG_FLOAT16, .StrName = "MESA_FORMAT_RG_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_FLOAT32, .StrName = "MESA_FORMAT_RG_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_FLOAT, .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RGB_FLOAT16, .StrName = "MESA_FORMAT_RGB_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 6, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_FLOAT32, .StrName = "MESA_FORMAT_RGB_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 12, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBA_FLOAT16, .StrName = "MESA_FORMAT_RGBA_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_FLOAT32, .StrName = "MESA_FORMAT_RGBA_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_FLOAT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBX_FLOAT16, .StrName = "MESA_FORMAT_RGBX_FLOAT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 1, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_FLOAT32, .StrName = "MESA_FORMAT_RGBX_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_Z_FLOAT32, .StrName = "MESA_FORMAT_Z_FLOAT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_DEPTH_COMPONENT, .DataType = GL_FLOAT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 32, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 6, 6, 6 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 1, 1, 1, 0, 6, 6, 6), }, { .Name = MESA_FORMAT_A8B8G8R8_UINT, .StrName = "MESA_FORMAT_A8B8G8R8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 3, 2, 1, 0), }, { .Name = MESA_FORMAT_A8R8G8B8_UINT, .StrName = "MESA_FORMAT_A8R8G8B8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 1, 2, 3, 0), }, { .Name = MESA_FORMAT_R8G8B8A8_UINT, .StrName = "MESA_FORMAT_R8G8B8A8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_B8G8R8A8_UINT, .StrName = "MESA_FORMAT_B8G8R8A8_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 2, 1, 0, 3), }, { .Name = MESA_FORMAT_B10G10R10A2_UINT, .StrName = "MESA_FORMAT_B10G10R10A2_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R10G10B10A2_UINT, .StrName = "MESA_FORMAT_R10G10B10A2_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A2B10G10R10_UINT, .StrName = "MESA_FORMAT_A2B10G10R10_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A2R10G10B10_UINT, .StrName = "MESA_FORMAT_A2R10G10B10_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 10, .GreenBits = 10, .BlueBits = 10, .AlphaBits = 2, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B5G6R5_UINT, .StrName = "MESA_FORMAT_B5G6R5_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R5G6B5_UINT, .StrName = "MESA_FORMAT_R5G6B5_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 6, .BlueBits = 5, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B2G3R3_UINT, .StrName = "MESA_FORMAT_B2G3R3_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 2, 1, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R3G3B2_UINT, .StrName = "MESA_FORMAT_R3G3B2_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 3, .GreenBits = 3, .BlueBits = 2, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A4B4G4R4_UINT, .StrName = "MESA_FORMAT_A4B4G4R4_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R4G4B4A4_UINT, .StrName = "MESA_FORMAT_R4G4B4A4_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B4G4R4A4_UINT, .StrName = "MESA_FORMAT_B4G4R4A4_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A4R4G4B4_UINT, .StrName = "MESA_FORMAT_A4R4G4B4_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A1B5G5R5_UINT, .StrName = "MESA_FORMAT_A1B5G5R5_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 3, 2, 1, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_B5G5R5A1_UINT, .StrName = "MESA_FORMAT_B5G5R5A1_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 2, 1, 0, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A1R5G5B5_UINT, .StrName = "MESA_FORMAT_A1R5G5B5_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 1, 2, 3, 0 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R5G5B5A1_UINT, .StrName = "MESA_FORMAT_R5G5B5A1_UINT", .Layout = MESA_FORMAT_LAYOUT_PACKED, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 5, .GreenBits = 5, .BlueBits = 5, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_A_UINT8, .StrName = "MESA_FORMAT_A_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_UINT16, .StrName = "MESA_FORMAT_A_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_UINT32, .StrName = "MESA_FORMAT_A_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_SINT8, .StrName = "MESA_FORMAT_A_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_SINT16, .StrName = "MESA_FORMAT_A_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_A_SINT32, .StrName = "MESA_FORMAT_A_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 4, 4, 4, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 4, 4, 4, 0), }, { .Name = MESA_FORMAT_I_UINT8, .StrName = "MESA_FORMAT_I_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_UINT16, .StrName = "MESA_FORMAT_I_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_UINT32, .StrName = "MESA_FORMAT_I_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_SINT8, .StrName = "MESA_FORMAT_I_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 8, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_SINT16, .StrName = "MESA_FORMAT_I_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 16, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_I_SINT32, .StrName = "MESA_FORMAT_I_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_INTENSITY, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 32, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 0 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 0, 0, 0), }, { .Name = MESA_FORMAT_L_UINT8, .StrName = "MESA_FORMAT_L_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_UINT16, .StrName = "MESA_FORMAT_L_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_UINT32, .StrName = "MESA_FORMAT_L_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_SINT8, .StrName = "MESA_FORMAT_L_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_SINT16, .StrName = "MESA_FORMAT_L_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_L_SINT32, .StrName = "MESA_FORMAT_L_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 0, 0, 5), }, { .Name = MESA_FORMAT_LA_UINT8, .StrName = "MESA_FORMAT_LA_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_UINT16, .StrName = "MESA_FORMAT_LA_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_UINT32, .StrName = "MESA_FORMAT_LA_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_SINT8, .StrName = "MESA_FORMAT_LA_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_SINT16, .StrName = "MESA_FORMAT_LA_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 16, .LuminanceBits = 16, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_LA_SINT32, .StrName = "MESA_FORMAT_LA_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_INT, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 32, .LuminanceBits = 32, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 2, 0, 0, 0, 1), }, { .Name = MESA_FORMAT_R_UINT8, .StrName = "MESA_FORMAT_R_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_UINT16, .StrName = "MESA_FORMAT_R_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_INT, .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_UINT32, .StrName = "MESA_FORMAT_R_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_INT, .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_SINT8, .StrName = "MESA_FORMAT_R_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_INT, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 1, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_SINT16, .StrName = "MESA_FORMAT_R_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_INT, .RedBits = 16, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_R_SINT32, .StrName = "MESA_FORMAT_R_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RED, .DataType = GL_INT, .RedBits = 32, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 1, 0, 4, 4, 5), }, { .Name = MESA_FORMAT_RG_UINT8, .StrName = "MESA_FORMAT_RG_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_UINT16, .StrName = "MESA_FORMAT_RG_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_UINT32, .StrName = "MESA_FORMAT_RG_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_SINT8, .StrName = "MESA_FORMAT_RG_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 2, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_SINT16, .StrName = "MESA_FORMAT_RG_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RG_SINT32, .StrName = "MESA_FORMAT_RG_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RG, .DataType = GL_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 2, 0, 1, 4, 5), }, { .Name = MESA_FORMAT_RGB_UINT8, .StrName = "MESA_FORMAT_RGB_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 3, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_UINT16, .StrName = "MESA_FORMAT_RGB_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 6, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_UINT32, .StrName = "MESA_FORMAT_RGB_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 12, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_SINT8, .StrName = "MESA_FORMAT_RGB_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 3, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_SINT16, .StrName = "MESA_FORMAT_RGB_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 6, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_SINT32, .StrName = "MESA_FORMAT_RGB_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 12, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 3, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBA_UINT8, .StrName = "MESA_FORMAT_RGBA_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_UINT16, .StrName = "MESA_FORMAT_RGBA_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_UINT32, .StrName = "MESA_FORMAT_RGBA_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_SINT8, .StrName = "MESA_FORMAT_RGBA_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_SINT16, .StrName = "MESA_FORMAT_RGBA_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBA_SINT32, .StrName = "MESA_FORMAT_RGBA_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGBA, .DataType = GL_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 32, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 3), }, { .Name = MESA_FORMAT_RGBX_UINT8, .StrName = "MESA_FORMAT_RGBX_UINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 0, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_UINT16, .StrName = "MESA_FORMAT_RGBX_UINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 0, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_UINT32, .StrName = "MESA_FORMAT_RGBX_UINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_SINT8, .StrName = "MESA_FORMAT_RGBX_SINT8", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 4, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(1, 1, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_SINT16, .StrName = "MESA_FORMAT_RGBX_SINT16", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(2, 1, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGBX_SINT32, .StrName = "MESA_FORMAT_RGBX_SINT32", .Layout = MESA_FORMAT_LAYOUT_ARRAY, .BaseFormat = GL_RGB, .DataType = GL_INT, .RedBits = 32, .GreenBits = 32, .BlueBits = 32, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 1, .BlockHeight = 1, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 5), }, { .Name = MESA_FORMAT_RGB_DXT1, .StrName = "MESA_FORMAT_RGB_DXT1", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_DXT1, .StrName = "MESA_FORMAT_RGBA_DXT1", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_DXT3, .StrName = "MESA_FORMAT_RGBA_DXT3", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_DXT5, .StrName = "MESA_FORMAT_RGBA_DXT5", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB_DXT1, .StrName = "MESA_FORMAT_SRGB_DXT1", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGBA_DXT1, .StrName = "MESA_FORMAT_SRGBA_DXT1", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGBA_DXT3, .StrName = "MESA_FORMAT_SRGBA_DXT3", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGBA_DXT5, .StrName = "MESA_FORMAT_SRGBA_DXT5", .Layout = MESA_FORMAT_LAYOUT_S3TC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 4, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGB_FXT1, .StrName = "MESA_FORMAT_RGB_FXT1", .Layout = MESA_FORMAT_LAYOUT_FXT1, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 8, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_FXT1, .StrName = "MESA_FORMAT_RGBA_FXT1", .Layout = MESA_FORMAT_LAYOUT_FXT1, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 4, .GreenBits = 4, .BlueBits = 4, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 8, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R_RGTC1_UNORM, .StrName = "MESA_FORMAT_R_RGTC1_UNORM", .Layout = MESA_FORMAT_LAYOUT_RGTC, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_R_RGTC1_SNORM, .StrName = "MESA_FORMAT_R_RGTC1_SNORM", .Layout = MESA_FORMAT_LAYOUT_RGTC, .BaseFormat = GL_RED, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RG_RGTC2_UNORM, .StrName = "MESA_FORMAT_RG_RGTC2_UNORM", .Layout = MESA_FORMAT_LAYOUT_RGTC, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RG_RGTC2_SNORM, .StrName = "MESA_FORMAT_RG_RGTC2_SNORM", .Layout = MESA_FORMAT_LAYOUT_RGTC, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_L_LATC1_UNORM, .StrName = "MESA_FORMAT_L_LATC1_UNORM", .Layout = MESA_FORMAT_LAYOUT_LATC, .BaseFormat = GL_LUMINANCE, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_L_LATC1_SNORM, .StrName = "MESA_FORMAT_L_LATC1_SNORM", .Layout = MESA_FORMAT_LAYOUT_LATC, .BaseFormat = GL_LUMINANCE, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 0, 0, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_LA_LATC2_UNORM, .StrName = "MESA_FORMAT_LA_LATC2_UNORM", .Layout = MESA_FORMAT_LAYOUT_LATC, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_LA_LATC2_SNORM, .StrName = "MESA_FORMAT_LA_LATC2_SNORM", .Layout = MESA_FORMAT_LAYOUT_LATC, .BaseFormat = GL_LUMINANCE_ALPHA, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 0, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 8, .LuminanceBits = 8, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 0, 0, 1 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC1_RGB8, .StrName = "MESA_FORMAT_ETC1_RGB8", .Layout = MESA_FORMAT_LAYOUT_ETC1, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_RGB8, .StrName = "MESA_FORMAT_ETC2_RGB8", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_SRGB8, .StrName = "MESA_FORMAT_ETC2_SRGB8", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_RGBA8_EAC, .StrName = "MESA_FORMAT_ETC2_RGBA8_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC, .StrName = "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_R11_EAC, .StrName = "MESA_FORMAT_ETC2_R11_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RED, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 11, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_RG11_EAC, .StrName = "MESA_FORMAT_ETC2_RG11_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RG, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 11, .GreenBits = 11, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_SIGNED_R11_EAC, .StrName = "MESA_FORMAT_ETC2_SIGNED_R11_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RED, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 11, .GreenBits = 0, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 4, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_SIGNED_RG11_EAC, .StrName = "MESA_FORMAT_ETC2_SIGNED_RG11_EAC", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RG, .DataType = GL_SIGNED_NORMALIZED, .RedBits = 11, .GreenBits = 11, .BlueBits = 0, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 4, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1, .StrName = "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, .StrName = "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1", .Layout = MESA_FORMAT_LAYOUT_ETC2, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 1, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_BPTC_RGBA_UNORM, .StrName = "MESA_FORMAT_BPTC_RGBA_UNORM", .Layout = MESA_FORMAT_LAYOUT_BPTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM, .StrName = "MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM", .Layout = MESA_FORMAT_LAYOUT_BPTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT, .StrName = "MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT", .Layout = MESA_FORMAT_LAYOUT_BPTC, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT, .StrName = "MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT", .Layout = MESA_FORMAT_LAYOUT_BPTC, .BaseFormat = GL_RGB, .DataType = GL_FLOAT, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_4x4, .StrName = "MESA_FORMAT_RGBA_ASTC_4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_5x4, .StrName = "MESA_FORMAT_RGBA_ASTC_5x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_5x5, .StrName = "MESA_FORMAT_RGBA_ASTC_5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_6x5, .StrName = "MESA_FORMAT_RGBA_ASTC_6x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_6x6, .StrName = "MESA_FORMAT_RGBA_ASTC_6x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_8x5, .StrName = "MESA_FORMAT_RGBA_ASTC_8x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 8, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_8x6, .StrName = "MESA_FORMAT_RGBA_ASTC_8x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 8, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_8x8, .StrName = "MESA_FORMAT_RGBA_ASTC_8x8", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 8, .BlockHeight = 8, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_10x5, .StrName = "MESA_FORMAT_RGBA_ASTC_10x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 10, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_10x6, .StrName = "MESA_FORMAT_RGBA_ASTC_10x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 10, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_10x8, .StrName = "MESA_FORMAT_RGBA_ASTC_10x8", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 10, .BlockHeight = 8, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_10x10, .StrName = "MESA_FORMAT_RGBA_ASTC_10x10", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 10, .BlockHeight = 10, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_12x10, .StrName = "MESA_FORMAT_RGBA_ASTC_12x10", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 12, .BlockHeight = 10, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_12x12, .StrName = "MESA_FORMAT_RGBA_ASTC_12x12", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 12, .BlockHeight = 12, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 8, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 8, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 8, .BlockHeight = 8, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 10, .BlockHeight = 5, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 10, .BlockHeight = 6, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 10, .BlockHeight = 8, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 10, .BlockHeight = 10, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 12, .BlockHeight = 10, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 12, .BlockHeight = 12, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_3x3x3, .StrName = "MESA_FORMAT_RGBA_ASTC_3x3x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 3, .BlockHeight = 3, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_4x3x3, .StrName = "MESA_FORMAT_RGBA_ASTC_4x3x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 3, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_4x4x3, .StrName = "MESA_FORMAT_RGBA_ASTC_4x4x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_4x4x4, .StrName = "MESA_FORMAT_RGBA_ASTC_4x4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_5x4x4, .StrName = "MESA_FORMAT_RGBA_ASTC_5x4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_5x5x4, .StrName = "MESA_FORMAT_RGBA_ASTC_5x5x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_5x5x5, .StrName = "MESA_FORMAT_RGBA_ASTC_5x5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_6x5x5, .StrName = "MESA_FORMAT_RGBA_ASTC_6x5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_6x6x5, .StrName = "MESA_FORMAT_RGBA_ASTC_6x6x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_RGBA_ASTC_6x6x6, .StrName = "MESA_FORMAT_RGBA_ASTC_6x6x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 16, .GreenBits = 16, .BlueBits = 16, .AlphaBits = 16, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 6, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 3, .BlockHeight = 3, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 3, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 3, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 5, .BlockHeight = 4, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 4, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 5, .BlockHeight = 5, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 6, .BlockHeight = 5, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 5, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6, .StrName = "MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6", .Layout = MESA_FORMAT_LAYOUT_ASTC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 1, .BlockWidth = 6, .BlockHeight = 6, .BlockDepth = 6, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ATC_RGB, .StrName = "MESA_FORMAT_ATC_RGB", .Layout = MESA_FORMAT_LAYOUT_ATC, .BaseFormat = GL_RGB, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 0, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 8, .Swizzle = { 0, 1, 2, 5 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ATC_RGBA_EXPLICIT, .StrName = "MESA_FORMAT_ATC_RGBA_EXPLICIT", .Layout = MESA_FORMAT_LAYOUT_ATC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, { .Name = MESA_FORMAT_ATC_RGBA_INTERPOLATED, .StrName = "MESA_FORMAT_ATC_RGBA_INTERPOLATED", .Layout = MESA_FORMAT_LAYOUT_ATC, .BaseFormat = GL_RGBA, .DataType = GL_UNSIGNED_NORMALIZED, .RedBits = 8, .GreenBits = 8, .BlueBits = 8, .AlphaBits = 8, .LuminanceBits = 0, .IntensityBits = 0, .DepthBits = 0, .StencilBits = 0, .IsSRGBFormat = 0, .BlockWidth = 4, .BlockHeight = 4, .BlockDepth = 1, .BytesPerBlock = 16, .Swizzle = { 0, 1, 2, 3 }, .ArrayFormat = 0, }, };