/* $NetBSD: command3.c,v 1.6 2021/05/02 12:50:43 rillig Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95"; #else __RCSID("$NetBSD: command3.c,v 1.6 2021/05/02 12:50:43 rillig Exp $"); #endif #endif /* not lint */ #include "extern.h" void dig(void) { if (testbit(inven, SHOVEL)) { puts("OK"); ourtime++; switch (position) { case 144: /* copse near beach */ if (!notes[DUG]) { setbit(location[position].objects, DEADWOOD); setbit(location[position].objects, COMPASS); setbit(location[position].objects, KNIFE); setbit(location[position].objects, MACE); notes[DUG] = 1; } break; default: puts("Nothing happens."); } } else puts("You don't have a shovel."); } int jump(void) { int n; switch (position) { default: puts("Nothing happens."); return (-1); case 242: position = 133; break; case 214: case 215: case 162: case 159: position = 145; break; case 232: position = FINAL; break; case 3: position = 1; break; case 172: position = 201; } puts("Ahhhhhhh..."); injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1; for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { clearbit(inven, n); setbit(location[position].objects, n); } carrying = 0; encumber = 0; return (0); } void bury(void) { int value; if (testbit(inven, SHOVEL)) { while (wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount) continue; value = wordvalue[wordnumber]; if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, value) || value == BODY)) switch (value) { case BODY: wordtype[wordnumber] = OBJECT; if (testbit(inven, MAID) || testbit(location[position].objects, MAID)) value = MAID; if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD)) value = DEADWOOD; if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD)) value = DEADGOD; if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME)) value = DEADTIME; if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE)) value = DEADNATIVE; break; case NATIVE: case NORMGOD: printf("She screams as you wrestle her into "); puts("the hole."); /* FALLTHROUGH */ case TIMER: power += 7; ego -= 10; /* FALLTHROUGH */ case AMULET: case MEDALION: case TALISMAN: wordtype[wordnumber] = OBJECT; break; default: puts("Wha..?"); } if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven, value) || testbit(location[position].objects, value))) { puts("Buried."); if (testbit(inven, value)) { clearbit(inven, value); carrying -= objwt[value]; encumber -= objcumber[value]; } clearbit(location[position].objects, value); switch (value) { case MAID: case DEADWOOD: case DEADNATIVE: case DEADTIME: case DEADGOD: ego += 2; printf("The %s should rest easier now.\n", objsht[value]); } } else puts("It doesn't seem to work."); } else puts("You aren't holding a shovel."); } void drink(void) { int n; if (testbit(inven, POTION)) { printf("The cool liquid runs down your throat but turns to "); puts("fire and you choke."); printf("The heat reaches your limbs and tingles your spirit."); puts(" You feel like falling"); puts("asleep."); clearbit(inven, POTION); WEIGHT = MAXWEIGHT; CUMBER = MAXCUMBER; for (n = 0; n < NUMOFINJURIES; n++) injuries[n] = 0; ourtime++; zzz(); } else puts("I'm not thirsty."); } int shoot(void) { int firstnumber, value; firstnumber = wordnumber; if (!testbit(inven, LASER)) puts("You aren't holding a blaster."); else { wordnumber++; while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) { value = wordvalue[wordnumber]; printf("%s:\n", objsht[value]); if (testbit(location[position].objects, value)) { clearbit(location[position].objects, value); ourtime++; printf("The %s explode%s\n", objsht[value], (is_plural_object(value) ? "." : "s.")); if (value == BOMB) die(); } else printf("I don't see any %s around here.\n", objsht[value]); if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return (firstnumber); } /* special cases with their own return()'s */ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { ourtime++; switch (wordvalue[wordnumber]) { case DOOR: switch (position) { case 189: case 231: puts("The door is unhinged."); location[189].north = 231; location[231].south = 189; whichway(location[position]); break; case 30: puts("The wooden door splinters."); location[30].west = 25; whichway(location[position]); break; case 31: printf("The laser blast has no "); puts("effect on the door."); break; case 20: printf("The blast hits the door and "); printf("it explodes into flame. The "); puts("magnesium burns"); printf("so rapidly that we have no "); puts("chance to escape."); die(); default: puts("Nothing happens."); } break; case NORMGOD: if (testbit(location[position].objects, BATHGOD)) { printf("The goddess is hit in the "); printf("chest and splashes back "); puts("against the rocks."); printf("Dark blood oozes from the "); printf("charred blast hole. Her "); puts("naked body floats in the"); puts("pools and then off downstream."); clearbit(location[position].objects, BATHGOD); setbit(location[180].objects, DEADGOD); power += 5; ego -= 10; notes[JINXED]++; } else if (testbit(location[position].objects, NORMGOD)) { printf("The blast catches "); printf("the goddess in the "); printf("stomach, knocking "); puts("her to the ground."); printf("She writhes in the "); printf("dirt as the agony of "); puts("death taunts her."); puts("She has stopped moving."); clearbit(location[position].objects, NORMGOD); setbit(location[position].objects, DEADGOD); power += 5; ego -= 10; notes[JINXED]++; if (wintime) live(); break; } else { printf("I don't see any "); puts("goddess around here."); } break; case TIMER: if (testbit(location[position].objects, TIMER)) { printf("The old man slumps over "); puts("the bar."); power++; ego -= 2; notes[JINXED]++; clearbit(location[position].objects, TIMER); setbit(location[position].objects, DEADTIME); } else puts("What old-timer?"); break; case MAN: if (testbit(location[position].objects, MAN)) { printf("The man falls to the ground "); printf("with blood pouring all over "); puts("his white suit."); puts("Your fantasy is over."); die(); } else puts("What man?"); break; case NATIVE: if (testbit(location[position].objects, NATIVE)) { printf("The girl is blown backwards "); printf("several feet and lies in a "); puts("pool of blood."); clearbit(location[position].objects, NATIVE); setbit(location[position].objects, DEADNATIVE); power += 5; ego -= 2; notes[JINXED]++; } else puts("There is no girl here."); break; case -1: puts("Shoot what?"); break; default: printf("You can't shoot the %s.\n", objsht[wordvalue[wordnumber]]); } } else puts("You must be a looney."); } return (firstnumber); }