class WMSystem

Available on all platforms

WMSystem, corresponding to a SCENE object

Class Fields

static var readAtOnce:Bool

global flag which defines the way to generate polygons. Default is true.

If this value is true, all the polygons are created by single call of gen(). All the objects are created at once.

If false, gen() will be called several times. Objects are shown in stepwise manner. This is suitable for large system.

static var readChainAtOnce:Bool

Similar flag to readAtOnce. Default is true.

If this flag is true, polygons of chains (which consists RIBBONs and CHAINs) are created by a single calll of gen(). This means all the polygons of this object are created at once.

If false, gen() will be called several times. Objects of chains will be generated in stepwise fashion. If you have very large CHAIN in your xml data, try to use false.

static var readSize:Int

approximate data size which is read by single call of gen() when readAtOnce is false

Instance Fields

var autoScale:Bool

is auto scaling activated?

var bgcolor:Int

background color

var completed:Bool

is reading completed?

var origin:Point3D

origin of this SCENE

var reading:Bool

is reading now?

var scaleFactor:Float

scaling factor of coordinate

var scaleFactorManual:Float

scaling factor in manual setting mode

function new():Void

Constructor.

function clear():Void

Clear objects such as ATOMs, BONDs and initialize some values.

function dispose():Void

dispose shader instances

function draw(c:Context3D, mpos:Matrix3D, proj:Matrix3D, voffset:Vector3D, light:Vector3D, cpos:Vector3D, dcActive:Bool, dcCoeff:Float, dcLength:Float):Bool

draw this SCENE

function dump():String

returns a xml data of this SCENE

function empty():Bool

is this instance empty? (true if this instance does not have ATOMs, BONDs, ... )

function gen(c:Context3D, is_dc_active:Bool, a:Array<WMAlias>, myxml:Xml):Void

generate objects

function gen2(c:Context3D, is_dc_active:Bool):Void

create polygons

function geometricCenter():Point3D

return geometric center of this SCENE

function get_autoScale():Bool

getter of autoScale

function get_bgcolor():Int

getter of bgcolor

function get_completed():Bool

getter of completed

function get_origin():Point3D

getter of origin

function get_reading():Bool

getter of reading

function get_scaleFactor():Float

getter of scaleFactor

function get_scaleFactorManual():Float

getter of scaleFactorManual

function initializeCrd():Void

preparation of coordinate: removing translation and do scaling

function loadXML(myxml:Xml, aliases:Array<WMAlias>):Void

load xml data if given by myxml

function numAtoms():Int

returns number of ATOM elements

function numBonds():Int

returns number of BOND elements

function numChains():Int

returns number of CHAIN elements

function numShapes():Int

returns number of SHAPE elements

function registerXml(myxml:Xml):Void

set XML data corresponding to this SCENE; not read, just send xml data

function rescaleCoord():Void

rescale coordinate according to the current stage width and height. This function will be called by RESCALE event handler. This does not work as desired yet...

function scaleCoord(scale:Float):Void

scale all the object by scale

function set_autoScale(a:Bool):Bool

setter of autoScale

function set_bgcolor(c:Int):Int

setter of bgcolor

function set_origin(p:Point3D):Point3D

setter of origin

function set_scaleFactor(f:Float):Float

setter of scaleFactor

function set_scaleFactorManual(f:Float):Float

setter of scaleFactorManual

function size():Int

number of objects of this SCENE

function translate(p:Point3D):Void

translate all the objects of this instance by p