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VPP
0.8
A high-level modern C++ API for Vulkan
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▶Nvpp | The VPP namespace |
▶Nct | The VPP Computation Toolkit namespace |
▶Ngroup | The group algorithms namespace |
CGroupInvocation | |
CarrayOf | Template allowing to construct arrays of binding points |
CAttachment | Represents attachment graph node |
CAttribute | Template for defining vertex or instance data fields |
CBar | Utility base class for barrier classes |
CBarrierList | Multiple barriers with default parameters |
CBarriers | General class encapsulating description of a set of pipeline barriers |
CBool | Shader (GPU-side) data type for boolean values |
CBuf | Generic class representing Vulkan buffers |
CBuffer | Typed Vulkan buffer of specified purpose. Most functions operating on buffers require typed buffer, therefore this is the class you want to use most of the time |
CBufferMemoryBarrier | Single buffer barrier |
CBVec2 | Shader (GPU-side) data type for 2-element boolean vectors |
CBVec3 | Shader (GPU-side) data type for 3-element boolean vectors |
CBVec4 | Shader (GPU-side) data type for 4-element boolean vectors |
CCommandBuffer | Represents a sequence of Vulkan commands |
CCommandBufferRecorder | Interface to the automatic command recording framework |
CCommandPool | Allocates and manages the lifetime of command buffers |
CCompiledProcedures | |
CComputation | Base class for single computation routine |
CComputationEngine | Base class for computation engines |
CComputePass | Represents compute pass |
CComputePipeline | Compiled pipeline class for compute pipelines |
CComputePipelineConfig | Base class for custom compute pipelines |
CComputePipelineLayout | Pipeline layout template for a compute pipeline. Use to create actual pipeline layout (Vulkan objects) from abstract representation in the form of ComputePipelineConfig object |
CComputeShader | Compute shader interface |
▶CcomputeShader | Binding point class for compute shaders. Place in your pipeline configuration class to declare a compute shader |
CSLocalSize | |
CcreateInstance | Instance factory class |
CDebugReporter | Base class for debug report generators |
CDevice | Represents logical rendering device |
CDeviceFeatures | Utility class for dealing with device features and known extensions |
CDeviceMemory | |
Cdgvector | Array allocated entirely on GPU side, without any mapping to the CPU side |
CDispatchIndirectCommands | Utility subclass representing a vector of indirect dispatch ranges |
CDisplay | Represents display attachment graph node |
CDouble | Shader (GPU-side) data type for 64-bit floating point values |
CDVec2 | Shader (GPU-side) data type for 2-element 64-bit floating point vectors |
CDVec3 | Shader (GPU-side) data type for 3-element 64-bit floating point vectors |
CDVec4 | Shader (GPU-side) data type for 4-element 64-bit floating point vectors |
CEvent | Allows the GPU to wait for certain condition on CPU or GPU side to occur |
CExtendedCommands | |
CFence | Allows the CPU to wait for GPU operation to finish |
CField | Template for defining local structure data fields |
CFloat | Shader (GPU-side) data type for 32-bit floating point values |
CFragmentShader | Fragment shader interface |
CfragmentShader | Binding point class for fragment shaders. Place in your pipeline configuration class to declare a fragment shader |
CFrameBuffer | Defines a vector of physical images to be used as targets for rendering attachments |
CFrameImageView | Untyped image view class. Useful for constructing FrameBuffer objects |
CFunction | Creates shader-level function |
CgeometryShader | Binding point class for geometry shaders. Place in your pipeline configuration class to declare a geometry shader |
CGeometryShader | Geometry shader interface |
Cgl_perVertex | Auxiliary structure holding basic vertex attributes |
Cgvector | Generic STL-style vector allocating memory on the GPU |
CImage | Class representing typed Vulkan image |
CImageAttributes | A template containing image attributes inside C++ type |
CImageInfo | A structure containing image parameters |
CImageMemoryBarrier | Single image barrier |
CImageView | Typed image view |
CImageViewAttributes | A template encoding image view attributes inside C++ type |
CIMat2 | Shader (GPU-side) data type for 2x2 32-bit integer matrices |
CIMat2x3 | Shader (GPU-side) data type for 2 columns, 3 rows 32-bit integer matrices |
CIMat2x4 | Shader (GPU-side) data type for 2 columns, 4 rows 32-bit integer matrices |
CIMat3 | Shader (GPU-side) data type for 3x3 32-bit integer matrices |
CIMat3x2 | Shader (GPU-side) data type for 3 columns, 2 rows 32-bit integer matrices |
CIMat3x4 | Shader (GPU-side) data type for 3 columns, 4 rows 32-bit integer matrices |
CIMat4 | Shader (GPU-side) data type for 4x4 32-bit integer matrices |
CIMat4x2 | Shader (GPU-side) data type for 4 columns, 2 rows 32-bit integer matrices |
CIMat4x3 | Shader (GPU-side) data type for 4 columns, 3 rows 32-bit integer matrices |
CImg | Class representing generic (untyped) Vulkan image |
CinAttachment | Input attachment binding point |
CinConstSampledTexture | A binding point for read-only texture with predefined (constant) sampler |
CinConstSampler | Static sampler binding point |
CIndexedIndirectCommands | Utility subclass representing a vector of indexed indirect draw ranges |
CIndices | Utility subclass representing a vector of indices for indexed draws |
CIndirectBufferView | |
CIndirectCommands | Utility subclass representing a vector of indirect draw ranges |
CinPushConstant | Binding point class for push constant data input to shaders. Place in your pipeline configuration class to declare a push constant |
CInput | Provides input access to communication variable binding point from shader code |
CinSampledTexture | A binding point for read-only texture with associated sampler |
CinSampler | Sampler binding point |
CInstance | Represents the instance of Vulkan system |
CInstanceStruct | Base class for instance data structures |
CInt | Shader (GPU-side) data type for 32-bit signed integer values |
CInt64 | Shader (GPU-side) data type for 64-bit signed integer values |
CinTexture | Texture (read-only) image binding point |
CinTextureBuffer | Uniform (read-only) texel buffer binding point |
CinUniformBuffer | Binding point class for uniform (read-only) data input to shaders. Place in your pipeline configuration class to declare a uniform data source |
CinUniformBufferDyn | Currently not implemented |
CinVertexData | Binding point class for vertex and instance input to shaders. Place in your pipeline configuration class to declare a vertex or instance data source |
CioBuffer | Binding point class for storage (read-write) data buffer to shaders. Place in your pipeline configuration class to declare a storage data buffer |
CioBufferDyn | Currently not implemented |
CioImage | Storage (read-write) image binding point |
CioImageBuffer | Storage (read-write) texel buffer binding point |
CioStructure | Binding point class for inter-shader communication variable of structural type. Place in your pipeline configuration class to declare an inter-shader communication variable |
CioVariable | Binding point class for inter-shader communication variable of simple type (scalar, vector or matrix). Place in your pipeline configuration class to declare an inter-shader communication variable |
CIVec2 | Shader (GPU-side) data type for 2-element 32-bit integer vectors |
CIVec3 | Shader (GPU-side) data type for 3-element 32-bit integer vectors |
CIVec4 | Shader (GPU-side) data type for 4-element 32-bit integer vectors |
CLocalStruct | Base class for local data structures |
CMappableDeviceMemory | |
CMat2 | Shader (GPU-side) data type for 2x2 32-bit float matrices |
CMat2x3 | Shader (GPU-side) data type for 2 columns, 3 rows 32-bit float matrices |
CMat2x4 | Shader (GPU-side) data type for 2 columns, 4 rows 32-bit float matrices |
CMat3 | Shader (GPU-side) data type for 3x3 32-bit float matrices |
CMat3x2 | Shader (GPU-side) data type for 3 columns, 2 rows 32-bit float matrices |
CMat3x4 | Shader (GPU-side) data type for 3 columns, 4 rows 32-bit float matrices |
CMat4 | Shader (GPU-side) data type for 4x4 32-bit float matrices |
CMat4x2 | Shader (GPU-side) data type for 4 columns, 2 rows 32-bit float matrices |
CMat4x3 | Shader (GPU-side) data type for 4 columns, 3 rows 32-bit float matrices |
CMemoryBarrier | Single global memory barrier |
CMemoryBinding | A compound object containing references to a buffer and memory bound to it |
CMemProfile | Abstraction of GPU-interoperable memory types |
CNonRenderingCommands | Set of commands that may be used outside rendering context |
CNormalizedSampler | Texture sampler object (normalized) |
CoutAttachment | Output attachment binding point |
COutput | Provides output access to communication variable binding point from shader code |
CPar | Defines a function parameter |
CPHVec4 | |
CPhysicalDevice | Represents physical rendering device |
CPipeline | Compiled pipeline class for graphics pipelines |
CPipelineCache | |
CPipelineConfig | Base class for custom rendering pipelines |
CPipelineLayout | Pipeline layout template for a graphics pipeline. Use to create actual pipeline layout (Vulkan objects) from abstract representation in the form of PipelineConfig object |
CPointer | Shader (GPU-side) data type for pointers to workgroup and global scoped variables |
CPostprocess | Represents finalization process graph node |
CPreprocess | Represents preparation process graph node |
CProcedure | |
CProcess | Represents process graph node |
CQueue | Command queue for execution of commands |
CRenderGraph | Base class for render graphs |
CRenderingCommandContext | |
CRenderingOptions | A container for various rendering parameters |
CRenderManager | Simple rendering manager |
CRenderPass | Represents Vulkan render pass |
CSemaphore | Allows the GPU to wait for another GPU operation to finish |
CSGatherOffsets | |
CShader | Base class for shader interfaces |
CShaderDataBlock | Represents a group of resources bound to rendering or compute pipeline |
CSNormalizedSampler | Structure describing normalized sampler parameters |
CStorageBufferView | |
CStreamDebugReporter | A debug reporter class working with C++ output streams |
CSUnnormalizedSampler | Structure describing unnormalized sampler parameters |
CSurface | Represents a surface visible on the screen |
CSurfaceInfo | A platform-dependent structure containing information required to create a surface |
CSVulkanVersion | Structure holding information about Vulkan version |
CSwapChain | Represents a set of swappable on-screen images |
CTessControlShader | Tessellation control shader interface |
CtessControlShader | Binding point class for tessellation control shaders. Place in your pipeline configuration class to declare a tessellation control shader |
CtessEvalShader | Binding point class for tessellation evaluation shaders. Place in your pipeline configuration class to declare a tessellation evaluation shader |
CTessEvalShader | Tessellation evaluation shader interface |
CTexelArray | Provides shader code access to a binding point for a buffer holding array of formatted texels. These data objects are either simple scalars or vectors, defined by vpp::format object |
CTexelBufferView | Buffer view for texel buffers |
CUInt | Shader (GPU-side) data type for 32-bit unsigned integer values |
CUInt64 | Shader (GPU-side) data type for 64-bit unsigned integer values |
CUniformArray | Provides shader code access to a binding point for buffer holding array of structures |
CUniformBufferView | |
CUniformFld | Template for defining uniform data fields |
CUniformSimpleArray | Provides shader code access to a binding point for buffer holding array of simple scalars, vectors or matrices |
CUniformStruct | Base class for uniform data structures |
CUniformVar | Provides access to scalar or arrayed buffer binding point from shader code |
CUniversalCommands | Set of commands that may be used anywhere (inside or outside rendering context) |
CUnnormalizedSampler | Texture sampler object (normalized) |
CUVec2 | Shader (GPU-side) data type for 2-element 32-bit unsigned integer vectors |
CUVec3 | Shader (GPU-side) data type for 3-element 32-bit unsigned integer vectors |
CUVec4 | Shader (GPU-side) data type for 4-element 32-bit unsigned integer vectors |
CVArray | Declares mutable shader local variable of array type |
CVBool | Shader (GPU-side) data type for mutable variables of boolean type |
CVBVec2 | Shader (GPU-side) data type for mutable variables of 2-element boolean vector type |
CVBVec3 | Shader (GPU-side) data type for mutable variables of 3-element boolean vector type |
CVBVec4 | Shader (GPU-side) data type for mutable variables of 4-element boolean vector type |
CVDouble | Shader (GPU-side) data type for mutable variables of 64-bit floating point type |
CVDVec2 | Shader (GPU-side) data type for mutable variables of 2-element 64-bit float vector type |
CVDVec3 | Shader (GPU-side) data type for mutable variables of 3-element 64-bit float vector type |
CVDVec4 | Shader (GPU-side) data type for mutable variables of 4-element 64-bit float vector type |
CVec2 | Shader (GPU-side) data type for 2-element 32-bit float vectors |
CVec3 | Shader (GPU-side) data type for 3-element 32-bit float vectors |
CVec4 | Shader (GPU-side) data type for 4-element 32-bit float vectors |
CVertexBufferView | Buffer view for vertex buffers |
CVertexIndexBufferView | |
CvertexShader | Binding point class for vertex shaders. Place in your pipeline configuration class to declare a vertex shader |
CVertexShader | Vertex shader interface |
CVertexStruct | Base class for vertex data structures |
CVFloat | Shader (GPU-side) data type for mutable variables of 32-bit floating point type |
CViewport | Helper class to define simple Vulkan viewport |
CVInt | Shader (GPU-side) data type for mutable variables of 32-bit signed integer type |
CVInt64 | Shader (GPU-side) data type for mutable variables of 64-bit signed integer type |
CVIVec2 | Shader (GPU-side) data type for mutable variables of 2-element 32-bit integer vector type |
CVIVec3 | Shader (GPU-side) data type for mutable variables of 3-element 32-bit integer vector type |
CVIVec4 | Shader (GPU-side) data type for mutable variables of 4-element 32-bit integer vector type |
CVMat2 | Shader (GPU-side) data type for mutable variables of 2x2 32-bit float matrix type |
CVMat2x3 | Shader (GPU-side) data type for mutable variables of 2 columns, 3 rows 32-bit float matrix type |
CVMat2x4 | Shader (GPU-side) data type for mutable variables of 2 columns, 4 rows 32-bit float matrix type |
CVMat3 | Shader (GPU-side) data type for mutable variables of 3x3 32-bit float matrix type |
CVMat3x2 | Shader (GPU-side) data type for mutable variables of 3 columns, 2 rows 32-bit float matrix type |
CVMat3x4 | Shader (GPU-side) data type for mutable variables of 3 columns, 4 rows 32-bit float matrix type |
CVMat4 | Shader (GPU-side) data type for mutable variables of 4x4 32-bit floating point matrix type |
CVMat4x2 | Shader (GPU-side) data type for mutable variables of 4 columns, 2 rows 32-bit float matrix type |
CVMat4x3 | Shader (GPU-side) data type for mutable variables of 4 columns, 3 rows 32-bit float matrix type |
CVoid | Shader (GPU-side) void data type |
CVUInt | Shader (GPU-side) data type for mutable variables of 32-bit unsigned integer type |
CVUInt64 | Shader (GPU-side) data type for mutable variables of 64-bit unsigned integer type |
CVUVec2 | Shader (GPU-side) data type for mutable variables of 2-element 32-bit unsigned integer vector type |
CVUVec3 | Shader (GPU-side) data type for mutable variables of 3-element 32-bit unsigned integer vector type |
CVUVec4 | Shader (GPU-side) data type for mutable variables of 4-element 32-bit unsigned integer vector type |
CVVec2 | Shader (GPU-side) data type for mutable variables of 2-element 32-bit float vector type |
CVVec3 | Shader (GPU-side) data type for mutable variables of 3-element 32-bit float vector type |
CVVec4 | Shader (GPU-side) data type for mutable variables of 4-element 32-bit float vector type |
CWArray | Declares workgroup-scoped variable of array type |
CWArray2 | Declares workgroup-scoped variable of two-dimensional array type |
CWArray3 | |
CWBool | Shader (GPU-side) data type for workgroup variables of boolean type |
CWDouble | Shader (GPU-side) data type for workgroup variables of 64-bit floating point type |
CWFloat | Shader (GPU-side) data type for workgroup variables of 32-bit floating point type |
CWInt | Shader (GPU-side) data type for workgroup variables of 32-bit signed integer type |
CWInt64 | Shader (GPU-side) data type for workgroup variables of 64-bit unsigned integer type |
CWUInt | Shader (GPU-side) data type for workgroup variables of 32-bit unsigned integer type |
CWUInt64 | Shader (GPU-side) data type for workgroup variables of 64-bit unsigned integer type |