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VPP
0.8
A high-level modern C++ API for Vulkan
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Shader (GPU-side) data type for mutable variables of 4-element 32-bit integer vector type. More...
#include <vppLangVectorTypes.hpp>
Shader (GPU-side) data type for mutable variables of 4-element 32-bit integer vector type.
Use this type inside shader code as a counterpart of CPU-side integer[4] type, when it is required to change value of the vector.
This is a l-value type. It can be initialized and changed any time.
Beware that mutable variables can degrade performance on GPU, therefore IVec4 is preferable, unless you really want a mutable variable.
This class is very similar (except the data type) to floating-point counterpart, VVec4. For details, see VVec4 description.