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VPP
0.8
A high-level modern C++ API for Vulkan
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Shader (GPU-side) data type for workgroup variables of 32-bit floating point type. More...
#include <vppLangScalarTypes.hpp>
Shader (GPU-side) data type for workgroup variables of 32-bit floating point type.
Use this type inside shader code as a counterpart of CPU-side float
type.
For general description of workgroup variables, refer to WInt and WArray classes documentation.
The WFloat type has also a local counterpart called VFloat. Apart from details mentioned above, the interface of both classes are the same.