using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameTeamList : MonoBehaviour {


	[System.SerializableAttribute]
	public class TeamList
	{
		public List<GameObject> Member = new List<GameObject>();

		public TeamList(List<GameObject> list)
		{
			Member = list;
		}
	}

	//Inspectorに表示される
	//[SerializeField]
	//private List<TeamList> teamList = new List<TeamList>();

	/*
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
    */
}