From 0fa578ad5060ab9b561de73f90b7bd5aa91a3f3b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?S=C5=82awomir=20Lach?= <slawek@lach.art.pl>
Date: Mon, 10 Apr 2023 11:10:15 +0200
Subject: [PATCH] =?UTF-8?q?!OSDN:=20#47697:=20S=C5=82awomir=20Lach:=20slaw?=
 =?UTF-8?q?ek@lach.art.pl?=
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Documentation about counters' helptext

diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset
index 5b92bbf75a..c6fdd302bf 100644
--- a/data/alien/game.ruleset
+++ b/data/alien/game.ruleset
@@ -628,6 +628,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset
index 4a3e83ecee..b507195b72 100644
--- a/data/civ1/game.ruleset
+++ b/data/civ1/game.ruleset
@@ -658,6 +658,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset
index 9be8a31a0a..fd7e8facd9 100644
--- a/data/civ2/game.ruleset
+++ b/data/civ2/game.ruleset
@@ -589,6 +589,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset
index d301a426e0..46d0843be8 100644
--- a/data/civ2civ3/game.ruleset
+++ b/data/civ2civ3/game.ruleset
@@ -720,6 +720,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset
index aa97b07b7a..b48ef2f6a1 100644
--- a/data/classic/game.ruleset
+++ b/data/classic/game.ruleset
@@ -637,6 +637,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset
index 1d79f4248d..dfbc33c84e 100644
--- a/data/goldkeep/game.ruleset
+++ b/data/goldkeep/game.ruleset
@@ -656,6 +656,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset
index 6af7663564..ca8cc3f90a 100644
--- a/data/granularity/game.ruleset
+++ b/data/granularity/game.ruleset
@@ -581,6 +581,10 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; /* <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset
index 0c2bc59db4..56858b42d2 100644
--- a/data/multiplayer/game.ruleset
+++ b/data/multiplayer/game.ruleset
@@ -610,6 +610,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/ruledit/comments-3.3.txt b/data/ruledit/comments-3.3.txt
index 244170959c..57b06ae55f 100644
--- a/data/ruledit/comments-3.3.txt
+++ b/data/ruledit/comments-3.3.txt
@@ -1268,6 +1268,10 @@ counters = "\n\
 ;                          do not celebrates, counter is zeroed\n\
 ;                          \"Disorder\" - Increased each turn city is in disorder state. In\n\
 ;                          case riots are eliminated, value is zeroed.\n\
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings\n\
 "
 
diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset
index bfe5b28877..6f40e1fae5 100644
--- a/data/sandbox/game.ruleset
+++ b/data/sandbox/game.ruleset
@@ -805,6 +805,10 @@ type = "SharedTiles"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset
index 64ac2688c7..36ebbe08c2 100644
--- a/data/stub/game.ruleset
+++ b/data/stub/game.ruleset
@@ -573,6 +573,10 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset
index 3776315a95..198bd02444 100644
--- a/data/webperimental/game.ruleset
+++ b/data/webperimental/game.ruleset
@@ -642,6 +642,10 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;helptext                = Description about relation with requirement\n\
+;                          vectors (effects, building, units, etc.)\n\
+;                          and when counter req of this counter\n\
+;                          will be fulfilled.
 ; */ <-- avoid gettext warnings
 
 [playercolors]
-- 
2.40.0

