From 480b38e67057ac69ff0f7ffbd6e9faf749dd63b1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?S=C5=82awomir=20Lach?= <slawek@lach.art.pl>
Date: Thu, 13 Apr 2023 15:45:38 +0200
Subject: [PATCH] =?UTF-8?q?!OSDN=2047292:=20S=C5=82awomir=20Lach=20<slawek?=
 =?UTF-8?q?@lach.art.pl>?=
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Documentation about target property of counter
Unit counter target, city counter target
available

diff --git a/data/alien/game.ruleset b/data/alien/game.ruleset
index 5b92bbf75a..c8e6cc4927 100644
--- a/data/alien/game.ruleset
+++ b/data/alien/game.ruleset
@@ -628,6 +628,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ1/game.ruleset b/data/civ1/game.ruleset
index 4a3e83ecee..c3e7d1441c 100644
--- a/data/civ1/game.ruleset
+++ b/data/civ1/game.ruleset
@@ -658,6 +658,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2/game.ruleset b/data/civ2/game.ruleset
index 9be8a31a0a..cb7342c7e6 100644
--- a/data/civ2/game.ruleset
+++ b/data/civ2/game.ruleset
@@ -589,6 +589,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset
index d301a426e0..f6e6aea75d 100644
--- a/data/civ2civ3/game.ruleset
+++ b/data/civ2civ3/game.ruleset
@@ -720,6 +720,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/classic/game.ruleset b/data/classic/game.ruleset
index aa97b07b7a..10166619eb 100644
--- a/data/classic/game.ruleset
+++ b/data/classic/game.ruleset
@@ -637,6 +637,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/goldkeep/game.ruleset b/data/goldkeep/game.ruleset
index 1d79f4248d..7e07882392 100644
--- a/data/goldkeep/game.ruleset
+++ b/data/goldkeep/game.ruleset
@@ -656,6 +656,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/granularity/game.ruleset b/data/granularity/game.ruleset
index 6af7663564..a7de74869d 100644
--- a/data/granularity/game.ruleset
+++ b/data/granularity/game.ruleset
@@ -581,6 +581,9 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; /* <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/multiplayer/game.ruleset b/data/multiplayer/game.ruleset
index 0c2bc59db4..98a47f0862 100644
--- a/data/multiplayer/game.ruleset
+++ b/data/multiplayer/game.ruleset
@@ -610,6 +610,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/ruledit/comments-3.3.txt b/data/ruledit/comments-3.3.txt
index 244170959c..3fd43fbb70 100644
--- a/data/ruledit/comments-3.3.txt
+++ b/data/ruledit/comments-3.3.txt
@@ -1268,6 +1268,9 @@ counters = "\n\
 ;                          do not celebrates, counter is zeroed\n\
 ;                          \"Disorder\" - Increased each turn city is in disorder state. In\n\
 ;                          case riots are eliminated, value is zeroed.\n\
+;target                  = Type of counter:\n\
+;                          \"City\" - related to city\n\
+;                          \"Unit\" - related to unit (currently has no behaviour)\n\
 ; */ <-- avoid gettext warnings\n\
 "
 
diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset
index fb37a61584..9efe44a43d 100644
--- a/data/sandbox/game.ruleset
+++ b/data/sandbox/game.ruleset
@@ -805,6 +805,9 @@ type = "SharedTiles"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/stub/game.ruleset b/data/stub/game.ruleset
index 64ac2688c7..4670a3230c 100644
--- a/data/stub/game.ruleset
+++ b/data/stub/game.ruleset
@@ -573,6 +573,9 @@ name = _("Goods")
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
diff --git a/data/webperimental/game.ruleset b/data/webperimental/game.ruleset
index 3776315a95..1107c7d9d1 100644
--- a/data/webperimental/game.ruleset
+++ b/data/webperimental/game.ruleset
@@ -642,6 +642,9 @@ type = "Embassy"
 ;                          does not celebrates, counter is zeroed
 ;                          "Disorder" - Increased each turn city is in disorder state. In
 ;                          case riots are eliminated, value is zeroed.
+;target                  = Type of counter:
+;                          "City" - related to city
+;                          "Unit" - related to unit (currently has no behaviour)
 ; */ <-- avoid gettext warnings
 
 [playercolors]
-- 
2.40.0

