From 1347d5db85e7775918d1860691c6b51949ea3244 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?S=C5=82awomir=20Lach?= <slawek@lach.art.pl>
Date: Tue, 27 Sep 2022 15:11:52 +0200
Subject: [PATCH 2/2] =?UTF-8?q?OSDN=20!#45489:=20S=C5=82awomir=20Lach=20<s?=
 =?UTF-8?q?lawek@lach.art.pl>?=
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Show how to use support for counter counting how much turn (one after other)
city is in disorder state. It is only an example of ruleset.

diff --git a/data/sandbox/effects.ruleset b/data/sandbox/effects.ruleset
index cf2be5ccf1..42573c24b2 100644
--- a/data/sandbox/effects.ruleset
+++ b/data/sandbox/effects.ruleset
@@ -5446,3 +5446,11 @@ reqs =
   "Counter", "Cel1", "City", TRUE, TRUE
 }  
 
+[effect_disorder_too_long]
+type = "Output_Add_Tile"
+value = -4
+reqs =
+{ "type", "name", "range", "present", "quiet"
+  "Counter", "Dis1", "City", TRUE, TRUE
+}  
+
diff --git a/data/sandbox/game.ruleset b/data/sandbox/game.ruleset
index 3fa59d1ac4..e8bae57950 100644
--- a/data/sandbox/game.ruleset
+++ b/data/sandbox/game.ruleset
@@ -3579,6 +3579,12 @@ checkpoint = 2
 type = "Celebration"
 range = "City"
 
+[counter_disorder_1]
+name = "Dis1"
+def = 0
+checkpoint = 2
+type = "Disorder"
+range = "City"
 
 [playercolors]
 background.r = 86
-- 
2.37.3

