From 92763dd197935e18e2169c55fa0e314deb1440dd Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?S=C5=82awomir=20Lach?= <slawek@lach.art.pl>
Date: Tue, 24 May 2022 18:00:40 +0200
Subject: [PATCH] =?UTF-8?q?!OSDN=20-=2044345=20-=20S=C5=82awomir=20Lach=20?=
 =?UTF-8?q?<slawek@lach.art.pl>=20Add=20documentation=20about=20writting?=
 =?UTF-8?q?=20game-related=20counters?=
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diff --git a/data/civ2civ3/game.ruleset b/data/civ2civ3/game.ruleset
index 9a91e3dc29..08b82f737b 100644
--- a/data/civ2civ3/game.ruleset
+++ b/data/civ2civ3/game.ruleset
@@ -2192,9 +2192,20 @@ set =
       "tradeworldrelpct", 100
     }
 
-[counter_owned1]
-name = "Owned"
-def = 0
-checkpoint = 5
-type = "OWNED"
-range = "City"
+
+; Counters
+; Each counter contains given fields:
+; a) Name - name of counter
+; b) def - default value
+; c) checkpoint - value bellow with counter's requirements are disabled (if eqwual or above, it will be enabled)
+; d) type - behaviour of counter - currently only owned and currently not custom counters' type allowed
+; e) range - range of counter - currently only City are supported; in future it is possible to add player, world, unit, etc.
+;
+; To made somnething contains requirement list counter-aware, add Counter_NAME, "City", ... to requirement list. See documentation
+;
+; [counter_owned1]
+; name = "Owned"
+; def = 0
+; checkpoint = 5
+; type = "OWNED"
+; range = "City"
-- 
2.36.1

